First time modelling a proper anime-style character. I've been trying to create some smoother toon/cel shade-style shadows for the face of a character, I saw an idea used for Unreal that used an RGB map where the Red channel was for light hitting the character's left, and the Green channel was for light hitting their right, and am wondering if there's a way to recreate that effect in Blender (or something decently close)
Based on: https://www.artstation.com/artwork/wJZ4Gg
The main issues I've been having are working out the setup and order of the nodes, and masking the result somewhere so it only affects the skin (UV map includes eyes, mouth, etc which shouldn't be shaded in the same way)
If there's some alternate methods to get some cleaner shadows in a toon/cel style I'm open to getting some direction there! I've tried following some other tutorials and haven't had much success. (trouble getting 'copy/paste vector' to work and personally don't like the inflexibility of the 'connect a driver to a light object' method)
Some examples of the intended effect at the two extremes:
Example video of how the shadows should react: https://youtu.be/Ty21Cf7abrY