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Questions tagged [file-format]

A file format is a particular way that information is encoded for storage in a computer file.

0 votes
1 answer
42 views

proper filename for the render output

I set this file name for the 'file output' node (desk002fix.jpg) : But got the unexpected result. Rather than getting the file , I got a folder with that name -> 'desk002fix.jpg' which contains ...
andio's user avatar
  • 2,420
1 vote
0 answers
17 views

how not to reset the naming in the 'file output' node

I have a file output node in the compositor and right now the output format is openEXR. I already setup the names for all the inputs : Then I change my mind and I want to export as multilayerEXR but ...
andio's user avatar
  • 2,420
0 votes
0 answers
13 views

Mesh flaws don't allow proper texturing in FBX imported into Blender

I'm importing an FBX file into Blender and I get these flaws. I can't get a uniform texture when I try to apply textures to these meshes. What could be the problem here? Process: I draw the cable ...
M0urza's user avatar
  • 9
0 votes
0 answers
78 views

Import/Export DirectX Models 4.0+

Is there any way to do it, I looked it up online a bit, but apparently a addon that existed for this (which I believe was export only) doesnt support newer blender versions. Does anyone know of how to ...
Neuffexx's user avatar
0 votes
1 answer
133 views

Export vertex colors (color attributes) of Protein Model to .usd file to present in Keynote

I am a blender beginner and plan use blender to visualise protein structures. Currently my workflow will be: Protein database >.stl> PyMOL >.gltf> Blender >.usd> Keynote. This will ...
Mork's user avatar
  • 1
0 votes
0 answers
22 views

Is it better to have one large VDB or a bunch of small ones?

While making a cloudscape I was wondering which would be the better way to go about it. Is better to have 1 large VDB with a bunch of dense spots for clouds but mostly empty space, or an individual ...
Hank The Tank's user avatar
0 votes
0 answers
48 views

Blender GLB format exporting issue

I want to export my animation in glb format. In this animation there is an object that will appear and disappears at certain time. But when i export this animation, and view it online the object will ...
Sidharth T Santhosh's user avatar
0 votes
1 answer
68 views

Does Blender not support the PSB format when Image texturing

A quick question. I'm currently editing textures, and the file has become so large that it's saved as a PSB document instead of PSD. When I try to input it into the image texture node in Blender, it ...
N03's user avatar
  • 485
0 votes
0 answers
250 views

MMD Models Materials/Bones/Joints all Disappear and model becomes invisible

I just opened blender so I can continue fixing another model unrelated to MMD, and decided to open one MMD Model for a reference then suddenly for no apparent reason the model loads in with nothing ...
Artixes Pro's user avatar
0 votes
1 answer
108 views

Blender, PNG renders and Davinci Ressolve. How to extract data?

I am confused on how to render a mist pass from Blender that I can use in DaVinci Ressolve. Everything I find is ussing that mist data to be comped within Blender. I know I can use OpenEXR file format ...
Sumatra's user avatar
  • 66
0 votes
0 answers
89 views

Strange Color-Banding Problem

The color-banding is only in the image when saved from blender. I screenshot the render and it has almost no color-banding. How can I have no color-Banding when Saving from Blender? the images were ...
Coledatbom's user avatar
0 votes
1 answer
49 views

Reliable upgrade for Blender 2.69 documents to Blender 3.4

How can I bring documents saved in Blender 2.69, and bring them forward to Blender 3.4, without losing anything? There are existing questions asking about (for example) materials that get disconnected ...
bignose's user avatar
  • 109
0 votes
0 answers
97 views

USDZ: Are seperate Ambient Occlusion bitmaps supported?

I try to export my models to USDZ. All works well so far, but I've one question: Is there a way to export seperate Ambient Occlusion bitmaps, that are multiplied in the object material by using the ...
Christoph Werner's user avatar
0 votes
0 answers
217 views

Can't export textures of a Sketchfab model

I'm a blender beginner and since days I can't find a solution to my problem: I bought a Sketchfab model only available in .fbx format (made with UE) with all textures in another folder. I'm using ...
AUDREY BOUCHE's user avatar
1 vote
2 answers
2k views

3D scan data: Which format(s) most relevant for import to Blender?

I am using a 3D scanning app that can export to the following formats: FBX - Supported by most 3D software and game engines OBJ - Text-based 3D model format GLB - Open 3D format for the web (binary ...
Mentalist's user avatar
  • 19.3k

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