Questions tagged [toon-shading]
The toon-shading tag has no usage guidance.
83
questions
10
votes
2
answers
5k
views
Blender 3.0 geometry nodes - how to edit vertex normals?
One of my favorite techniques in Blender is editing vertex normals to make stylized trees like in this article: link
The technique works in a nutshell like this:
create leaves texture and model in ...
7
votes
2
answers
3k
views
How to create customizable Cycles Cel/Toon shader, that generates shadows?
I have successfully created a highly customizable Cel/Toon shader for Blender Eevee. The shader has lots of features, including but not limited to: Multiple light sources support, tone shape ...
5
votes
1
answer
630
views
How to make Propeller Motion blur spin
I'm using a toon shader in blender for my animation project, and i'm trying to get a spinning propeller effect like this, but motion blur just isn't really getting the same effect, its just a blurry ...
3
votes
2
answers
646
views
Overlapping ramp textures for toon texture control
I'm looking for screenshots of node setup that's similar to this tutorial [8:20 into the video]: https://youtu.be/E3zHGD8V2IY?list=PLwv43wkNGxP230lPFcW5t9Yu9AtShPU_Z&t=501
What's an ILM Map:
...
2
votes
1
answer
386
views
Skin texture gets lighter at certain places (ears and nose) in Cycles
So I started following a tutorial on creating a versatile skin shader:https://youtu.be/8ae6gm3MZy4
When I use this material in my own project the ears and nose get a lighter skin tone then the rest of ...
2
votes
1
answer
1k
views
Can you create a cell shade effect using normal maps?
I've seen this image before and it's made me curious to see if it's possible to use normal maps to create cell shading. Am I on the right track here or is this image showing something else.
2
votes
1
answer
705
views
How to apply Toon Shader into texture material
I have watched a YouTube video about Toon Shader that use diffuse and Coloramp node to manipulate color and sharpness of the object's shadow:
Then I have a penguin model with texture painted in ...
2
votes
1
answer
2k
views
How do I render "cartoon edges" around objects in Blender 3.0?
In previous versions of blender it was possible to use "toon shaders" in the post-processing render options to render objects with a black outline, as if they'd been drawn around with a pen:
...
2
votes
1
answer
1k
views
Lineart appears in front of other Grease Pencil objects. Any way to fix this?
I'm trying to add a realtime outline to the 3d objects in my scene. The solidify modifier approach is kinda clunky, so I want to avoid it if possible. Next, I tried the grease pencil line art method, ...
2
votes
1
answer
225
views
toon shadder problems
Currently, I'm having a lighting error with a toon shader I'm trying to build. My goal was to try and make a stepped honeycomb effect on a toon shader, however the light is not reacting how I hoped it ...
2
votes
1
answer
524
views
Stylized cartoon transparent material for gltf export
I am trying to create a stylized bottle of potion.
and I need to export it to glTF (.gltf/.glb)
exactly like this:
https://sketchfab.com/3d-models/stylized-low-poly-potions-pack-01-...
2
votes
1
answer
116
views
Separating object by toon shading
How to slice a mesh based on "constant color ramp" as defined below into three objects?
2
votes
1
answer
1k
views
How can I get outlines to just go around the edge of object?
I've tried a few methods of rendering outlines but I just want it to go around the silhouette. Freestyle and the solidify method both give me too many outlines or dont show up at certain angles like ...
2
votes
1
answer
173
views
Artifacts after the Boolean Modifier
Greetings dear 3D artists! I am trying to create a shape to organize a collection of PBR materials.
I add a UV-Sphere (Segments: 128, Rings: 64). Then I apply the Solidify Modifier (Thickness: 0.25 m)....
2
votes
0
answers
131
views
RG(B) Map to create a toon/cel face shadow mask
First time modelling a proper anime-style character. I've been trying to create some smoother toon/cel shade-style shadows for the face of a character, I saw an idea used for Unreal that used an RGB ...