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Questions tagged [toon-shading]

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0 votes
1 answer
18 views

EEVEE NEXT: Hard Shadows of SunLight with ToonShader

does anybody here know how to achieve harder edges on the sunlight, falling through the window? I didn't seem to find adjustments that do the work, so I thought I'd just ask if anybody has an idea. ...
Almagor 's user avatar
0 votes
0 answers
45 views

How to re-achieve the effect made by negative math nodes

Recently there was an update to blender that ended up breaking one of my shaders, the update made sure we dont get negative inputs for closure nodes which I need in order to make the shader work as ...
A guest's user avatar
  • 464
1 vote
2 answers
36 views

Showing just black silhouette of a model without adding new material

Similar to other creative approaches it good to get a look of your model/ design just by seeing the silhouette. I want it directly in the viewport as quick, easy way to see, without adding a new ...
vp.gestaltung's user avatar
0 votes
0 answers
45 views

Better ways to do stylized low resolution shadows?

What options / tools are there to create stylized shadows in Blender? I have been able to find a method that works in the way I want, but at the cost of adding thousands of extra triangles to my ...
NPO's user avatar
  • 1
0 votes
0 answers
10 views

Why do my shadows look weird here? I applied smooth shading and marked the sharp edges as sharp [duplicate]

As the title said, these weird jagged shadows keep appearing all over my mesh. I already tried using auto smooth, normal smooth, and marking them as sharp and fixing the normals. Here's the blend file ...
Brandon Bernal's user avatar
0 votes
0 answers
18 views

How to process cel shaders into textures

Can we make textures from cel shaders?
anii me's user avatar
0 votes
3 answers
52 views

Creating Toon Shader Nodes in Blender: Incorporating Brightness Classes to Determine Crosshatch Pattern

I'm looking for some help in Blender to create a shader that incorporates a crosshatched pattern. Some tutorials teach how to do it, but they use the same pattern, only changing its size or intensity ...
Thomas's user avatar
  • 117
0 votes
0 answers
19 views

Is it possible to create an Eevee material that changes its color depending on if a specific object is behind it?

I want to make an outline that is made with a solidify modifier with inverted normals with backface-culling, where the color of the outline is controlled with a texture. There are however scenarios ...
baksoBoy's user avatar
0 votes
1 answer
17 views

In shading mode, how to make material slot object face selection remain permanent

First post... hi everyone, newbie to Blender here. In shading mode, I am using 2 material slots to apply different colors to a building. One material is assigned to building walls... the other to ...
jimhone's user avatar
2 votes
0 answers
131 views

RG(B) Map to create a toon/cel face shadow mask

First time modelling a proper anime-style character. I've been trying to create some smoother toon/cel shade-style shadows for the face of a character, I saw an idea used for Unreal that used an RGB ...
Rejala's user avatar
  • 53
1 vote
0 answers
36 views

Is there a way to get a shadertorgb output into geometry nodes? (Shading Stylized brush strokes)

i'm trying to recreate a "3D painting effect" with geometry nodes. The goal is to make any shaded mesh turn into this kind of style : https://www.instagram.com/p/Ba4CtFXhnzI/ I've managed to ...
javelfraise's user avatar
0 votes
0 answers
36 views

Blender Shading Viewport Completely Grey

I was working on a project when i tried to change my clip start/end because the procedural clouds i was making didn't show anymore after scaling (quite large). Suddenly my viewport (only in shading ...
Glenn's user avatar
  • 1
0 votes
1 answer
41 views

Separate Toon Glossy from Toon Diffuse

I'm trying to make a simple Toon material with a Diffuse and a Glossy component. My problem is that the glossy part affects the diffuse part and makes it lighter. I would like them to be separate and ...
Savaric's user avatar
  • 128
0 votes
0 answers
15 views

How do I make the texture paint value match the colour ramp values

I've painted a texture in grey scale with the values of the colours being used to match the level of shading allowed and colouring of the model in the shaders. It's my attempt at creating my own GGST ...
sleepy's user avatar
  • 63
0 votes
0 answers
41 views

How to stop my transparency shader changing its visibility based on the observation angle

I'm trying to add a semi transparent colour over an eye socket in my anime style model. I hocked up a transparent bsdf to a mix shader with a value connected to the fac input. In the preview render ...
sleepy's user avatar
  • 63
0 votes
0 answers
65 views

How to add a contour to light for an NPR shader?

I'm using Grease Pencils Lineart Modifier to outline objects. Freestyle works just as well. How can I get the highlights to be contoured with the same stroke? Here's the material. Grease pencils ...
user176816's user avatar
0 votes
0 answers
291 views

grease pencil freeze and crash blender when I add it [particule / instancing problem ?]

I wanted to add a line art modifier to the chara. When I add the line art, the moment when you put the default material into the Material box, it freeze indefinitely and then crash. The problem being ...
клеменсь's user avatar
0 votes
0 answers
47 views

Texturing for games using Blender is confusing

I am a total noob who is interested in understanding how textures for video gaming engines work and I am completely lost. I can't find tutorials or clear explanations of these topics so I would love ...
ZombieMumar's user avatar
0 votes
1 answer
176 views

How do I put two shaders on the same object separately?

I'm trying to make my character have blue jeans but peach feet, I can't find a way to separate it so that the leg contains both blue AND peach.As always, the .blend file is attached, but only 1 leg ...
stormjara's user avatar
0 votes
0 answers
45 views

How to have part of texture remain constant with color ramp?

I'm trying to have my model have a 2D look to it like my reference image on the right. I applied a color ramp to the model, but it drowned out the original white that I had textured. I want the eyes, ...
Tim's user avatar
  • 1
1 vote
1 answer
221 views

How can I remove visible edge of solidified object (inverse hull outlining)

I'm not entirely sure how to phrase this question and the title might be misleading so i'll show with images. I'm making a toon shader that uses a solidify modifier to apply an outline to the meshes ...
desperrrr's user avatar
  • 644
0 votes
0 answers
115 views

Vertex color applied on curves with geometry nodes wont display on Solid Flat in Blender 3.5

On Blender 3.4.1, after applying a geometry nodes modifier with a set vertex color to a curve, you can display that curve with flat vertex color on the Solid > Flat > Attribute. However, from ...
JL7's user avatar
  • 1
0 votes
0 answers
25 views

Trying to have a plane have a different color ramp when a spotlight hits it in EEVEE

I'm trying to get a plane to change the colors when light hits it. I'm working on EEVEE and I set up two spotlights on the car lights. This has gotten me the spot shape I intended, but the plane still ...
fprieto's user avatar
0 votes
0 answers
190 views

How do I fix my outlines?

I am making a model of a TV man; I have decided to use a toon shader. This particular toon shader worked for me on another model, so I thought it would work fine with my TV man model, but the outline ...
Blend's user avatar
  • 1
0 votes
0 answers
451 views

Transferring Blender Toon Shading to Roblox

I have been trying to transfer my Blender Toon Shader into Roblox, so I can get an effect like this Target Goal But when I tried baking it, it didn't work like this. Is there any way to achieve such ...
Mohammad's user avatar
0 votes
0 answers
192 views

Hand painted textures as shadows

I do a lot of work with Cycles and hand-drawn textures but I want to use image textures as real shadows, so this may partially be a shader question or even compositing. I'm inspired by Hewa's work ...
Benton's user avatar
  • 1
0 votes
0 answers
113 views

recreate basic specular highlight with shader

I'm trying to create a non photorealistic rendering shader in eevee and i want to add a specular highlight. i don't want to use the specular shader or a black principled shader because they also ...
Walter's user avatar
  • 359
0 votes
1 answer
77 views

change color and thickness of wireframe node

I want to make a non flickering wireframe render. Like when we turn the object. In this video, is my object using the freestyle grease pencil and is flickering a lot in the upper part. I tried erasing ...
rdlv's user avatar
  • 1
0 votes
0 answers
191 views

How can I fix this jagged shadow?

I'm trying to achieve a toon shading look with hard shadows, but when I turn off soft shadows I get a very jagged shadow around the neck, is there any way to fix this? I've tried upping the render ...
Liz Derby's user avatar
0 votes
0 answers
58 views

Toon shader only applied to part of the mesh

I had wanted to add some toon shading or so to my model, but I've come to a problem where it's only rendering on parts of the body. They're all different segments, but they're all joined. Is it ...
Chaitra's user avatar
0 votes
1 answer
37 views

Image textures appear dimmer in Blender renders

I'm a video editor that use Premiere Pro to edit videos. However, I've grown to love the shader editor for Blender because it's so versatile. I tend to try some pretty crazy effects in Premiere that ...
Confused_User's user avatar
2 votes
1 answer
1k views

Lineart appears in front of other Grease Pencil objects. Any way to fix this?

I'm trying to add a realtime outline to the 3d objects in my scene. The solidify modifier approach is kinda clunky, so I want to avoid it if possible. Next, I tried the grease pencil line art method, ...
Ucrash GD's user avatar
0 votes
1 answer
1k views

is there a way to get an outline on my toon-model without duplicating the mesh

question says it all. i want to give an outline to my toon meshes without needing to duplicate the mesh, make a black material, expand the mesh (with alt+s), and then invert normals. is there a way? ...
desperrrr's user avatar
  • 644
1 vote
1 answer
1k views

How to extract the Color of the lighting for a toon shader?

I'm making a very particular toon shader, where instead of using a color ramp solely as the color and texture, I'm using the color ramp as a mask between a "light" texture and a "shaded&...
blizzardlizard9's user avatar
0 votes
0 answers
67 views

Is it possible to create a fog / smoke aura in Blender?

I don't know how to name this effect, but I want to recreate this sort of fog that circles the character. Thank you!
Ivan BAZARRA MORENO's user avatar
0 votes
0 answers
266 views

Material appeals purple when connecting emission shader

I'm trying to make a Emission Shader with Toon Shadow, but when i connect the Emission the shader my object appear to be purple but i'm not using any image texture. How should i fix this?
Vũ Hắc's user avatar
0 votes
1 answer
652 views

How can I make all objects use a toon shader?

So I'm trying to make a background for a webtoon. But I want to render it with outlines and a cel-shaded look. So I looked up toon shader for blender and found one. But there are many objects. Do I ...
Emily's user avatar
  • 1
1 vote
0 answers
109 views

Is it possible to have two different sets of normals for one mesh?

I'm working on a material for Eevee. It has two Diffuse BSDF nodes in it, called "Toon" and "Diffuse". Toon works with actual mesh normals, then I convert shader to RGB and use ...
user158003's user avatar
5 votes
1 answer
630 views

How to make Propeller Motion blur spin

I'm using a toon shader in blender for my animation project, and i'm trying to get a spinning propeller effect like this, but motion blur just isn't really getting the same effect, its just a blurry ...
ShortSine's user avatar
0 votes
0 answers
93 views

Separate & Combine HSV in cycles

is there a way for my toon shader to combine and separate HSV for a lighting for selective shadows sorry for not clarifying, i want light to cast shadows on objects like this: but it looks like this ...
pixie's user avatar
  • 1
2 votes
1 answer
225 views

toon shadder problems

Currently, I'm having a lighting error with a toon shader I'm trying to build. My goal was to try and make a stepped honeycomb effect on a toon shader, however the light is not reacting how I hoped it ...
Dickhead_Jones's user avatar
0 votes
1 answer
208 views

how to combine a toon shader a voronoi texture

Currently, I'm trying to find a way to combine a toon shader and voronoi texture to create something like the example below, but I'm unaware of how to make this possible anyone know how I might ...
Dickhead_Jones's user avatar
0 votes
1 answer
163 views

How to randomize toon shader colors

I'm trying to do some beads for my model but I have a problem with the colors. I want to add lot of beads with geometry nodes and for that, randomize their color, but I don't know how to randomize the ...
Kai's user avatar
  • 98
2 votes
1 answer
524 views

Stylized cartoon transparent material for gltf export

I am trying to create a stylized bottle of potion. and I need to export it to glTF (.gltf/.glb) exactly like this: https://sketchfab.com/3d-models/stylized-low-poly-potions-pack-01-...
TanX-009's user avatar
0 votes
1 answer
44 views

Eevee Casted Shadows Question

Helo is there a way (In Eevee) to somehow extract and isolate the shadows that are being casted on the plane and connected them do the color map to change the interpolation.
Loko's user avatar
  • 91
1 vote
0 answers
219 views

Creating a flat lighting Shader in the style of Alphonse Mucha

I'm attempting to create a character shader that mimics the artistic style of Alphonse Mucha. The style consists of the skin having a singular base color that's then shaded from the brightest edge to ...
Austin4606's user avatar
0 votes
0 answers
1k views

The shadows in the toon shader are weird

https://www.youtube.com/watch?v=sJTEJKQ0lYw&ab_channel=MrTriPie. I watched the video in this link and followed it. But in my case, there are parts where the shadows are not sharp. The monkey in ...
eoss411's user avatar
1 vote
0 answers
66 views

How to make cartoonish fire wing effect?

I would like to create a visual effect similar to this one. Basically, I need an animation of a flaming wing and the fire must dissolve in the ending. I have tried to mix many different tutorials ...
Marcelo Motta's user avatar
0 votes
0 answers
220 views

How to make eye whites stay white at all times on an anime character?

I want to make an anime eye but I can't find any resources on how to make a shader/texture that retains its color no matter the lighting. Any tips?
Blith's user avatar
  • 69
2 votes
1 answer
705 views

How to apply Toon Shader into texture material

I have watched a YouTube video about Toon Shader that use diffuse and Coloramp node to manipulate color and sharpness of the object's shadow: Then I have a penguin model with texture painted in ...
Phạm Trần Hiếu's user avatar

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