All Questions
Tagged with toon-shading node-editor
5
questions
1
vote
0
answers
219
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Creating a flat lighting Shader in the style of Alphonse Mucha
I'm attempting to create a character shader that mimics the artistic style of Alphonse Mucha.
The style consists of the skin having a singular base color that's then shaded from the brightest edge to ...
1
vote
0
answers
257
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Toon Shader + Textures, how could i do?
I'm using a Classic Toon Shader, but I dont know how I could combine a texture with that shader
Now if I put the Fac of the mix node to $0,5$ this happens
How could I combine the two without losing ...
0
votes
0
answers
77
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Procedural cel shaded displacement material
I have a material which creates procedural sphere displacement to create a random blob. I want to cel shade the blob, however as far as I can tell this is only possible with EEVEE ...
2
votes
0
answers
327
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Applying Specular Highlights Separately? (Eevee Nodes)
For a bit of context for what I'm stuck on: I'm working on an original anime/toon shader for skin. It takes the base texture colour and applies a colorramp-ed shadow from a principled bsdf shader with ...
0
votes
1
answer
416
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Ideas on: Realtime Mist Pass via Shading Nodes? [duplicate]
Wouldn't it somehow have to be possible to get a depth gradient into one's material nodes? This way you could have a realtime mist pass in the viewport (like in the picture).
I guess one would need ...