All Questions
Tagged with toon-shading materials
15
questions
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Is it possible to create an Eevee material that changes its color depending on if a specific object is behind it?
I want to make an outline that is made with a solidify modifier with inverted normals with backface-culling, where the color of the outline is controlled with a texture. There are however scenarios ...
1
vote
1
answer
221
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How can I remove visible edge of solidified object (inverse hull outlining)
I'm not entirely sure how to phrase this question and the title might be misleading so i'll show with images. I'm making a toon shader that uses a solidify modifier to apply an outline to the meshes ...
0
votes
1
answer
37
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Image textures appear dimmer in Blender renders
I'm a video editor that use Premiere Pro to edit videos. However, I've grown to love the shader editor for Blender because it's so versatile. I tend to try some pretty crazy effects in Premiere that ...
1
vote
1
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1k
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How to extract the Color of the lighting for a toon shader?
I'm making a very particular toon shader, where instead of using a color ramp solely as the color and texture, I'm using the color ramp as a mask between a "light" texture and a "shaded&...
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266
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Material appeals purple when connecting emission shader
I'm trying to make a Emission Shader with Toon Shadow, but when i connect the Emission the shader my object appear to be purple but i'm not using any image texture. How should i fix this?
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93
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Separate & Combine HSV in cycles
is there a way for my toon shader to combine and separate HSV for a lighting for selective shadows
sorry for not clarifying, i want light to cast shadows on objects like this:
but it looks like this ...
2
votes
1
answer
225
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toon shadder problems
Currently, I'm having a lighting error with a toon shader I'm trying to build. My goal was to try and make a stepped honeycomb effect on a toon shader, however the light is not reacting how I hoped it ...
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1
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208
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how to combine a toon shader a voronoi texture
Currently, I'm trying to find a way to combine a toon shader and voronoi texture to create something like the example below, but I'm unaware of how to make this possible anyone know how I might ...
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219
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Creating a flat lighting Shader in the style of Alphonse Mucha
I'm attempting to create a character shader that mimics the artistic style of Alphonse Mucha.
The style consists of the skin having a singular base color that's then shaded from the brightest edge to ...
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1
answer
296
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Noise texture on top of a toon shader
I am trying to add a noise texture on top of a toon shaded object which also has a wave texture effect. The object is slightly darker than it should be (for example the light grey should be pure white ...
2
votes
1
answer
386
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Skin texture gets lighter at certain places (ears and nose) in Cycles
So I started following a tutorial on creating a versatile skin shader:https://youtu.be/8ae6gm3MZy4
When I use this material in my own project the ears and nose get a lighter skin tone then the rest of ...
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77
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Procedural cel shaded displacement material
I have a material which creates procedural sphere displacement to create a random blob. I want to cel shade the blob, however as far as I can tell this is only possible with EEVEE ...
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269
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Having problem applying one effect on other object in toonshading (Inverted Hull Outline)
I'm new to this community.
I was trying to learn the toon shader method of rendering from a YouTube tutorial by tiptut.
I'm having trouble copying a modifier from one object to another. I was using ...
3
votes
2
answers
646
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Overlapping ramp textures for toon texture control
I'm looking for screenshots of node setup that's similar to this tutorial [8:20 into the video]: https://youtu.be/E3zHGD8V2IY?list=PLwv43wkNGxP230lPFcW5t9Yu9AtShPU_Z&t=501
What's an ILM Map:
...
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4k
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How to achieve toon shading like this in eevee?
Alright, this has been asked before but I haven't found a satisfactory answer. Is there a good handdrawn toon shader in existence for eevee? Here's the look Im going for - toon, painted, around the ...