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0 answers
23 views

Export model color attribute to png

I can't seem to find a answer to export my mesh materials to png
420JK420's user avatar
2 votes
1 answer
57 views

Problems with the materials when trying to export as FBX mesh

I am a newbie in Blender, and this is the first time I have used UV unwrapping and texture painting. I followed this tutorial: https://www.youtube.com/watch?v=C1CFWDWTamo for most of the characters, I'...
Devfa19's user avatar
  • 21
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0 answers
24 views

export uv layout only edge select

enter image description hereI need to export only some selected edges not the faces of them. The problem is that they are not visible even in the UV map and therefore cannot be exported. Is there a ...
Seiya's user avatar
  • 1
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0 answers
13 views

Exporting 3D model with texture from blender

I have imported a high resolution GeoTIFF as a "plane" in Blender. I then make the plane the same size as the image pixel. I then subdivide the surface, add a displacement modifier and this ...
BlueOceanPulse's user avatar
0 votes
1 answer
39 views

Is there any limitations in fbx for UV's count?

I'm trying to find out, is there any limitations for UV's export from Blender? My situation: I have skeletal mesh in Blender with 6 UVs, which I'm trying to export into Unreal Engine 5.3. I've tried ...
Сергей's user avatar
0 votes
0 answers
18 views

How do I export this model so that it is is one object using one material?

I downloaded this model from SketchFab https://skfb.ly/oLsvy and I want to turn it into a point cloud. However the way I usually do this is by assigning a material with a single image texture on one ...
Benjamin Persaud's user avatar
0 votes
0 answers
529 views

Invalid UVs containing NaN values After Trying To Export FBX file (edit: Attached .blend file)

every time I try to export via .fbx I get this error. What I was doing: I have a project I'm working on that needs constant tweaking in the game engine, but this engine only accepts .fbx, so I can ...
Dale Dandruve's user avatar
0 votes
0 answers
27 views

Blender and texture problem during the exporting phase

I created a library on blender and assigned a simple shader that recreates the wood. I did the UV Unwrapping of it with the automatic tool called "Smart UV Project". As you can see the ...
Damiano's user avatar
0 votes
0 answers
129 views

convert blender to glb & fbx has Differences result in texture Discrepancy

I'm facing an issue with my Blender file, which features a single character with three materials: mouth, eyes, and general (body + skin). Each material consists of three nodes: Material Output, ...
udn jelek's user avatar
  • 111
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0 answers
25 views

Export Texture Paint as FBX with gloss effect?

I am a beginner in modeling and using Blender. I want to model basic gemstones to export and use in my Roblox game. I am wondering if I can export my mesh in Blender with the metallic (glossy) effect. ...
Ferdi's user avatar
  • 1
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0 answers
451 views

Transferring Blender Toon Shading to Roblox

I have been trying to transfer my Blender Toon Shader into Roblox, so I can get an effect like this Target Goal But when I tried baking it, it didn't work like this. Is there any way to achieve such ...
Mohammad's user avatar
1 vote
0 answers
230 views

UV Seam Problem exporting FBX from Blender to Maya

I have been having this major issue exporting a fountain mesh from Blender to Maya through FBX. During import into Maya random Seams/Cuts appear in the mesh which were not made in the original Blender ...
Salphisher's user avatar
0 votes
1 answer
338 views

Cannot export texture correctly, because I scaled it

OK, so I've been using the shader editor, to scale a texture, with the texture coordinates, vector mapping, and image texture nodes. But when I look at the uv editor, the texture looks the same. It is ...
Geichelb3512's user avatar
0 votes
0 answers
40 views

How to pick which UV map will be exported with model?

Short explanation of the issue: I've got 2 UV Maps, one for texturing and the other for the baking, optimised for the engine. I have successfully baked the textures of my model using both UV Maps. ...
tzarica's user avatar
  • 13
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0 answers
135 views

Export UV Seams

I'm trying to export this object from an old file in blender because the viewport is messed up. When I export the object to FBX to a new Blender file The UV seams won't export it's just fresh mesh ...
Oussama Abdsslem's user avatar
0 votes
1 answer
86 views

Create wall art / projection for actual walls

I am trying to create wall art for optical illusions (e.g. person stands close to the edge of a canyon when in reality it's just painted on the floor) with Blender, but since I am a complete newbie I ...
k.m.'s user avatar
  • 11
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0 answers
10 views

My textures are not being applied to the mesh I am editing inside the Shader Editor [duplicate]

Context: I bought this animal pack that I want to use inside of Twinmotion and maybe Sketchup. Thus I look for ways to export the .fbx file with textures. I find this tutorial on the matter which ...
Nicolas Eveno EnfantNicolas's user avatar
1 vote
1 answer
51 views

File format or method of exporting per-vertex roughness values

I am working on a project that necessitates an automated export of blender objects with materials to basically any file format that supports diffuse and roughness maps. However, some objects have ...
user167693's user avatar
0 votes
1 answer
192 views

How to imprint logo into STL

Hello, I have statements and questions. I want to imprint my logo into the coins surface but whenever I upload the filed to a 3D viewer it ends up blank. How do I fix this? Also is there a way to make ...
splashworks's user avatar
0 votes
1 answer
327 views

Can I export a Vector3 / Vector4 in a uv texcoord?

I was wondering if / how this is possible in Blender. Shaders in game engines like unity and unreal read texcoords (aka UVs) as Vector4 properties. Blender seems to deal with these mostly as Vector2.. ...
fleity's user avatar
  • 11
0 votes
0 answers
392 views

Exported models not keeping UV scale from shader nodes

For work I frequently download new furniture and decor models from iMeshh, and they usually come with a Blender file I'll open to at least apply the transforms and re-export. They all come with a ...
WyllVengeance's user avatar
0 votes
0 answers
215 views

Geo nodes: realizing instances loses uv maps / texture

System: RTX 3080, Ryzen 5 3600, 16GB RAM, Windows 10 Disclaimer: I am very new to blender. Hi everyone! My main goal is to export the LEGO version of my model with the correct colors (as shown in ...
Jack Krebs's user avatar
0 votes
0 answers
69 views

How to Correctly export Material as a texture image?

I followed multiple tutorials on UV Mapping and exporting a material, but I can't seem to get it right. I made a texture on a Torus like this: And so I tried following multiple tutorials to export it ...
TheJalfireKnight's user avatar
0 votes
0 answers
530 views

How to export an UV layout with the same size as the original 3D object

I'm using the UV unwrap function to get the 2D template of my 3D object. After this I export the UV layout as an .svg so I can reload this in blender and make a mesh out of it which can be used for 3D-...
Maartje's user avatar
0 votes
0 answers
479 views

Why is my .FBX scene exporting with only one image texture applied to each mesh, when I have multiple?

I'm trying to export a scene from blender and use it in UE5, but the image textures are all wrong when I export it. I have a few image textures for each mesh, but it seems that only one is applied for ...
litleangle's user avatar
1 vote
1 answer
159 views

Exported Fbx has invisible parts

When I exported my fbx (with Path copy and all normals facing out/blue). The results of my fbx ends up turning the hands and gun invisible. What further frustrates me is that it knows there are two ...
James Clark's user avatar
2 votes
0 answers
432 views

Geometry Nodes Texture Export

I made building with geometry nodes with textures I asked how to apply textures on realize an instance Now my question is how I can export the model with textures I am trying to export in unity but ...
George K.'s user avatar
  • 103
0 votes
0 answers
8 views

Export ply. with Noise texture [duplicate]

Disclaimer: this is my first question on stackExch. so quite new in Blender also. I wanted to add a noise on my torus, which I could do on the Shading/Add-> NoiseTexture. It was visible in object ...
Nchand's user avatar
  • 1
0 votes
0 answers
964 views

Hypothetical question regarding 2D eye rigging for unity/mocap

I just recently modeled a character with 2d Eyes. The eyes are flat planes that rest on the surface of the face via applied shrink-wrap mod. The eyes have a texture of the pupils and the pupils move ...
joce_fri's user avatar
0 votes
0 answers
29 views

Texture paint output file format [duplicate]

I used texture paint option to paint over some 3d model. I would like to have a way to differentiate the different colored areas on the model based on something that I can code. To that end, I tried ...
Bernhard Listing's user avatar

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