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0 votes
0 answers
45 views

Better ways to do stylized low resolution shadows?

What options / tools are there to create stylized shadows in Blender? I have been able to find a method that works in the way I want, but at the cost of adding thousands of extra triangles to my ...
NPO's user avatar
  • 1
2 votes
0 answers
131 views

RG(B) Map to create a toon/cel face shadow mask

First time modelling a proper anime-style character. I've been trying to create some smoother toon/cel shade-style shadows for the face of a character, I saw an idea used for Unreal that used an RGB ...
Rejala's user avatar
  • 53
0 votes
0 answers
45 views

How to have part of texture remain constant with color ramp?

I'm trying to have my model have a 2D look to it like my reference image on the right. I applied a color ramp to the model, but it drowned out the original white that I had textured. I want the eyes, ...
Tim's user avatar
  • 1
0 votes
1 answer
652 views

How can I make all objects use a toon shader?

So I'm trying to make a background for a webtoon. But I want to render it with outlines and a cel-shaded look. So I looked up toon shader for blender and found one. But there are many objects. Do I ...
Emily's user avatar
  • 1
5 votes
1 answer
630 views

How to make Propeller Motion blur spin

I'm using a toon shader in blender for my animation project, and i'm trying to get a spinning propeller effect like this, but motion blur just isn't really getting the same effect, its just a blurry ...
ShortSine's user avatar
0 votes
1 answer
163 views

How to randomize toon shader colors

I'm trying to do some beads for my model but I have a problem with the colors. I want to add lot of beads with geometry nodes and for that, randomize their color, but I don't know how to randomize the ...
Kai's user avatar
  • 98
2 votes
1 answer
705 views

How to apply Toon Shader into texture material

I have watched a YouTube video about Toon Shader that use diffuse and Coloramp node to manipulate color and sharpness of the object's shadow: Then I have a penguin model with texture painted in ...
Phạm Trần Hiếu's user avatar
1 vote
0 answers
96 views

Object Normals to follow Rig

I've been searching far and wide for this solution lol. Does anyone know how to make object normal maps connect and follow a rig 'proportionately'? My example here shows it's possible but it affects ...
FIndTheFix's user avatar
0 votes
1 answer
909 views

Eevee rendering noise with MToon transparent material

Blender 3.1.2 I have a VRM model I've imported into Blender. Both in the viewfinder and rendering view the glasses of the model have distinct noise. It is not a texture issue, the texture file does ...
MegamiRissa's user avatar
0 votes
0 answers
77 views

Procedural cel shaded displacement material

I have a material which creates procedural sphere displacement to create a random blob. I want to cel shade the blob, however as far as I can tell this is only possible with EEVEE ...
LEG's user avatar
  • 1
0 votes
0 answers
269 views

Having problem applying one effect on other object in toonshading (Inverted Hull Outline)

I'm new to this community. I was trying to learn the toon shader method of rendering from a YouTube tutorial by tiptut. I'm having trouble copying a modifier from one object to another. I was using ...
Akshansha Verma's user avatar
3 votes
2 answers
646 views

Overlapping ramp textures for toon texture control

I'm looking for screenshots of node setup that's similar to this tutorial [8:20 into the video]: https://youtu.be/E3zHGD8V2IY?list=PLwv43wkNGxP230lPFcW5t9Yu9AtShPU_Z&t=501 What's an ILM Map: ...
FIndTheFix's user avatar
1 vote
1 answer
2k views

How to Create a Hard Black and White Shader with Inverted Edges

I am trying to recreate the art style below in Blender. I am able to get the hard black and white effect using a very powerful point light but I cannot figure out the edge effect. This effect can be ...
Steven_First's user avatar
2 votes
0 answers
327 views

Applying Specular Highlights Separately? (Eevee Nodes)

For a bit of context for what I'm stuck on: I'm working on an original anime/toon shader for skin. It takes the base texture colour and applies a colorramp-ed shadow from a principled bsdf shader with ...
Faolan's user avatar
  • 43
1 vote
2 answers
586 views

In eevee,I want to connect transparent bsdf and emission to a mix shader and paint by factor, but it doesn't work. How can I do this?

I'm trying to create transparency with toon shader, but I can't paint by factor, even though I can adjust the transparency. When I connect the texture to the factor, I can paint the image as I ...
ChocoGanache's user avatar