All Questions
106
questions
1
vote
0
answers
125
views
Some actions are not being exported with the FBX file
So I made some animations for two arms and a gun. The gun and arms are both separate armatures. The animation structure is set up like this: On the arms we have, e.g. PistolRunning, and on the pistol ...
0
votes
0
answers
598
views
Export to Unity results in loss of animation information
Introduction
When exporting armatures with animations to Unity, I've had a problem, where animations from Blender behave differently in Unity. Some bones either lose their information completely or ...
0
votes
2
answers
2k
views
Exporting and re-using Armature
I want to re-use an armature and the animations on it. Can I just export it as FBX, then import on another project so I can have the same animation on a different mesh?
0
votes
1
answer
255
views
Blender to Unity: Animation is wrong applied
getting animations to Unity is usually not a problem at all, but today I tried something new.
I animated this 4-parted horizontal sliding door by creating ONE armature with 4 bones for each part of ...
0
votes
0
answers
95
views
Rigged fbx model deforms when exporting to fbx [duplicate]
Before and after pictures, mesh deforms when I export it as FBX to Unity. I am using Blender 2.79, the model deforms in blender after it exports to fbx and when I import it to unity it is deformed as ...
0
votes
0
answers
33
views
UV change (why?)
I am exporting GLTF files it looks like the right (with bone) or left(without bone).
3
votes
1
answer
2k
views
Convert particles to animated mesh including existing armature animation
The situation
I am using a boid physics particle system in Blender 2.82. I am rendering the particles using an object that has armature animation. Following a process similar to what is described in ...
1
vote
0
answers
1k
views
How to export a mesh with armature and actions to a fbx
Im having some troubles exporting my character to an fbx.
I have a character humanoid and a custom rig for that, that has DEF bones and targets / controllers.
I animated all the targets and ...
0
votes
1
answer
403
views
Exporting animations for mutliple armatures not working as exptected
I'm trying to export an FBX file with 2 armatures and corresponding animations but the export file does not contain all animations from both armatures.
I have rigged some fps arms and and a gun. The ...
2
votes
0
answers
470
views
How to enable shape keys only for 1 animation?
I have 3 objects: human model, pants and 1 armature for both. Before I started work on pants, I made few animations for body (run, idle). Initial problem was that the pants partially fall into the ...
0
votes
0
answers
24
views
Inconsistent pose when exporting rigged model to UE4
I'm having a problem where when I work with my model in Blender its pose is equal on both sides, but when I import to UE4 it gets this weird inconsistency in the left arm that rotates and lifts it in ...
1
vote
0
answers
155
views
Animations imported into unity from blender don't work
So after decaphimes of hardwork I was ready to import my Blender character into Unity, I export my rig, model, and animation as an FBX and put it in Unity... but nothing works or plays. My Model shows ...
4
votes
1
answer
2k
views
How to export Bone Weights?
I am editing the default OBJ exporter of Blender (io_scene_obj) to create my own version which supports bone weights, for skeletal animation.
I now know how to access the bone weights per vertex in ...
0
votes
0
answers
223
views
Blender3d Baking Animation Problem
I have 2 Armature in my scene.The first one is for my rigged rifle,and second one is my arms, also i'm animated it(i'm baked animation).When i import to unity3d my model,That's what i see in animation ...
0
votes
2
answers
5k
views
How to export multiple NLAtracks to a single .fbx file in blender 2.80?
Ive been trying to export an object that has 2 animations to the .fbx format, but when I export it back into blender instead of showing both animations playing, I just see one. On top of that in the ...