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Blender adds addional bones on export (disable add leaf bones/better fbx export addon dont help)

Blender adds addional bones on export (disable add leaf bones/better fbx export addon dont help) After export Before Project: https://drive.google.com/file/d/1aJrQEQrzYd_8Ev-3uzxya3XAsVniAABm/view?...
Михаил Байраков's user avatar
0 votes
1 answer
19 views

How do I stop mmd tools from merging objects upon export?

I have a FNaF OC that I am trying to get to mmd. I have everything rigged properly (For blender, I guess), and everything moves as it should while still in blender. When I import the exported PMX back ...
EuphoriaBird's user avatar
0 votes
0 answers
21 views

Issues with Exporting Rigged Animation from Blender to Cinema 4D

I made a character animation with the Rigify add-on in Blender. I'm trying to use it in Cinema 4D by exporting from Blender. I tried exporting to both .abc and .fbx file formats and baked the pose ...
Kasey's user avatar
  • 1
0 votes
1 answer
49 views

Rigify Export To Unity Animation Break

So I'm having a problem with rigify. Couldn't find solution online but also, don't know how to search for the nature of the problem in the first place since I'm new to this. Spend many hours breaking ...
Elixthenese's user avatar
2 votes
1 answer
99 views

How can I export a Rigify rig to fbx?

Can anyone help and explain how to export a character model with armature (from Rigify) and animation to fbx using Blender v4.1.0? I've already tried several times, changed the export settings, but ...
Vlad Zhnets's user avatar
0 votes
1 answer
40 views

Glb skinning object export issue

skinning object already its under parent of amateur bone. While exporting to glb and see in babylonjs viewer skinned object is outside of root node. is that any solution to fix the issue. also i ...
Sarath's user avatar
  • 1
0 votes
0 answers
22 views

How to export models with advanced rigs (i.e. rigify) to FBX or DAE

I have a blend file I want to export to DAE or FBX. The problem is that the model has a rigify rig and the metarig was not provided. Exporting the model causes Blender to crash. The issue appears to ...
Ethan's user avatar
  • 158
0 votes
1 answer
31 views

How to manually merge active actions for GLTF export?

Currently working on a project that involves animating a truck bed camper unfolding, which has to be exported to GLTF with a couple different animations. The animation is created in Blender using ...
Taliesin River's user avatar
0 votes
0 answers
10 views

how should i export the rig to use in AR

so i am in the middle of an internship and i have been asked to learn rig to implement the rig on jewellery models and the jewellery models are going to be used in AR(we can try those models in real ...
Harsh Saxena's user avatar
0 votes
1 answer
33 views

After exporting to Unity, character animations stuck in T pose

When exporting Model, Rig and Animation to Unity, the animations seem to not carry over. On my animation preview screen the character is permanently stuck in T pose! I have tried generic and humanoid ...
SozINh's user avatar
  • 1
0 votes
0 answers
54 views

How can I export each NLA animation as a separate FBX file?

In the FBX Export Settings > Bake Animation I tried activating NLA Strips and All Actions but only the skeletal mesh gets exported. It's for Blender to UE5 workflow. I was using Send2UE but the ...
Ashley L's user avatar
0 votes
0 answers
26 views

How do I make my rigged model game ready?

I''ve created a simple model with only 4 bones as a proof of concept to test my game engine project that Ive been working on. Im wondering what settings are important for exporting animations for 3d ...
SGriffeth's user avatar
0 votes
0 answers
68 views

Is there any way to get blender control rig in unreal engine.?

I need to use control rig for a model that was created in blender and rigged with bones and control rigs. I need the same control rig instead of creating it from scratch in unreal. Is it possible to ...
Amaljith. Kt's user avatar
0 votes
0 answers
86 views

How to export only animation without mesh?

The question in the title is one way I thought of solving my problem. My team and I are working on a VR project showing how the human body is affected by being overweight. I have made the model with ...
Antal Georgina's user avatar
0 votes
1 answer
472 views

mesh deformed when exporting fbx/gltb with animations

I have a rabbit that goes wrong when exporting fbx or gltb. It looks fine in blender but very wrong during exporting with animations. anyone knows why and how to fix it? I have tried bake action, bake ...
rangyouya's user avatar
0 votes
0 answers
12 views

I can't seem to understand how to get my animations from Blender to Unreal

I have modelled a chest into two meshes - the lid and the body. I have rigged it with bones and I have my animations into three separate tracks. How can I combine them into one, or is there a way I ...
BVMD's user avatar
  • 1
1 vote
1 answer
224 views

Having an Issue while exporting character with rig into gltf

I've recently delved into learning animation in Blender over the past few months. With some guidance from a friend who works in the industry, I've been able to work with a base character that's ...
Yualra's user avatar
  • 13
0 votes
2 answers
103 views

glTF Export creates weird Jitters in Animations

Crossposted from the subreddit; I can't seem to get the animations perfect when exporting to GLTF. I've looked all over for posts on it or different export settings but nothing seems to work. Here is ...
blizzardlizard9's user avatar
0 votes
0 answers
18 views

Issue with separating each part of the body of my model to different animations

So basically I'm trying to make a character for an fps game, and I'll need to blend the animations of the legs and arms in unity. So in order to do that i made it so that the actions for the arms do ...
none's user avatar
  • 1
0 votes
0 answers
181 views

Exporting a rig to unreal, one of the bones is excluded or not there? it is greyed out when I open it in Unreal

Exporting a rig to unreal, one of the bones is excluded or not there? it is greyed out when I open it in Unreal I'm not sure what exactly is happening when it gets to Unreal, any advice or solutions ...
Rotuma2014's user avatar
0 votes
0 answers
31 views

Bat is off of the batsman when exported to GLB

I did an animation of a batsman, after I export into GLB Format, here the bat is off of the batsman. I tried child of parenting and also created a handle and parented the bat to the bone and again ...
Gokul S's user avatar
0 votes
0 answers
34 views

FBX export from blender deforms the object

I have a rigged and animated model and I want to export it from Blender to use it in c4d, but it doesn’t work. I tried to bake the animation but no results. Maybe I’m doing it wrong. I don’t use ...
Ali Mohamadpour's user avatar
2 votes
1 answer
737 views

There are some strange issues with exporting blender bone animation to UE

When I organized the bone mesh in Blender and created an animation for it, there was bone distortion when importing it into UE, I am using Blender3.0 I am using the MMT plugin My character bones have ...
Phantom54's user avatar
0 votes
0 answers
45 views

How to properly export fbx. file with animations to Unity

I developed a model for a boss in my group project. The main body has its own armature, with two robotic tentacle arms paired to its shoulder bones. Along with these tentacles are two IK targets. ...
Tuki Rivera's user avatar
0 votes
0 answers
752 views

Character's Arms and hands Stretching/deforming after exporting animation as FBX file

I've created a custom rig using the workflow shown in Pierrick Picaut's "The Art of Effective Rigging" course. Everything seemingly works when creating animations inside of blender, but once ...
SapphireKelowna's user avatar
0 votes
0 answers
1k views

How do I export my armature with the mesh?

When I export my model, I want to export its armature along with it so I can load the character into new scenes for animation. When I try to do this, Blender only exports the mesh, the armature is not ...
Kukul's user avatar
  • 1
0 votes
0 answers
215 views

Exporting FBX mesh with armature and pose

I am fairly new to the use of rigging in Blender. I created this small robot to which I applied a pose and armature, however when exporting to FBX something seems to happen to the proportions (the end ...
byte's user avatar
  • 1
0 votes
1 answer
786 views

exporting IK rig into another software

dear blender users. I have researched about ways to export an IK rig from blender into another software, especially unreal engine, but I haven't found any way.is there really any way to export an IK ...
Rekan Hussain's user avatar
0 votes
0 answers
371 views

Import Blender rig on 3Ds max

I've made 2 rigs on a blender: an indosaurus with IK/FK a killer whale without IK/FK I tried importing the Killer whale to max by converting it to FBX but it didn't work. Is there any way you can ...
DieuDuFeu's user avatar
0 votes
1 answer
104 views

Material clipping GLB Export

Upon using auto-rig pro to rig a character, I posed and exported in glb/gltf format. When I look at it in a glb/gltf viewer, the closer I get, portions of the rigged object abruptly disappear, ...
Jacob Monger's user avatar

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