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I have a duplicate of my walls scaled out along normals and set to display as wire, then a principled volume shader applied. But unlike in the tutorial I’m following, the volume doesn’t fill the space. It hovers as a small cube in the center. I've tried applying scale.

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  • $\begingroup$ It looks like you're using Eevee... you do not show any Volumetrics settings in the Render Properties which are crucial in Eevee, so I'm quite sure that you have some settings different than the ones in the tutorial. But without knowing your settings and which tutorial you are talking about it's hard to tell. $\endgroup$ Commented Dec 11, 2023 at 10:34

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