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0 votes
1 answer
18 views

EEVEE NEXT: Hard Shadows of SunLight with ToonShader

does anybody here know how to achieve harder edges on the sunlight, falling through the window? I didn't seem to find adjustments that do the work, so I thought I'd just ask if anybody has an idea. ...
Almagor 's user avatar
0 votes
1 answer
652 views

How can I make all objects use a toon shader?

So I'm trying to make a background for a webtoon. But I want to render it with outlines and a cel-shaded look. So I looked up toon shader for blender and found one. But there are many objects. Do I ...
Emily's user avatar
  • 1
0 votes
1 answer
1k views

Shadows different in viewport and render

When I use eevee to render this simple hand model, the shadows look different in the viewport versus the render, as shown in the attached image. There is no difference in subdivision levels, viewport ...
Toonart's user avatar
  • 11
0 votes
0 answers
404 views

No cast shadow in toon shader?

I was learning toon shadow in this Youtube video - https://www.youtube.com/watch?v=J8RhUKituqs&lc=UgzoClbBcrLwmP-sll54AaABAg.9_tJGWes9eA9_v-gVT5vHi&ab_channel=MauroFanti And the result was ...
gary yang's user avatar
  • 607
0 votes
0 answers
269 views

Having problem applying one effect on other object in toonshading (Inverted Hull Outline)

I'm new to this community. I was trying to learn the toon shader method of rendering from a YouTube tutorial by tiptut. I'm having trouble copying a modifier from one object to another. I was using ...
Akshansha Verma's user avatar
2 votes
1 answer
2k views

How do I render "cartoon edges" around objects in Blender 3.0?

In previous versions of blender it was possible to use "toon shaders" in the post-processing render options to render objects with a black outline, as if they'd been drawn around with a pen: ...
ms609's user avatar
  • 153