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Questions tagged [toon-shading]

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47 questions with no upvoted or accepted answers
2 votes
0 answers
131 views

RG(B) Map to create a toon/cel face shadow mask

First time modelling a proper anime-style character. I've been trying to create some smoother toon/cel shade-style shadows for the face of a character, I saw an idea used for Unreal that used an RGB ...
Rejala's user avatar
  • 53
2 votes
1 answer
2k views

Remove certain lines of stroke/line art modifier

I want to make a 3D model look more like an anime picture, so I added a grease pencil stroke and added it to the collection with the modifier. Now it almost looks good, but some lines I dont want, ...
Stormbreaker3211's user avatar
2 votes
0 answers
327 views

Applying Specular Highlights Separately? (Eevee Nodes)

For a bit of context for what I'm stuck on: I'm working on an original anime/toon shader for skin. It takes the base texture colour and applies a colorramp-ed shadow from a principled bsdf shader with ...
Faolan's user avatar
  • 43
1 vote
0 answers
36 views

Is there a way to get a shadertorgb output into geometry nodes? (Shading Stylized brush strokes)

i'm trying to recreate a "3D painting effect" with geometry nodes. The goal is to make any shaded mesh turn into this kind of style : https://www.instagram.com/p/Ba4CtFXhnzI/ I've managed to ...
javelfraise's user avatar
1 vote
0 answers
109 views

Is it possible to have two different sets of normals for one mesh?

I'm working on a material for Eevee. It has two Diffuse BSDF nodes in it, called "Toon" and "Diffuse". Toon works with actual mesh normals, then I convert shader to RGB and use ...
user158003's user avatar
1 vote
0 answers
219 views

Creating a flat lighting Shader in the style of Alphonse Mucha

I'm attempting to create a character shader that mimics the artistic style of Alphonse Mucha. The style consists of the skin having a singular base color that's then shaded from the brightest edge to ...
Austin4606's user avatar
1 vote
0 answers
66 views

How to make cartoonish fire wing effect?

I would like to create a visual effect similar to this one. Basically, I need an animation of a flaming wing and the fire must dissolve in the ending. I have tried to mix many different tutorials ...
Marcelo Motta's user avatar
1 vote
0 answers
257 views

Toon Shader + Textures, how could i do?

I'm using a Classic Toon Shader, but I dont know how I could combine a texture with that shader Now if I put the Fac of the mix node to $0,5$ this happens How could I combine the two without losing ...
TheDarkRockman's user avatar
1 vote
0 answers
96 views

Object Normals to follow Rig

I've been searching far and wide for this solution lol. Does anyone know how to make object normal maps connect and follow a rig 'proportionately'? My example here shows it's possible but it affects ...
FIndTheFix's user avatar
1 vote
1 answer
4k views

How to use inverted hull method for anime outlines?

I am trying to create anime stylized components for the Unity game engine. Almost every tutorial I find mentions the inverted hull method and describe it like this: Make outline material with black ...
Raven Valentijn's user avatar
0 votes
1 answer
19 views

EEVEE NEXT: Hard Shadows of SunLight with ToonShader

does anybody here know how to achieve harder edges on the sunlight, falling through the window? I didn't seem to find adjustments that do the work, so I thought I'd just ask if anybody has an idea. ...
Almagor 's user avatar
0 votes
0 answers
45 views

How to re-achieve the effect made by negative math nodes

Recently there was an update to blender that ended up breaking one of my shaders, the update made sure we dont get negative inputs for closure nodes which I need in order to make the shader work as ...
A guest's user avatar
  • 464
0 votes
0 answers
45 views

Better ways to do stylized low resolution shadows?

What options / tools are there to create stylized shadows in Blender? I have been able to find a method that works in the way I want, but at the cost of adding thousands of extra triangles to my ...
NPO's user avatar
  • 1
0 votes
0 answers
18 views

How to process cel shaders into textures

Can we make textures from cel shaders?
anii me's user avatar
0 votes
0 answers
19 views

Is it possible to create an Eevee material that changes its color depending on if a specific object is behind it?

I want to make an outline that is made with a solidify modifier with inverted normals with backface-culling, where the color of the outline is controlled with a texture. There are however scenarios ...
baksoBoy's user avatar

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