All Questions
Tagged with toon-shading shaders
36
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EEVEE NEXT: Hard Shadows of SunLight with ToonShader
does anybody here know how to achieve harder edges on the sunlight, falling through the window? I didn't seem to find adjustments that do the work, so I thought I'd just ask if anybody has an idea.
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How to re-achieve the effect made by negative math nodes
Recently there was an update to blender that ended up breaking one of my shaders, the update made sure we dont get negative inputs for closure nodes which I need in order to make the shader work as ...
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45
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Better ways to do stylized low resolution shadows?
What options / tools are there to create stylized shadows in Blender?
I have been able to find a method that works in the way I want, but at the cost of adding thousands of extra triangles to my ...
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Why do my shadows look weird here? I applied smooth shading and marked the sharp edges as sharp [duplicate]
As the title said, these weird jagged shadows keep appearing all over my mesh. I already tried using auto smooth, normal smooth, and marking them as sharp and fixing the normals.
Here's the blend file ...
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Is it possible to create an Eevee material that changes its color depending on if a specific object is behind it?
I want to make an outline that is made with a solidify modifier with inverted normals with backface-culling, where the color of the outline is controlled with a texture. There are however scenarios ...
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In shading mode, how to make material slot object face selection remain permanent
First post... hi everyone, newbie to Blender here.
In shading mode, I am using 2 material slots to apply different colors to a building. One material is assigned to building walls... the other to ...
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131
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RG(B) Map to create a toon/cel face shadow mask
First time modelling a proper anime-style character. I've been trying to create some smoother toon/cel shade-style shadows for the face of a character, I saw an idea used for Unreal that used an RGB ...
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Is there a way to get a shadertorgb output into geometry nodes? (Shading Stylized brush strokes)
i'm trying to recreate a "3D painting effect" with geometry nodes. The goal is to make any shaded mesh turn into this kind of style : https://www.instagram.com/p/Ba4CtFXhnzI/
I've managed to ...
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36
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Blender Shading Viewport Completely Grey
I was working on a project when i tried to change my clip start/end because the procedural clouds i was making didn't show anymore after scaling (quite large).
Suddenly my viewport (only in shading ...
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How do I make the texture paint value match the colour ramp values
I've painted a texture in grey scale with the values of the colours being used to match the level of shading allowed and colouring of the model in the shaders. It's my attempt at creating my own GGST ...
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176
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How do I put two shaders on the same object separately?
I'm trying to make my character have blue jeans but peach feet, I can't find a way to separate it so that the leg contains both blue AND peach.As always, the .blend file is attached, but only 1 leg ...
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recreate basic specular highlight with shader
I'm trying to create a non photorealistic rendering shader in eevee and i want to add a specular highlight.
i don't want to use the specular shader or a black principled shader because they also ...
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58
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Toon shader only applied to part of the mesh
I had wanted to add some toon shading or so to my model, but I've come to a problem where it's only rendering on parts of the body. They're all different segments, but they're all joined. Is it ...
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is there a way to get an outline on my toon-model without duplicating the mesh
question says it all. i want to give an outline to my toon meshes without needing to duplicate the mesh, make a black material, expand the mesh (with alt+s), and then invert normals. is there a way?
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Is it possible to create a fog / smoke aura in Blender?
I don't know how to name this effect, but I want to recreate this sort of fog that circles the character. Thank you!