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0 votes
1 answer
18 views

EEVEE NEXT: Hard Shadows of SunLight with ToonShader

does anybody here know how to achieve harder edges on the sunlight, falling through the window? I didn't seem to find adjustments that do the work, so I thought I'd just ask if anybody has an idea. ...
Almagor 's user avatar
0 votes
0 answers
10 views

Why do my shadows look weird here? I applied smooth shading and marked the sharp edges as sharp [duplicate]

As the title said, these weird jagged shadows keep appearing all over my mesh. I already tried using auto smooth, normal smooth, and marking them as sharp and fixing the normals. Here's the blend file ...
Brandon Bernal's user avatar
0 votes
3 answers
52 views

Creating Toon Shader Nodes in Blender: Incorporating Brightness Classes to Determine Crosshatch Pattern

I'm looking for some help in Blender to create a shader that incorporates a crosshatched pattern. Some tutorials teach how to do it, but they use the same pattern, only changing its size or intensity ...
Thomas's user avatar
  • 117
1 vote
0 answers
36 views

Is there a way to get a shadertorgb output into geometry nodes? (Shading Stylized brush strokes)

i'm trying to recreate a "3D painting effect" with geometry nodes. The goal is to make any shaded mesh turn into this kind of style : https://www.instagram.com/p/Ba4CtFXhnzI/ I've managed to ...
javelfraise's user avatar
0 votes
0 answers
41 views

How to stop my transparency shader changing its visibility based on the observation angle

I'm trying to add a semi transparent colour over an eye socket in my anime style model. I hocked up a transparent bsdf to a mix shader with a value connected to the fac input. In the preview render ...
sleepy's user avatar
  • 63
0 votes
0 answers
25 views

Trying to have a plane have a different color ramp when a spotlight hits it in EEVEE

I'm trying to get a plane to change the colors when light hits it. I'm working on EEVEE and I set up two spotlights on the car lights. This has gotten me the spot shape I intended, but the plane still ...
fprieto's user avatar
0 votes
0 answers
113 views

recreate basic specular highlight with shader

I'm trying to create a non photorealistic rendering shader in eevee and i want to add a specular highlight. i don't want to use the specular shader or a black principled shader because they also ...
Walter's user avatar
  • 359
2 votes
1 answer
1k views

Lineart appears in front of other Grease Pencil objects. Any way to fix this?

I'm trying to add a realtime outline to the 3d objects in my scene. The solidify modifier approach is kinda clunky, so I want to avoid it if possible. Next, I tried the grease pencil line art method, ...
Ucrash GD's user avatar
0 votes
1 answer
652 views

How can I make all objects use a toon shader?

So I'm trying to make a background for a webtoon. But I want to render it with outlines and a cel-shaded look. So I looked up toon shader for blender and found one. But there are many objects. Do I ...
Emily's user avatar
  • 1
0 votes
1 answer
44 views

Eevee Casted Shadows Question

Helo is there a way (In Eevee) to somehow extract and isolate the shadows that are being casted on the plane and connected them do the color map to change the interpolation.
Loko's user avatar
  • 91
0 votes
1 answer
909 views

Eevee rendering noise with MToon transparent material

Blender 3.1.2 I have a VRM model I've imported into Blender. Both in the viewfinder and rendering view the glasses of the model have distinct noise. It is not a texture issue, the texture file does ...
MegamiRissa's user avatar
0 votes
1 answer
1k views

Shadows different in viewport and render

When I use eevee to render this simple hand model, the shadows look different in the viewport versus the render, as shown in the attached image. There is no difference in subdivision levels, viewport ...
Toonart's user avatar
  • 11
2 votes
0 answers
327 views

Applying Specular Highlights Separately? (Eevee Nodes)

For a bit of context for what I'm stuck on: I'm working on an original anime/toon shader for skin. It takes the base texture colour and applies a colorramp-ed shadow from a principled bsdf shader with ...
Faolan's user avatar
  • 43
1 vote
2 answers
586 views

In eevee,I want to connect transparent bsdf and emission to a mix shader and paint by factor, but it doesn't work. How can I do this?

I'm trying to create transparency with toon shader, but I can't paint by factor, even though I can adjust the transparency. When I connect the texture to the factor, I can paint the image as I ...
ChocoGanache's user avatar
1 vote
1 answer
4k views

How to achieve toon shading like this in eevee?

Alright, this has been asked before but I haven't found a satisfactory answer. Is there a good handdrawn toon shader in existence for eevee? Here's the look Im going for - toon, painted, around the ...
blue's user avatar
  • 1,287

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