Questions tagged [texture-coordinates]
When images or other textures are mapped to materials, that mapping is performed using texture coordinates from either UV Map or a Texture Space. Use this tag for questions related to texture coordinates and the texture coordinate mode. Use the UV tag for questions related to UV maps.
322
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15
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How to tile textures in Cycles?
I just recently got into the nodes system, my knowledge on the subject is limited.
I can't seem to find out how to tile textures using my current node setup, because it doesn't tile the them on its ...
12
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1
answer
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Geometry Nodes - Image texture mapping. How to?
How to manipulate an image texture mapping in geometry nodes?
For example to use "generated" or "object" mapping, like in shader editor, also how to scale a texture
11
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2
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How To Do UV Indexing in hexagonal pattern?
how to do uv indexing like this procedurally?
i wanna make some shader that can pixelate image but with hexagonal.
9
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2
answers
5k
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Texture Coordinate Node for Geometry Nodes?
There is Noise Texture Node for Geometry Nodes, and, just like Noise Texture Node for shading, they accept a vector input which's default value is Generated texture coordinates in both cases. But in ...
7
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2
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637
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Rotationally stretch or compress 3D texture around Z axis
I want to distort a 3D texture around the Z axis in Cycles.
I found here that you can convert cartesian texture coortinates to polar coordinates but the problem is that you end up with a projected 2D ...
6
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2
answers
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What is the difference between "Generated" and "Normal" texture coordinates?
I cannot understand from the documentation the difference in the Texture Coordinate node (in Shader) between Generated and Normal, and even the purpose of the Texture Coordinate node itself, which I ...
6
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2
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662
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How to make a procedural texture from multiple images?
I have several images of ceramic tiles, square shape. I need to fill the surface with them so that they lay down randomly, and not I manually arranged them individually.
6
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5
answers
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Correcting perspective distortion for an angled projector (Keystone effect)
My goal is to create a realistic reproduction of a projector mounted on the ceiling. So far I can reproduce a projector that is projecting straight. But I cannot wrap my head around how to correct ...
6
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1
answer
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How to evenly unwrap / texture long extruded objects with folds and uneven segments?
I've some difficulties to find a satisfactory unwrap solution for this kind of long angled object with uneven segments:
I'm only interested in the brown faces which are delimited by two seams.
...
6
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1
answer
625
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Any ideas, how to rectify this UV layout?
I have this UV layout. Is there a smart way to straighten it? (I mean making it rectangular shape.)
For example something similar to lattice modifier, but in UV space.
6
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1
answer
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Cycles: Generate 3d coordinates before modifier stack is resolved
Im trying to create a volumetric material that uses a 3d texture. I need this volumetric to be animated along a curve. Right now, I have the material using generated coordinates. But the 3d texture ...
5
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3
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GN: How to pass an instancer's localized texture color to its instances?
How can Geometry Nodes be used to generate instances that inherit the texture color of their emitter/instancer?
Reference image of desired result:
(Above: screenshot by quellenform)
There is already ...
5
votes
2
answers
1k
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Procedural Chrono Trigger portal
I'm working on a project and I stumbled upon a problem, to make things short, I have to make a procedural portal with the Chrono Trigger style.
My approach was using a wave texture with polar ...
5
votes
3
answers
598
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Controlling color ramp/wave texture to flow along the body and limbs of an animal
Does anyone have any suggestions for recreating this rainbow stripe effect with shader nodes? (image below)
I've been trying to control a wave texture and color ramp with the object coordinates of a ...
5
votes
1
answer
396
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Why don't my textures distort linearly when I "square up" my UV map?
I wanted to create a light up dance floor texture for a part of a model that is flat on the Z axis, but fills out in a hexagonal arch shape in the X, and Y direction. Originally, I was going to draw ...
5
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1
answer
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Cubemap projection onto a sphere
I need to be able to generate texture coordinates on a sphere for cubemaps textures. But somehow I seem to fail in Blender to accomplish this.
See the image below as example cubemap.
I am able to map ...
5
votes
1
answer
2k
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Map a texture to a torus
In my latest render for Instagram I ran into a mapping problem. As a referece, this is the image:
The black and white striped bridge basically is half a torus with two cylinders attached to it. I ...
5
votes
1
answer
279
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Get Loc/Rot/Scale of object in material using Object Texture Coords?
Sometimes you want to get an object's Loc/Rot/Scale in the material for fancy vector stuff or controlling procedural textures. This is usually done by creating a bunch of Values driven by the ...
5
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1
answer
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Get pixel coord in rendered image of pixel coord in texture
Problem:
As shown in the figure above, I have the coordinate pair (x, y) which describes a certain point in an image texture and I want the corresponding ...
4
votes
1
answer
9k
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How to create our own procedural texture like the default ones in blender
I am not talking about mixing different procedural textures .I want to know the process of making procedural textures from scratch. Thanks in advance
4
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2
answers
2k
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How can I create procedural tiles with uniquely seeded textures for each one? [Updated]
My goal with this experiment was to create a procedurally tiling floor where each tile is unique.
After messing around for a while, this is what I came up with:
Result:
I was really pleased, until I ...
4
votes
3
answers
3k
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noise texture Projecting outward from center point
While usinging shader nodes, I am trying to make a noise texture on a plane, start from the middle and project radially so when I shrink the necessary xyz, I can turn the noise into lines.
4
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1
answer
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Help my texture is distorting
Hi i'm trying to project a image onto a plane, i lined up the UV's with the correct perspective but my image distorts on the plane, subdividing the mesh a few times solves the issue but i would like ...
4
votes
1
answer
222
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Why does a MixRGB node rotate my ColorRamp/mapping coordinates?
Why does a MixRGB node rotate my ColorRamp/mapping coordinates?
The Fac is set to 0 so it should have no effect on anything at all. Also notice that the voronoi pattern is not rotated but the ...
4
votes
1
answer
897
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How does blender achieve seamless noise textures for cubes?
When using generated noise textures (i.e. "Noise", "Magic", "Voronoi", ...) for the displacement modifier or as surface for a cube there are no seams visible.
See my gif ...
4
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2
answers
685
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How to normalize distances of each voronoi cell?
this is the default distance output of a voronoi texture, 3D/F1/Euclidean
I would like the distance to be normalized for each cell, meaning that the centers of all cells should be black & fade to ...
4
votes
1
answer
730
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How to add a socket for mapping node?
I use a Mapping Node for modify texture result. But the properties of Mapping Node are fixed. Is possible to add some sockets for Value Node? Then I can change values from somewhere else.
4
votes
1
answer
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"Use UV for mapping" on curve object in Blender 2.82
I'm trying to use this option to uv map a curve, but i can't found it anymore in Blender 2.82. I'm using cycles.
has it been removed?
Thank you.
Regards.
4
votes
1
answer
1k
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Replace texture coordinate "Reflection"
I'm working on an eye shader. It renders quickly, firefly-less and looks fairly good, but I hit a roadblock and could use some help here.
The eye uses a single sphere instead of being broken into ...
4
votes
1
answer
232
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Any way to recreate this procedurally and random?
I've recently been trying to create a personal library of node groups and materials to get a better understanding of blenders material nodes, but I'm a bit stumped on how to recreate this
I'm trying ...
3
votes
3
answers
1k
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Change color by radius
So I am currently working on a CAD rendering and decided to give Blender a try instead of Keyshot. One part is a black ring with engraved writing (silver/white) on it (in the mesh since it is a stl ...
3
votes
1
answer
229
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can I have an even texture distribution over a facetted topology?
Dear 3D artists I want to display a Video as an image texture but I want the texture to be flat. Unfortunately the Video always gets distorted. I think it depends on the topology of the object where ...
3
votes
2
answers
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Generating a UV map from object generated texture coordinates
I'm trying to map planet textures on spheres, and the maps are Equirectangular. I'm initially mapping the textures to the spheres by using "object" generated texture coordinate input as the vector for ...
3
votes
1
answer
469
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Image texture not following the animation
File here:
Absolute newbie here. I made this eye texture following a tutorial on Youtube as part of a character. When I animate the character the texture from the eye sort of lags behind until the ...
3
votes
1
answer
2k
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Blender: Project a map on a sphere
I have a portion of a map, with its coordinates, and I want to project it in its correct position on a sphere, like on a planet. This map is a geotiff image with its geographic coordinates.
I traid to ...
3
votes
1
answer
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How to keep procedural texture proportion automatically
If I add a procedural texture into node Compositor, it became oval, because of Render's aspect ration.
Does exist a way to math a value for Texture > Scale input socket, that take Render aspect ratio ...
3
votes
3
answers
700
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How do I custom set the origin when use the mapping node?
I'm going to use the mapping node to rotate my X-mark texture.
However, the origin isn't centered on the X-mark.
How do I custom set the origin when I use mapping nodes?
Test Chris's Answer
The ...
3
votes
1
answer
422
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How can I draw a circle in an image inside the image editor?
I would like to be able to draw a circle inside an image that is available in image editor.
I found this code here but I do not know how to manipulate the xy values for drawing a circle properly.
<...
3
votes
1
answer
119
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How to use the contact area between the instance and the mother object as texture coordinate in shader?
Goal
The yellow color should only appear within the area where the water droplets contact the purple wall. Consequently, the wall area outside of the water droplets should be purple; and the wall area ...
3
votes
1
answer
392
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Wrap procedural texture around a cube spherically?
I'm working on a model to visually display information about a system. It is composed of multiple primitives, mostly spheres, cubes, and cones. In my previous modeling app (sadly no longer supported) ...
3
votes
1
answer
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How can I make a texture flow along a bent mesh?
My Goal is to create a texture that flows along a path.
An analogy would be like liquid flowing through a crazy straw.
As an example, I've created a ...
3
votes
0
answers
217
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How can I create custom texture coordinates for a volume?
My ultimate goal: I’d like to create procedural cirrus clouds (long, thin, feathery high altitude clouds), ideally shaped fairly directly, e.g. with a curve. There are some very good procedural cloud ...
3
votes
1
answer
239
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Material that "recognises" open edges of mesh?
I'm looking for a way to mix two materials based on distance from open edges of a mesh.
Example:
I have a terrain mesh and a road mesh that follows the curvature of the terrain, slightly above it. ...
3
votes
0
answers
179
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Procedural tile texture with different column width and tile lengths
I'm quite new to textures in Blender and still trying to understand how to create procedural textures using nodes. I'd like to create an approximation of these tiles. There are three column widths, a ...
3
votes
0
answers
184
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UV UDIM texture tile set scale as 1024x1024
Using Blender 2.90.1
I have to change my scale to 4K every time I open the file (yes I saved). Upon re-opening it goes back to 1024x1024 (Just for the first tile). Is this because I might have set it ...
3
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0
answers
124
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Find texture pixel on 3D mesh
I have a complicated mesh of a real object that I created with a 3D camera. The mesh has a corresponding large texture that maps onto the mesh. I imported the mesh into Blender and then applied the ...
3
votes
0
answers
250
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How to get x, y, z texture coordinates in LuxCore?
I do a lot of math-based procedural texturing, and have been considering switching a few of my scenes to LuxCoreRender instead of Cycles since it seems to do a better job with reducing noise from ...
3
votes
0
answers
469
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How to convert a world generated Texture Coordinate into Object Texture Coordinate
In the material shader editor, one can use a Texture Coordinate from the Input, like generated, UV, object, etc.
For example the object texture coordinate,the main benefit is that it will allow you ...
3
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0
answers
110
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texture mapping without texture being mirrored on other side of object
I have a cylinder I want to map a texture to.
To specify the location of the texture I use an empty.
In the material node editor I then use the object function of the texture coordinate node and ...
2
votes
2
answers
322
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How to mask texture with normal?
On the following screenshot, the black region on the torus is controlled by the normal on the Principled BSDF. Now in Cycles rendering, I want the blue dots to only appear within the black region on ...