All Questions
109
questions
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Blender adds addional bones on export (disable add leaf bones/better fbx export addon dont help)
Blender adds addional bones on export (disable add leaf bones/better fbx export addon dont help)
After export
Before
Project: https://drive.google.com/file/d/1aJrQEQrzYd_8Ev-3uzxya3XAsVniAABm/view?...
0
votes
1
answer
19
views
How do I stop mmd tools from merging objects upon export?
I have a FNaF OC that I am trying to get to mmd. I have everything rigged properly (For blender, I guess), and everything moves as it should while still in blender. When I import the exported PMX back ...
0
votes
0
answers
21
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Issues with Exporting Rigged Animation from Blender to Cinema 4D
I made a character animation with the Rigify add-on in Blender. I'm trying to use it in Cinema 4D by exporting from Blender. I tried exporting to both .abc and .fbx file formats and baked the pose ...
0
votes
1
answer
49
views
Rigify Export To Unity Animation Break
So I'm having a problem with rigify. Couldn't find solution online but also, don't know how to search for the nature of the problem in the first place since I'm new to this.
Spend many hours breaking ...
2
votes
1
answer
99
views
How can I export a Rigify rig to fbx?
Can anyone help and explain how to export a character model with armature (from Rigify) and animation to fbx using Blender v4.1.0?
I've already tried several times, changed the export settings, but ...
0
votes
1
answer
40
views
Glb skinning object export issue
skinning object already its under parent of amateur bone. While exporting to glb and see in babylonjs viewer skinned object is outside of root node. is that any solution to fix the issue. also i ...
0
votes
0
answers
22
views
How to export models with advanced rigs (i.e. rigify) to FBX or DAE
I have a blend file I want to export to DAE or FBX. The problem is that the model has a rigify rig and the metarig was not provided. Exporting the model causes Blender to crash. The issue appears to ...
0
votes
1
answer
31
views
How to manually merge active actions for GLTF export?
Currently working on a project that involves animating a truck bed camper unfolding, which has to be exported to GLTF with a couple different animations.
The animation is created in Blender using ...
0
votes
0
answers
10
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how should i export the rig to use in AR
so i am in the middle of an internship and i have been asked to learn rig to implement the rig on jewellery models and the jewellery models are going to be used in AR(we can try those models in real ...
0
votes
1
answer
33
views
After exporting to Unity, character animations stuck in T pose
When exporting Model, Rig and Animation to Unity, the animations seem to not carry over.
On my animation preview screen the character is permanently stuck in T pose!
I have tried generic and humanoid ...
0
votes
0
answers
54
views
How can I export each NLA animation as a separate FBX file?
In the FBX Export Settings > Bake Animation I tried activating NLA Strips and All Actions but only the skeletal mesh gets exported.
It's for Blender to UE5 workflow.
I was using Send2UE but the ...
0
votes
0
answers
26
views
How do I make my rigged model game ready?
I''ve created a simple model with only 4 bones as a proof of concept to test my game engine project that Ive been working on. Im wondering what settings are important for exporting animations for 3d ...
0
votes
0
answers
67
views
Is there any way to get blender control rig in unreal engine.?
I need to use control rig for a model that was created in blender and rigged with bones and control rigs. I need the same control rig instead of creating it from scratch in unreal. Is it possible to ...
0
votes
0
answers
86
views
How to export only animation without mesh?
The question in the title is one way I thought of solving my problem.
My team and I are working on a VR project showing how the human body is affected by being overweight.
I have made the model with ...
0
votes
1
answer
472
views
mesh deformed when exporting fbx/gltb with animations
I have a rabbit that goes wrong when exporting fbx or gltb.
It looks fine in blender but very wrong during exporting with animations. anyone knows why and how to fix it? I have tried bake action, bake ...