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1 vote
0 answers
125 views

Some actions are not being exported with the FBX file

So I made some animations for two arms and a gun. The gun and arms are both separate armatures. The animation structure is set up like this: On the arms we have, e.g. PistolRunning, and on the pistol ...
Ramster445's user avatar
0 votes
0 answers
598 views

Export to Unity results in loss of animation information

Introduction When exporting armatures with animations to Unity, I've had a problem, where animations from Blender behave differently in Unity. Some bones either lose their information completely or ...
Sigurd Knarhøi Johannsen's user avatar
0 votes
2 answers
2k views

Exporting and re-using Armature

I want to re-use an armature and the animations on it. Can I just export it as FBX, then import on another project so I can have the same animation on a different mesh?
IndividualGames's user avatar
0 votes
1 answer
255 views

Blender to Unity: Animation is wrong applied

getting animations to Unity is usually not a problem at all, but today I tried something new. I animated this 4-parted horizontal sliding door by creating ONE armature with 4 bones for each part of ...
Nekros Mantis's user avatar
0 votes
0 answers
95 views

Rigged fbx model deforms when exporting to fbx [duplicate]

Before and after pictures, mesh deforms when I export it as FBX to Unity. I am using Blender 2.79, the model deforms in blender after it exports to fbx and when I import it to unity it is deformed as ...
RafterMan's user avatar
0 votes
0 answers
33 views

UV change (why?)

I am exporting GLTF files it looks like the right (with bone) or left(without bone).
young rich's user avatar
3 votes
1 answer
2k views

Convert particles to animated mesh including existing armature animation

The situation I am using a boid physics particle system in Blender 2.82. I am rendering the particles using an object that has armature animation. Following a process similar to what is described in ...
Nick's user avatar
  • 251
1 vote
0 answers
1k views

How to export a mesh with armature and actions to a fbx

Im having some troubles exporting my character to an fbx. I have a character humanoid and a custom rig for that, that has DEF bones and targets / controllers. I animated all the targets and ...
Alexxjaz's user avatar
  • 130
0 votes
1 answer
403 views

Exporting animations for mutliple armatures not working as exptected

I'm trying to export an FBX file with 2 armatures and corresponding animations but the export file does not contain all animations from both armatures. I have rigged some fps arms and and a gun. The ...
phil's user avatar
  • 1
2 votes
0 answers
470 views

How to enable shape keys only for 1 animation?

I have 3 objects: human model, pants and 1 armature for both. Before I started work on pants, I made few animations for body (run, idle). Initial problem was that the pants partially fall into the ...
Филипп Шабатин's user avatar
0 votes
0 answers
24 views

Inconsistent pose when exporting rigged model to UE4

I'm having a problem where when I work with my model in Blender its pose is equal on both sides, but when I import to UE4 it gets this weird inconsistency in the left arm that rotates and lifts it in ...
LuckyCOINNNN's user avatar
1 vote
0 answers
155 views

Animations imported into unity from blender don't work

So after decaphimes of hardwork I was ready to import my Blender character into Unity, I export my rig, model, and animation as an FBX and put it in Unity... but nothing works or plays. My Model shows ...
Ayo Deka's user avatar
4 votes
1 answer
2k views

How to export Bone Weights?

I am editing the default OBJ exporter of Blender (io_scene_obj) to create my own version which supports bone weights, for skeletal animation. I now know how to access the bone weights per vertex in ...
Geklmintendont's user avatar
0 votes
0 answers
223 views

Blender3d Baking Animation Problem

I have 2 Armature in my scene.The first one is for my rigged rifle,and second one is my arms, also i'm animated it(i'm baked animation).When i import to unity3d my model,That's what i see in animation ...
Enis Dal's user avatar
0 votes
2 answers
5k views

How to export multiple NLAtracks to a single .fbx file in blender 2.80?

Ive been trying to export an object that has 2 animations to the .fbx format, but when I export it back into blender instead of showing both animations playing, I just see one. On top of that in the ...
BlueFlame's user avatar

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