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I am looking for a way to do a procedural blur in Shader Editor (not compositing), and the current way that I see that is mostly used is to use White Noise Texture or a simple noise texture and mix it with the vector for the texture, but this always leaves the texture noisy and very inconvenient for rendering or baking. Is there a less noisy way to do it? maybe some add-on or custom nodes?

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    $\begingroup$ You could use a convolution, like at blendswap.com/blend/20964 . That's old, but it may still work, and in any case demonstrates the technique. $\endgroup$
    – Nathan
    Commented Mar 17 at 14:36
  • $\begingroup$ That's works perfectly! Thank you! $\endgroup$ Commented Mar 17 at 21:28

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