I'm trying to make a simple Toon material with a Diffuse and a Glossy component. My problem is that the glossy part affects the diffuse part and makes it lighter. I would like them to be separate and not affect each other.
In the image below, I want the darker part to be all diffuse and the light part to be all glossy.
It seems it should be easy if I knew what to plug into the Fac of the mix shader. Or am I misunderstanding something and there's a better way to achieve this?
I would prefer to use cycles if possible.
Edit 1: Trying the Add Shader:
Edit 2: Switching to a Sun light, and reducing the Glossy component factor to 0.1 gives a decent result: