Skip to main content

Questions tagged [toon-shading]

The tag has no usage guidance.

10 votes
2 answers
5k views

Blender 3.0 geometry nodes - how to edit vertex normals?

One of my favorite techniques in Blender is editing vertex normals to make stylized trees like in this article: link The technique works in a nutshell like this: create leaves texture and model in ...
Dalibor-P's user avatar
  • 1,064
7 votes
2 answers
3k views

How to create customizable Cycles Cel/Toon shader, that generates shadows?

I have successfully created a highly customizable Cel/Toon shader for Blender Eevee. The shader has lots of features, including but not limited to: Multiple light sources support, tone shape ...
Dalibor-P's user avatar
  • 1,064
5 votes
1 answer
630 views

How to make Propeller Motion blur spin

I'm using a toon shader in blender for my animation project, and i'm trying to get a spinning propeller effect like this, but motion blur just isn't really getting the same effect, its just a blurry ...
ShortSine's user avatar
3 votes
2 answers
646 views

Overlapping ramp textures for toon texture control

I'm looking for screenshots of node setup that's similar to this tutorial [8:20 into the video]: https://youtu.be/E3zHGD8V2IY?list=PLwv43wkNGxP230lPFcW5t9Yu9AtShPU_Z&t=501 What's an ILM Map: ...
FIndTheFix's user avatar
2 votes
1 answer
386 views

Skin texture gets lighter at certain places (ears and nose) in Cycles

So I started following a tutorial on creating a versatile skin shader:https://youtu.be/8ae6gm3MZy4 When I use this material in my own project the ears and nose get a lighter skin tone then the rest of ...
Fr3aky's user avatar
  • 33
2 votes
1 answer
1k views

Can you create a cell shade effect using normal maps?

I've seen this image before and it's made me curious to see if it's possible to use normal maps to create cell shading. Am I on the right track here or is this image showing something else.
dontknowwhati'mdoing's user avatar
2 votes
1 answer
705 views

How to apply Toon Shader into texture material

I have watched a YouTube video about Toon Shader that use diffuse and Coloramp node to manipulate color and sharpness of the object's shadow: Then I have a penguin model with texture painted in ...
Phạm Trần Hiếu's user avatar
2 votes
1 answer
2k views

How do I render "cartoon edges" around objects in Blender 3.0?

In previous versions of blender it was possible to use "toon shaders" in the post-processing render options to render objects with a black outline, as if they'd been drawn around with a pen: ...
ms609's user avatar
  • 153
2 votes
1 answer
1k views

Lineart appears in front of other Grease Pencil objects. Any way to fix this?

I'm trying to add a realtime outline to the 3d objects in my scene. The solidify modifier approach is kinda clunky, so I want to avoid it if possible. Next, I tried the grease pencil line art method, ...
Ucrash GD's user avatar
2 votes
1 answer
225 views

toon shadder problems

Currently, I'm having a lighting error with a toon shader I'm trying to build. My goal was to try and make a stepped honeycomb effect on a toon shader, however the light is not reacting how I hoped it ...
Dickhead_Jones's user avatar
2 votes
1 answer
524 views

Stylized cartoon transparent material for gltf export

I am trying to create a stylized bottle of potion. and I need to export it to glTF (.gltf/.glb) exactly like this: https://sketchfab.com/3d-models/stylized-low-poly-potions-pack-01-...
TanX-009's user avatar
2 votes
1 answer
116 views

Separating object by toon shading

How to slice a mesh based on "constant color ramp" as defined below into three objects?
P4K's user avatar
  • 23
2 votes
1 answer
1k views

How can I get outlines to just go around the edge of object?

I've tried a few methods of rendering outlines but I just want it to go around the silhouette. Freestyle and the solidify method both give me too many outlines or dont show up at certain angles like ...
bonypoy's user avatar
  • 915
2 votes
1 answer
173 views

Artifacts after the Boolean Modifier

Greetings dear 3D artists! I am trying to create a shape to organize a collection of PBR materials. I add a UV-Sphere (Segments: 128, Rings: 64). Then I apply the Solidify Modifier (Thickness: 0.25 m)....
Геннадий Горбач's user avatar
2 votes
0 answers
131 views

RG(B) Map to create a toon/cel face shadow mask

First time modelling a proper anime-style character. I've been trying to create some smoother toon/cel shade-style shadows for the face of a character, I saw an idea used for Unreal that used an RGB ...
Rejala's user avatar
  • 53

15 30 50 per page
1
2 3 4 5 6