All Questions
109
questions
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Blender adds addional bones on export (disable add leaf bones/better fbx export addon dont help)
Blender adds addional bones on export (disable add leaf bones/better fbx export addon dont help)
After export
Before
Project: https://drive.google.com/file/d/1aJrQEQrzYd_8Ev-3uzxya3XAsVniAABm/view?...
0
votes
1
answer
19
views
How do I stop mmd tools from merging objects upon export?
I have a FNaF OC that I am trying to get to mmd. I have everything rigged properly (For blender, I guess), and everything moves as it should while still in blender. When I import the exported PMX back ...
0
votes
0
answers
21
views
Issues with Exporting Rigged Animation from Blender to Cinema 4D
I made a character animation with the Rigify add-on in Blender. I'm trying to use it in Cinema 4D by exporting from Blender. I tried exporting to both .abc and .fbx file formats and baked the pose ...
0
votes
1
answer
49
views
Rigify Export To Unity Animation Break
So I'm having a problem with rigify. Couldn't find solution online but also, don't know how to search for the nature of the problem in the first place since I'm new to this.
Spend many hours breaking ...
2
votes
1
answer
99
views
How can I export a Rigify rig to fbx?
Can anyone help and explain how to export a character model with armature (from Rigify) and animation to fbx using Blender v4.1.0?
I've already tried several times, changed the export settings, but ...
0
votes
1
answer
40
views
Glb skinning object export issue
skinning object already its under parent of amateur bone. While exporting to glb and see in babylonjs viewer skinned object is outside of root node. is that any solution to fix the issue. also i ...
0
votes
0
answers
22
views
How to export models with advanced rigs (i.e. rigify) to FBX or DAE
I have a blend file I want to export to DAE or FBX. The problem is that the model has a rigify rig and the metarig was not provided. Exporting the model causes Blender to crash. The issue appears to ...
0
votes
1
answer
31
views
How to manually merge active actions for GLTF export?
Currently working on a project that involves animating a truck bed camper unfolding, which has to be exported to GLTF with a couple different animations.
The animation is created in Blender using ...
0
votes
0
answers
10
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how should i export the rig to use in AR
so i am in the middle of an internship and i have been asked to learn rig to implement the rig on jewellery models and the jewellery models are going to be used in AR(we can try those models in real ...
0
votes
1
answer
33
views
After exporting to Unity, character animations stuck in T pose
When exporting Model, Rig and Animation to Unity, the animations seem to not carry over.
On my animation preview screen the character is permanently stuck in T pose!
I have tried generic and humanoid ...
0
votes
0
answers
54
views
How can I export each NLA animation as a separate FBX file?
In the FBX Export Settings > Bake Animation I tried activating NLA Strips and All Actions but only the skeletal mesh gets exported.
It's for Blender to UE5 workflow.
I was using Send2UE but the ...
0
votes
0
answers
26
views
How do I make my rigged model game ready?
I''ve created a simple model with only 4 bones as a proof of concept to test my game engine project that Ive been working on. Im wondering what settings are important for exporting animations for 3d ...
0
votes
0
answers
68
views
Is there any way to get blender control rig in unreal engine.?
I need to use control rig for a model that was created in blender and rigged with bones and control rigs. I need the same control rig instead of creating it from scratch in unreal. Is it possible to ...
0
votes
0
answers
86
views
How to export only animation without mesh?
The question in the title is one way I thought of solving my problem.
My team and I are working on a VR project showing how the human body is affected by being overweight.
I have made the model with ...
0
votes
1
answer
472
views
mesh deformed when exporting fbx/gltb with animations
I have a rabbit that goes wrong when exporting fbx or gltb.
It looks fine in blender but very wrong during exporting with animations. anyone knows why and how to fix it? I have tried bake action, bake ...
0
votes
0
answers
12
views
I can't seem to understand how to get my animations from Blender to Unreal
I have modelled a chest into two meshes - the lid and the body. I have rigged it with bones and I have my animations into three separate tracks.
How can I combine them into one, or is there a way I ...
1
vote
1
answer
224
views
Having an Issue while exporting character with rig into gltf
I've recently delved into learning animation in Blender over the past few months. With some guidance from a friend who works in the industry, I've been able to work with a base character that's ...
0
votes
2
answers
103
views
glTF Export creates weird Jitters in Animations
Crossposted from the subreddit; I can't seem to get the animations perfect when exporting to GLTF. I've looked all over for posts on it or different export settings but nothing seems to work. Here is ...
0
votes
0
answers
18
views
Issue with separating each part of the body of my model to different animations
So basically I'm trying to make a character for an fps game, and I'll need to blend the animations of the legs and arms in unity.
So in order to do that i made it so that the actions for the arms do ...
0
votes
0
answers
181
views
Exporting a rig to unreal, one of the bones is excluded or not there? it is greyed out when I open it in Unreal
Exporting a rig to unreal, one of the bones is excluded or not there? it is greyed out when I open it in Unreal
I'm not sure what exactly is happening when it gets to Unreal, any advice or solutions ...
0
votes
0
answers
31
views
Bat is off of the batsman when exported to GLB
I did an animation of a batsman, after I export into GLB Format, here the bat is off of the batsman.
I tried child of parenting and also created a handle and parented the bat to the bone and again ...
0
votes
0
answers
34
views
FBX export from blender deforms the object
I have a rigged and animated model and I want to export it from Blender to use it in c4d, but it doesn’t work. I tried to bake the animation but no results. Maybe I’m doing it wrong. I don’t use ...
2
votes
1
answer
737
views
There are some strange issues with exporting blender bone animation to UE
When I organized the bone mesh in Blender and created an animation for it, there was bone distortion when importing it into UE,
I am using Blender3.0
I am using the MMT plugin
My character bones have ...
0
votes
0
answers
45
views
How to properly export fbx. file with animations to Unity
I developed a model for a boss in my group project.
The main body has its own armature, with two robotic tentacle arms paired to its shoulder bones. Along with these tentacles are two IK targets. ...
0
votes
0
answers
752
views
Character's Arms and hands Stretching/deforming after exporting animation as FBX file
I've created a custom rig using the workflow shown in Pierrick Picaut's "The Art of Effective Rigging" course. Everything seemingly works when creating animations inside of blender, but once ...
0
votes
0
answers
1k
views
How do I export my armature with the mesh?
When I export my model, I want to export its armature along with it so I can load the character into new scenes for animation. When I try to do this, Blender only exports the mesh, the armature is not ...
0
votes
0
answers
215
views
Exporting FBX mesh with armature and pose
I am fairly new to the use of rigging in Blender. I created this small robot to which I applied a pose and armature, however when exporting to FBX something seems to happen to the proportions (the end ...
0
votes
1
answer
786
views
exporting IK rig into another software
dear blender users.
I have researched about ways to export an IK rig from blender into another software, especially unreal engine, but I haven't found any way.is there really any way to export an IK ...
0
votes
0
answers
371
views
Import Blender rig on 3Ds max
I've made 2 rigs on a blender:
an indosaurus with IK/FK
a killer whale without IK/FK
I tried importing the Killer whale to max by converting it to FBX but it didn't work.
Is there any way you can ...
0
votes
1
answer
104
views
Material clipping GLB Export
Upon using auto-rig pro to rig a character, I posed and exported in glb/gltf format. When I look at it in a glb/gltf viewer, the closer I get, portions of the rigged object abruptly disappear, ...