I have a material used for the backdrop along with most objects that are created. Once applied and rendered in Cycles the metallic spots only seem to reflect the square of the area lamp. Screenshot of render below.
I've tried multiple light set ups, files and toggling with settings on the lights and materials themselves. If I untick the Glossy tab under Visibility on the lights it removes the squares but also affects the lighting in the scene and none of the metallic dots become visible at all.
Below is a screenshot for the material set up.
Any help or ideas would be appreciated!