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0 answers
19 views

Is it possible to create an Eevee material that changes its color depending on if a specific object is behind it?

I want to make an outline that is made with a solidify modifier with inverted normals with backface-culling, where the color of the outline is controlled with a texture. There are however scenarios ...
baksoBoy's user avatar
1 vote
1 answer
221 views

How can I remove visible edge of solidified object (inverse hull outlining)

I'm not entirely sure how to phrase this question and the title might be misleading so i'll show with images. I'm making a toon shader that uses a solidify modifier to apply an outline to the meshes ...
desperrrr's user avatar
  • 644
0 votes
1 answer
37 views

Image textures appear dimmer in Blender renders

I'm a video editor that use Premiere Pro to edit videos. However, I've grown to love the shader editor for Blender because it's so versatile. I tend to try some pretty crazy effects in Premiere that ...
Confused_User's user avatar
1 vote
1 answer
1k views

How to extract the Color of the lighting for a toon shader?

I'm making a very particular toon shader, where instead of using a color ramp solely as the color and texture, I'm using the color ramp as a mask between a "light" texture and a "shaded&...
blizzardlizard9's user avatar
0 votes
0 answers
266 views

Material appeals purple when connecting emission shader

I'm trying to make a Emission Shader with Toon Shadow, but when i connect the Emission the shader my object appear to be purple but i'm not using any image texture. How should i fix this?
Vũ Hắc's user avatar
0 votes
0 answers
93 views

Separate & Combine HSV in cycles

is there a way for my toon shader to combine and separate HSV for a lighting for selective shadows sorry for not clarifying, i want light to cast shadows on objects like this: but it looks like this ...
pixie's user avatar
  • 1
2 votes
1 answer
225 views

toon shadder problems

Currently, I'm having a lighting error with a toon shader I'm trying to build. My goal was to try and make a stepped honeycomb effect on a toon shader, however the light is not reacting how I hoped it ...
Dickhead_Jones's user avatar
0 votes
1 answer
208 views

how to combine a toon shader a voronoi texture

Currently, I'm trying to find a way to combine a toon shader and voronoi texture to create something like the example below, but I'm unaware of how to make this possible anyone know how I might ...
Dickhead_Jones's user avatar
1 vote
0 answers
219 views

Creating a flat lighting Shader in the style of Alphonse Mucha

I'm attempting to create a character shader that mimics the artistic style of Alphonse Mucha. The style consists of the skin having a singular base color that's then shaded from the brightest edge to ...
Austin4606's user avatar
0 votes
1 answer
296 views

Noise texture on top of a toon shader

I am trying to add a noise texture on top of a toon shaded object which also has a wave texture effect. The object is slightly darker than it should be (for example the light grey should be pure white ...
Chris's user avatar
  • 3
2 votes
1 answer
386 views

Skin texture gets lighter at certain places (ears and nose) in Cycles

So I started following a tutorial on creating a versatile skin shader:https://youtu.be/8ae6gm3MZy4 When I use this material in my own project the ears and nose get a lighter skin tone then the rest of ...
Fr3aky's user avatar
  • 33
0 votes
0 answers
77 views

Procedural cel shaded displacement material

I have a material which creates procedural sphere displacement to create a random blob. I want to cel shade the blob, however as far as I can tell this is only possible with EEVEE ...
LEG's user avatar
  • 1
0 votes
0 answers
269 views

Having problem applying one effect on other object in toonshading (Inverted Hull Outline)

I'm new to this community. I was trying to learn the toon shader method of rendering from a YouTube tutorial by tiptut. I'm having trouble copying a modifier from one object to another. I was using ...
Akshansha Verma's user avatar
3 votes
2 answers
646 views

Overlapping ramp textures for toon texture control

I'm looking for screenshots of node setup that's similar to this tutorial [8:20 into the video]: https://youtu.be/E3zHGD8V2IY?list=PLwv43wkNGxP230lPFcW5t9Yu9AtShPU_Z&t=501 What's an ILM Map: ...
FIndTheFix's user avatar
1 vote
1 answer
4k views

How to achieve toon shading like this in eevee?

Alright, this has been asked before but I haven't found a satisfactory answer. Is there a good handdrawn toon shader in existence for eevee? Here's the look Im going for - toon, painted, around the ...
blue's user avatar
  • 1,287