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10 votes
2 answers
5k views

Blender 3.0 geometry nodes - how to edit vertex normals?

One of my favorite techniques in Blender is editing vertex normals to make stylized trees like in this article: link The technique works in a nutshell like this: create leaves texture and model in ...
Dalibor-P's user avatar
  • 1,064
2 votes
1 answer
173 views

Artifacts after the Boolean Modifier

Greetings dear 3D artists! I am trying to create a shape to organize a collection of PBR materials. I add a UV-Sphere (Segments: 128, Rings: 64). Then I apply the Solidify Modifier (Thickness: 0.25 m)....
Геннадий Горбач's user avatar
0 votes
1 answer
586 views

Toon Outline Not Following Armature

I've been building my own character mesh and following the Lightning Boy Studios videos on Youtube to try to create my own toon shader/outliner. For the outliner, I'm using a solidify modifier with a ...
GorillaFunk's user avatar