All Questions
106
questions
4
votes
1
answer
2k
views
Exporting armature without adding leaf bones - bone size change
When I export an armature from blender (FBX) the bones at the end of each 'chain' are exported with a minimal length, in blender the length is fine, but in UE/Cascadeur the bones are small. why is ...
0
votes
0
answers
992
views
Armature becomes deformed when exported from Blender into gltf format
Context
I'm currently trying to create a hand model with an armature for use within a game. Something I'm doing is leading to the armature becoming corrupted when exporting to glb format.
To try to ...
1
vote
1
answer
328
views
Converting "child of" animation to regular location one
I have an animation involving two nodes: there is a character, who takes an object to his hand. Both character and the object have an armature, and there is a "child of" modifier between the ...
0
votes
2
answers
302
views
Why do only the eyes on my character armature export incorrectly on FBX?
Basically, my character only has two meshes, the body and the eyes. I made sure that the bones are correctly named. Both eyes are named EyeMesh_L and EyeMesh_R. I also made sure to apply all the ...
0
votes
1
answer
686
views
Linked data cannot export armatures/animations on fbx files
Working on a huge project, i have to use multiple meshes and collections and i have them all in separated blender files, i want to use linked collections to assemble all the objects and export this ...
6
votes
2
answers
21k
views
Is there any USDZ exporter for Blender?
I am trying to export to .usdz. I am using Blender version 2.92+ and I need to export the model along with its animation and the textures into one single ...
0
votes
0
answers
1k
views
Mesh distorted by rig after export
I have a rigged and animated character that looks completely fine in blender (original .blend file). When I export it, the mesh gets distorted in some places. It looks like some of the vertices are ...
1
vote
0
answers
62
views
Poor Animation FBX Export, Random Rotations of Bones
I created some animations(like idle, walk, attack etc.) for a model in blender. I then exported them as an fbx to use them in unity. All the animations works fine in blender. In unity, all of them ...
0
votes
1
answer
17k
views
How do I get Blender to export a single mesh instead of multiple meshes?
Thank you for taking the time to help. I have a model in my Blender workspace that came from the source subdivided into four individual meshes/armatures/materials. I merged the meshes into a single ...
1
vote
0
answers
228
views
Exporting then importing a character model with armatures and pose bones still working
I export my character model as either a FBX or DAE and both file formats fail to import the armatures with their custom shapes and pose bones connected to the mesh. the bones will appear but are no ...
0
votes
1
answer
89
views
- Fail Error on FBX Export, Cannot Export Model
Keep getting this error when I attempt to export the FBX, this model doesn't have any UV's. All it has are basic materials assigned (no textures) and rigging. I tried removing parts of the model and ...
0
votes
0
answers
2k
views
Export glTF with armature
I'm trying to export my model with aramature, but for some reason, I can't. When I export it and then reimport it to blender, I get only empties as a bones. If I try to import to Unreal, no armature ...
0
votes
1
answer
2k
views
How do I export rigged model from Blender to Mixamo?
I tried different FBX options but Mixamo says it can not indentify the armature.
0
votes
0
answers
164
views
Combine two armatures and keep weight painting?
So I have an animation of a gun firing, and an animation of a flying pear enemy, and I want to combine their two armatures so I can export them together as one action into a game engine. I've tried to ...
0
votes
0
answers
139
views
How to apply "Envelope Muliply" in Deform in Export
Title. I have a bugged shoulder in animation of a mesh that I have imported into UE4. I went back into blender to select the bone and I went to bone properties and checked "Deform" which was ...