Here is my second try:
(Note that you can copy (Ctrl+Alt+C) & paste (Ctrl+Alt+V) all three [X, Y, Z]
values at once in Blender when you hover the location field and press the keys.)
The following changes were made:
World settings: removed the Volumne Scatter node (=no more fog), set Color to pure black (000000
)
Floor plane: made it less reflective and darker by setting the Color of the Diffuse node to Hex 080808
, and Roughness to 1
.
lowered the Strength of the Light disc (Circle object) from 300 to 1
(Emission node). It's important that it emits some light, but it doesn't take much since we're making it glow in the Compositor.
added an Empty and called it Light Focus to control the lights and placed it in the bear's face, position [2.550, 4.250, 2.710]
move the Spot light to position [6.063, 9.141, 3.256]
(in front of the bear), set Strength to 1200 W
, added a Damped Track object constraint with the Light Focus as target and set Track Axis to -Z
so the light points to where the Empty is => spotlight on the bear. See the screenshot below.
added an Area light as background light behind the bear and opposite of the camera at position [-2.188, -1.135, 4.279]
, set Strength to 3000 W
, set Size to 2 m
. Then added a Damped Track object constraint with the Light Focus as target, Track Axis to -Z
enabled [X]
Depth Of Field in the Object Data Properties tab of the camera, choosen the Light Focus as Focus Object.
in the Render Properties tab, enabled [X]
Motion Blur for the raindrops
the raindrops (Sphere object) had no material yet. Created a new simple glass material for them => set Transmission = 1.0
, and Roughness = 0.067
in the Principled BSDF node. If you wish, you can stretch the mesh a little to better mimic the falling motion.
in the View Layer Properties tab enabled Passes > Light > Other [X]
Emission for the Compositor
almost done. Switched to the Compositing workspace, enabled [X]
Use Nodes option and added the following nodes:
last but not least, zoomed out a little with the camera so that the foot does not "stick" to the bottom of the picture.
Here is my first try, just for comparison. The eyes look different because the Separate Color node changed in one of the recent Blender 3.x versions and the node was "invalid" in my Blender 3.3.
The front light is stronger and the angle is different. The light comes more from the side. Lens Distortion is stronger (3000 W). The camera and raindrops are unchanged.
Have fun experimenting with it!