All Questions
360
questions
0
votes
0
answers
17
views
Blender emission color not working properly [closed]
I'm trying to make a laser bolt and it is just a simple cylinder with an emission texture. However, when I switch to rendered view no matter how high I make the brightness of the emission it will not ...
0
votes
0
answers
29
views
Creating a glimmer effect animation with a curve. How to control the glimmer with a BW mask?
Im trying to create this glimmer as you can see here:
https://en.wikipedia.org/wiki/Woman_Worldwide#/media/File:Woman_Worldwide.jpg
By turning it into a curve with an emission material and a black and ...
0
votes
0
answers
19
views
how to adjust a plane that blocks light to let some light through
I have a plane that I use to block out light. However, now I would like it to let some light through. Is that possible to do?
0
votes
0
answers
27
views
Environment map affecting only one object in blender
I have three objects in a scene, and I would like only one of them to be affected by an environment map. Is this possible in Blender?
0
votes
0
answers
25
views
Baking light in cycles
How to bake light in cycles for an emessive map? I only need to bake the texture that highlights the mesh with light
0
votes
0
answers
68
views
Realistic material for Moon landscape
I'm trying to create a realistic material for my moon landscape The real image has a lot more details, but I'm interested in the white areas exposed to sunlight. I would like this to be a property of ...
0
votes
0
answers
35
views
Is there any way to make a procedural blur on the Shader Editor that isn't so noisy?
I am looking for a way to do a procedural blur in Shader Editor (not compositing), and the current way that I see that is mostly used is to use White Noise Texture or a simple noise texture and mix it ...
0
votes
0
answers
29
views
How to add Inputs and Outputs to Group Node using Python [duplicate]
So I'm trying to write code that creates a custom set of Nodes for the ShaderEditor.
Code:
...
1
vote
2
answers
105
views
Help with understanding the color theory of Blender's color ramps
I attempted to create a straightforward material that utilizes a grayscale texture. The goal is to assign different materials for the values 0, 0.5, and 1 (black, gray, white) of the texture.
Here’s ...
0
votes
0
answers
74
views
Why is my principled volume shader not filling the object it’s applied to?
I have a duplicate of my walls scaled out along normals and set to display as wire, then a principled volume shader applied. But unlike in the tutorial I’m following, the volume doesn’t fill the space....
3
votes
2
answers
134
views
Objects inside transparent object don't render correctly [duplicate]
I'm trying to render a simple cosmetic lip balm tube. The body is made of blue and white plastic, while the overcap is made of clear plastic. When I produce a render, the overcap makes it look like ...
0
votes
0
answers
39
views
Blender create hall of mirrors
I was trying to create a hall of mirrors. A long hall with all the walls, floor and ceiling as mirrors. Some unexpected results in the render.
Create hall 2000m long, 5m wide and 5m high. Wall, floor, ...
4
votes
2
answers
180
views
How do I make an object reflect light through a volume at a specific angle?
I have a light going through a volume cube so that I can see the beam of light. I want to make a material that will reflect the light at the correct angle so that I can see the beam in the volume. I ...
1
vote
1
answer
142
views
Creating a fake point light with a normal map and empty game object
I'm trying to create a fake point light using a empty game object to have complete control of the color and shading. I get it to work pretty well using high-poly geometry by calculating the dot ...
0
votes
1
answer
93
views
transparent renders having very dark undertones
I don't know how to describe it but my transparent renders always come out having dark edges despite bumping the lights to the maximum I can without loosing details in my object.no matter what I do it ...
0
votes
0
answers
12
views
Using a photographic image as a projected light source [duplicate]
I'm trying to recreate the light of a movie from a super 8mm projector hitting a cube, so the light stretches over the top and falls off completely at the sides. I've tried using an image as an ...
0
votes
0
answers
18
views
Indirectly lit objects in Cycles lose color
I am struggling to resolve why objects that are lit indirectly are losing color. I am sharing two images as example of this. You can notice the difference in the barrel and underside of the tank, but ...
1
vote
0
answers
36
views
Is there a way to change the reflection of an object to look inverted in a mirror surface? So that text reads normally, for instance
I am trying to make sure I can read the text in a reflection during render. I am not sure how I should go about doing this. Edit: I should state that I need both the object projecting the light onto ...
2
votes
3
answers
611
views
How can I get curved reflections on flat surfaces?
I have a metal stripe wrapped around both the blue object and the pink object, and they both have the same material applied to them. The reflections/lighting on the blue object stripe appear rounded ...
0
votes
1
answer
20
views
lights are crushing the textures
My lighting is crushing the texture. I tried to use "Use Nodes" but nothing changes. the texture feels present in default HDRIs but not in scene lighting.
with scene lights:
with default ...
1
vote
1
answer
1k
views
How to extract the Color of the lighting for a toon shader?
I'm making a very particular toon shader, where instead of using a color ramp solely as the color and texture, I'm using the color ramp as a mask between a "light" texture and a "shaded&...
0
votes
0
answers
44
views
How to Make Individual Joined Mesh Objects Appear as Single Object
Blender 3.2. I'm trying to model this character without using sculpt mode. The hair, ears, arms, and legs are all individual objects. The pink color is the same material on each object. I have also ...
1
vote
0
answers
96
views
dark areas are not being rendered properly
i've attached the final render of my scene, does anyone have an idea what can cause these grainy areas on dark surfaces such as the black kitchen cabinets and the glass. i rendered with 2200 samples ...
0
votes
0
answers
61
views
Object becomes dark with mesh glitches after rendering as a glass using Cycles
I'm a beginner in Blender and I was trying to do a glass bottle. The problem is that when I render the object, the glass become dark in it's bottom side, as for the image:
I've tried a variety of ...
1
vote
1
answer
54
views
How to solve lighting scene problem?
My Blender Project
I am trying to make some product scene - but I cannot figure out the light. Output format should be - plastic bottle should be little glossy and reflective (same wrap material), PNG ...
0
votes
1
answer
81
views
How to make this type of green/grey screen shader?
Any idea on how to achieve this type of digital green/grey screen material ?
1
vote
0
answers
569
views
Stop object from receiving shadow
I know I can stop an object from casting a shadow under "Ray Visibility," but can I also stop an object from receiving one in Cycles? Sometimes I want an object to cast a shadow, but only ...
0
votes
0
answers
52
views
Background Color / Plane Independent from Lighting of Scene
I've got a quick question and you can probably already guess that I'm a blender-newbie.
I would like to add a background color as a plane. However, this background should not be affected by the ...
0
votes
1
answer
317
views
Creating a Dark Scene with only a glowing lamp and a Character - What HDR/World settings and material settings for light are required
This is quite an open ended question, but i would like any possible help. I want to make a scene like in the image shared below.
I am not going for photo realism, my 3d character will be used in ...
1
vote
0
answers
241
views
how to make light map for an object that has multiple materials?
Id searched ways to generate lightmap for an object that has multiple materials with each different textures, but most of things that i found is seperating object by materials or one object with one ...
0
votes
1
answer
41
views
Lighting with draw mode
How can I brighten my work with Drawing Mode? Except with the Light I show in the 2nd photo.
Do I have a chance to illuminate the drawn with Draw Mode like Bezier?
2
votes
1
answer
778
views
Invisible Area Light source is visible when reflected in glass material?
I've come across a Cycles issue where the disks of disk-shaped area lights are invisible in a rendered scene, but they are visible in a window with reflective glass material.
To put it another way, ...
0
votes
0
answers
278
views
Creating a procedural material from an image reference
I am new to blender so I don't have that much of an experience working with procedural materials yet.
I need to create a material similar to that covering the walls on the reference images
below:
I ...
0
votes
1
answer
58
views
Spotlight appears in the background of rendered image / video - how can I prevent it?
I have a scene with a circular plane and three spotlights that shine down on it intermittently. Below is a screenshot of the scene (one of the lights is currently illuminating the plane):
In the ...
2
votes
2
answers
627
views
How to get rid of black shadows in glass ring?
I'm making a glass ring in Blender and am running into a very persistent problem with very dark shadows inside the ring. I am working with the Cycles render engine, as in Eevee the glass just appears ...
1
vote
1
answer
88
views
Inconsistent metal texture
Everywhere on the object the texture is nice flat and consistent, but in this part it is quite rough and I don't know what to do with it. I tried almost everything, even modeling it again. The ...
2
votes
3
answers
1k
views
Can I use a geometry node to select or modify the material of a single object?
I have created stage lighting setup, and a lighting dimmer board with 126 buttons for selecting the channel of specific spotlights (7 buttons each for 18 lights).
I would like each button to glow when ...
3
votes
1
answer
109
views
Same material is giving different shades in renderd view
I am having a strange problem and am unable to fix it. I am using the same material on two different parts of the car body but one material is showing up lighter than the other. the material looks ...
7
votes
1
answer
1k
views
How to make material that recieves shadows but has no self-shadows?
I am looking to create a stylized material that receives shadows from other materials, but has no self-shadow / shading. I created this image to communicate what I mean by self-shadow, the image on ...
1
vote
1
answer
36
views
Issues With Shadows
I'm making a character, but every time I put it in render mode no shadows pop up. I feel like this has a simple solution but I can't figure it out. Can someone please help?
1
vote
1
answer
73
views
i'm having a very complicated(by my standard) issue on baking
i want to bake a whole scene of multiple object, i'm having quite a few issue with this.
first off this is my scene
first issue, it has multiple object on it. do i have to bake every single one of ...
1
vote
0
answers
58
views
How would you get this light beam effect?
I need to create this kind of light beam style render and I was wondering if it was possible in Blender or if it should be done in post/AE.
I tried different approaches but I'm not getting a good ...
0
votes
1
answer
125
views
Blender 3.1 lights burned-out on Ubuntu
I'm having a nice looking scene in Material preview (Blender v3.1.2).
So far looking good with the default HDRI (I'm not sure exactly how this works).
I then added a simple ...
6
votes
2
answers
489
views
How to create a fluorescent fluid material?
Does anyone know how to create a material similar to the fluorescent green fluid found in this image?
Credit: Anton Lavrushkin
0
votes
1
answer
609
views
Make A Material Appear Only When Light Strikes It
Is there a way to make a material that only shows one material initially, but when light strikes it (a spotlight, for example) it would change material only where it strikes it?
Something like this (I ...
1
vote
1
answer
440
views
glitter/sparkle effect on hair
I saw a couple of pictures and renders on Instagram lately where mostly the hair is sparkling and very glossy on spots where the light is. I’m new to blender and I tried to add glare in composition ...
1
vote
0
answers
58
views
How to do cool visual effects like those in Control (2019)? [closed]
I'd like to create visual effects reminiscent of those in Control:
https://www.youtube.com/watch?v=ecn9zGd1Qpc&t=38s&ab_channel=YungKudaShorts
I like how the powers in this game distort light ...
0
votes
0
answers
26
views
How do I make stuffing/cotton balls/poly-fil [duplicate]
So I'm rendering what I want my room to look like before I remodel it and I'm gonna do a ceiling of stuffing/cotton balls/poly-fil with LED Lights underneath to get a sorta cloud look with streaks of ...
0
votes
1
answer
338
views
What model does blender use for subsurface scattering material in cycles? [closed]
I was trying to implement subsurface scattering that blender uses in opengl. So I wanted to know what method it uses for subsurface scattering. Is it possible to replicate the effect without ray ...
0
votes
0
answers
599
views
Metallic Material Reflection - Only showing the shape of light?
I have a material used for the backdrop along with most objects that are created. Once applied and rendered in Cycles the metallic spots only seem to reflect the square of the area lamp. Screenshot of ...