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4 votes
1 answer
2k views

Exporting armature without adding leaf bones - bone size change

When I export an armature from blender (FBX) the bones at the end of each 'chain' are exported with a minimal length, in blender the length is fine, but in UE/Cascadeur the bones are small. why is ...
Aviran's user avatar
  • 137
0 votes
0 answers
992 views

Armature becomes deformed when exported from Blender into gltf format

Context I'm currently trying to create a hand model with an armature for use within a game. Something I'm doing is leading to the armature becoming corrupted when exporting to glb format. To try to ...
Richard Tingle's user avatar
1 vote
1 answer
328 views

Converting "child of" animation to regular location one

I have an animation involving two nodes: there is a character, who takes an object to his hand. Both character and the object have an armature, and there is a "child of" modifier between the ...
sygi's user avatar
  • 514
0 votes
2 answers
302 views

Why do only the eyes on my character armature export incorrectly on FBX?

Basically, my character only has two meshes, the body and the eyes. I made sure that the bones are correctly named. Both eyes are named EyeMesh_L and EyeMesh_R. I also made sure to apply all the ...
JamesKevin3D's user avatar
0 votes
1 answer
686 views

Linked data cannot export armatures/animations on fbx files

Working on a huge project, i have to use multiple meshes and collections and i have them all in separated blender files, i want to use linked collections to assemble all the objects and export this ...
Alejandro Nevárez Lucio's user avatar
6 votes
2 answers
21k views

Is there any USDZ exporter for Blender?

I am trying to export to .usdz. I am using Blender version 2.92+ and I need to export the model along with its animation and the textures into one single ...
user avatar
0 votes
0 answers
1k views

Mesh distorted by rig after export

I have a rigged and animated character that looks completely fine in blender (original .blend file). When I export it, the mesh gets distorted in some places. It looks like some of the vertices are ...
tERNfE's user avatar
  • 1
1 vote
0 answers
62 views

Poor Animation FBX Export, Random Rotations of Bones

I created some animations(like idle, walk, attack etc.) for a model in blender. I then exported them as an fbx to use them in unity. All the animations works fine in blender. In unity, all of them ...
starbeam 14's user avatar
0 votes
1 answer
17k views

How do I get Blender to export a single mesh instead of multiple meshes?

Thank you for taking the time to help. I have a model in my Blender workspace that came from the source subdivided into four individual meshes/armatures/materials. I merged the meshes into a single ...
Jack Harris's user avatar
1 vote
0 answers
228 views

Exporting then importing a character model with armatures and pose bones still working

I export my character model as either a FBX or DAE and both file formats fail to import the armatures with their custom shapes and pose bones connected to the mesh. the bones will appear but are no ...
Brentyn MacMillan's user avatar
0 votes
1 answer
89 views

- Fail Error on FBX Export, Cannot Export Model

Keep getting this error when I attempt to export the FBX, this model doesn't have any UV's. All it has are basic materials assigned (no textures) and rigging. I tried removing parts of the model and ...
TinyTRex's user avatar
0 votes
0 answers
2k views

Export glTF with armature

I'm trying to export my model with aramature, but for some reason, I can't. When I export it and then reimport it to blender, I get only empties as a bones. If I try to import to Unreal, no armature ...
pinq-'s user avatar
  • 121
0 votes
1 answer
2k views

How do I export rigged model from Blender to Mixamo?

I tried different FBX options but Mixamo says it can not indentify the armature.
Audio_Video_Enthusiast's user avatar
0 votes
0 answers
164 views

Combine two armatures and keep weight painting?

So I have an animation of a gun firing, and an animation of a flying pear enemy, and I want to combine their two armatures so I can export them together as one action into a game engine. I've tried to ...
Beep's user avatar
  • 1
0 votes
0 answers
139 views

How to apply "Envelope Muliply" in Deform in Export

Title. I have a bugged shoulder in animation of a mesh that I have imported into UE4. I went back into blender to select the bone and I went to bone properties and checked "Deform" which was ...
Trond Christensen's user avatar

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