All Questions
Tagged with toon-shading shader-nodes
15
questions
0
votes
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answers
45
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Better ways to do stylized low resolution shadows?
What options / tools are there to create stylized shadows in Blender?
I have been able to find a method that works in the way I want, but at the cost of adding thousands of extra triangles to my ...
2
votes
0
answers
131
views
RG(B) Map to create a toon/cel face shadow mask
First time modelling a proper anime-style character. I've been trying to create some smoother toon/cel shade-style shadows for the face of a character, I saw an idea used for Unreal that used an RGB ...
0
votes
0
answers
45
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How to have part of texture remain constant with color ramp?
I'm trying to have my model have a 2D look to it like my reference image on the right. I applied a color ramp to the model, but it drowned out the original white that I had textured. I want the eyes, ...
0
votes
1
answer
652
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How can I make all objects use a toon shader?
So I'm trying to make a background for a webtoon. But I want to render it with outlines and a cel-shaded look. So I looked up toon shader for blender and found one. But there are many objects. Do I ...
5
votes
1
answer
630
views
How to make Propeller Motion blur spin
I'm using a toon shader in blender for my animation project, and i'm trying to get a spinning propeller effect like this, but motion blur just isn't really getting the same effect, its just a blurry ...
0
votes
1
answer
163
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How to randomize toon shader colors
I'm trying to do some beads for my model but I have a problem with the colors. I want to add lot of beads with geometry nodes and for that, randomize their color, but I don't know how to randomize the ...
2
votes
1
answer
705
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How to apply Toon Shader into texture material
I have watched a YouTube video about Toon Shader that use diffuse and Coloramp node to manipulate color and sharpness of the object's shadow:
Then I have a penguin model with texture painted in ...
1
vote
0
answers
96
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Object Normals to follow Rig
I've been searching far and wide for this solution lol. Does anyone know how to make object normal maps connect and follow a rig 'proportionately'? My example here shows it's possible but it affects ...
0
votes
1
answer
909
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Eevee rendering noise with MToon transparent material
Blender 3.1.2
I have a VRM model I've imported into Blender. Both in the viewfinder and rendering view the glasses of the model have distinct noise. It is not a texture issue, the texture file does ...
0
votes
0
answers
77
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Procedural cel shaded displacement material
I have a material which creates procedural sphere displacement to create a random blob. I want to cel shade the blob, however as far as I can tell this is only possible with EEVEE ...
0
votes
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269
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Having problem applying one effect on other object in toonshading (Inverted Hull Outline)
I'm new to this community.
I was trying to learn the toon shader method of rendering from a YouTube tutorial by tiptut.
I'm having trouble copying a modifier from one object to another. I was using ...
3
votes
2
answers
646
views
Overlapping ramp textures for toon texture control
I'm looking for screenshots of node setup that's similar to this tutorial [8:20 into the video]: https://youtu.be/E3zHGD8V2IY?list=PLwv43wkNGxP230lPFcW5t9Yu9AtShPU_Z&t=501
What's an ILM Map:
...
1
vote
1
answer
2k
views
How to Create a Hard Black and White Shader with Inverted Edges
I am trying to recreate the art style below in Blender. I am able to get the hard black and white effect using a very powerful point light but I cannot figure out the edge effect. This effect can be ...
2
votes
0
answers
327
views
Applying Specular Highlights Separately? (Eevee Nodes)
For a bit of context for what I'm stuck on: I'm working on an original anime/toon shader for skin. It takes the base texture colour and applies a colorramp-ed shadow from a principled bsdf shader with ...
1
vote
2
answers
586
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In eevee,I want to connect transparent bsdf and emission to a mix shader and paint by factor, but it doesn't work. How can I do this?
I'm trying to create transparency with toon shader, but I can't paint by factor, even though I can adjust the transparency.
When I connect the texture to the factor, I can paint the image as I ...