I am looking for a way to do a procedural blur in Shader Editor (not compositing), and the current way that I see that is mostly used is to use White Noise Texture or a simple noise texture and mix it with the vector for the texture, but this always leaves the texture noisy and very inconvenient for rendering or baking. Is there a less noisy way to do it? maybe some add-on or custom nodes?
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2$\begingroup$ You could use a convolution, like at blendswap.com/blend/20964 . That's old, but it may still work, and in any case demonstrates the technique. $\endgroup$– NathanCommented Mar 17 at 14:36
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$\begingroup$ That's works perfectly! Thank you! $\endgroup$– Golden DragonCommented Mar 17 at 21:28
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