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0 votes
1 answer
41 views

Separate Toon Glossy from Toon Diffuse

I'm trying to make a simple Toon material with a Diffuse and a Glossy component. My problem is that the glossy part affects the diffuse part and makes it lighter. I would like them to be separate and ...
Savaric's user avatar
  • 128
0 votes
0 answers
93 views

Separate & Combine HSV in cycles

is there a way for my toon shader to combine and separate HSV for a lighting for selective shadows sorry for not clarifying, i want light to cast shadows on objects like this: but it looks like this ...
pixie's user avatar
  • 1
1 vote
1 answer
2k views

How to Create a Hard Black and White Shader with Inverted Edges

I am trying to recreate the art style below in Blender. I am able to get the hard black and white effect using a very powerful point light but I cannot figure out the edge effect. This effect can be ...
Steven_First's user avatar
0 votes
1 answer
356 views

Is it possible to mask parts of a model to let them always appear top of other objects?

I recently work on toon shader in Blender cycles and EEVEE and quite curious how the game achieves this effect. What I want to do is to somehow "see through" the hair and when the hair cover ...
陈锦涛's user avatar
7 votes
2 answers
3k views

How to create customizable Cycles Cel/Toon shader, that generates shadows?

I have successfully created a highly customizable Cel/Toon shader for Blender Eevee. The shader has lots of features, including but not limited to: Multiple light sources support, tone shape ...
Dalibor-P's user avatar
  • 1,064