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Questions tagged [texture-coordinates]

When images or other textures are mapped to materials, that mapping is performed using texture coordinates from either UV Map or a Texture Space. Use this tag for questions related to texture coordinates and the texture coordinate mode. Use the UV tag for questions related to UV maps.

15 votes
1 answer
68k views

How to tile textures in Cycles?

I just recently got into the nodes system, my knowledge on the subject is limited. I can't seem to find out how to tile textures using my current node setup, because it doesn't tile the them on its ...
Gh0stRunner's user avatar
12 votes
1 answer
14k views

Geometry Nodes - Image texture mapping. How to?

How to manipulate an image texture mapping in geometry nodes? For example to use "generated" or "object" mapping, like in shader editor, also how to scale a texture
Bicukow's user avatar
  • 963
11 votes
2 answers
2k views

How To Do UV Indexing in hexagonal pattern?

how to do uv indexing like this procedurally? i wanna make some shader that can pixelate image but with hexagonal.
Baybaypras's user avatar
9 votes
2 answers
5k views

Texture Coordinate Node for Geometry Nodes?

There is Noise Texture Node for Geometry Nodes, and, just like Noise Texture Node for shading, they accept a vector input which's default value is Generated texture coordinates in both cases. But in ...
AivanF.'s user avatar
  • 666
7 votes
2 answers
637 views

Rotationally stretch or compress 3D texture around Z axis

I want to distort a 3D texture around the Z axis in Cycles. I found here that you can convert cartesian texture coortinates to polar coordinates but the problem is that you end up with a projected 2D ...
ChameleonScales's user avatar
6 votes
2 answers
4k views

What is the difference between "Generated" and "Normal" texture coordinates?

I cannot understand from the documentation the difference in the Texture Coordinate node (in Shader) between Generated and Normal, and even the purpose of the Texture Coordinate node itself, which I ...
user3357120's user avatar
6 votes
2 answers
662 views

How to make a procedural texture from multiple images?

I have several images of ceramic tiles, square shape. I need to fill the surface with them so that they lay down randomly, and not I manually arranged them individually.
Akinetsu's user avatar
6 votes
5 answers
1k views

Correcting perspective distortion for an angled projector (Keystone effect)

My goal is to create a realistic reproduction of a projector mounted on the ceiling. So far I can reproduce a projector that is projecting straight. But I cannot wrap my head around how to correct ...
J.Doe's user avatar
  • 1,359
6 votes
1 answer
3k views

How to evenly unwrap / texture long extruded objects with folds and uneven segments?

I've some difficulties to find a satisfactory unwrap solution for this kind of long angled object with uneven segments: I'm only interested in the brown faces which are delimited by two seams. ...
mins's user avatar
  • 1,602
6 votes
1 answer
625 views

Any ideas, how to rectify this UV layout?

I have this UV layout. Is there a smart way to straighten it? (I mean making it rectangular shape.) For example something similar to lattice modifier, but in UV space.
Denatural's user avatar
  • 380
6 votes
1 answer
669 views

Cycles: Generate 3d coordinates before modifier stack is resolved

Im trying to create a volumetric material that uses a 3d texture. I need this volumetric to be animated along a curve. Right now, I have the material using generated coordinates. But the 3d texture ...
Eavin's user avatar
  • 61
5 votes
3 answers
2k views

GN: How to pass an instancer's localized texture color to its instances?

How can Geometry Nodes be used to generate instances that inherit the texture color of their emitter/instancer? Reference image of desired result: (Above: screenshot by quellenform) There is already ...
Mentalist's user avatar
  • 19.3k
5 votes
2 answers
1k views

Procedural Chrono Trigger portal

I'm working on a project and I stumbled upon a problem, to make things short, I have to make a procedural portal with the Chrono Trigger style. My approach was using a wave texture with polar ...
Throndronis's user avatar
  • 1,041
5 votes
3 answers
598 views

Controlling color ramp/wave texture to flow along the body and limbs of an animal

Does anyone have any suggestions for recreating this rainbow stripe effect with shader nodes? (image below) I've been trying to control a wave texture and color ramp with the object coordinates of a ...
Daniel's user avatar
  • 51
5 votes
1 answer
396 views

Why don't my textures distort linearly when I "square up" my UV map?

I wanted to create a light up dance floor texture for a part of a model that is flat on the Z axis, but fills out in a hexagonal arch shape in the X, and Y direction. Originally, I was going to draw ...
Slushba132's user avatar
5 votes
1 answer
3k views

Cubemap projection onto a sphere

I need to be able to generate texture coordinates on a sphere for cubemaps textures. But somehow I seem to fail in Blender to accomplish this. See the image below as example cubemap. I am able to map ...
null's user avatar
  • 828
5 votes
1 answer
2k views

Map a texture to a torus

In my latest render for Instagram I ran into a mapping problem. As a referece, this is the image: The black and white striped bridge basically is half a torus with two cylinders attached to it. I ...
wout's user avatar
  • 1,196
5 votes
1 answer
279 views

Get Loc/Rot/Scale of object in material using Object Texture Coords?

Sometimes you want to get an object's Loc/Rot/Scale in the material for fancy vector stuff or controlling procedural textures. This is usually done by creating a bunch of Values driven by the ...
Ascalon's user avatar
  • 6,647
5 votes
1 answer
2k views

Get pixel coord in rendered image of pixel coord in texture

Problem: As shown in the figure above, I have the coordinate pair (x, y) which describes a certain point in an image texture and I want the corresponding ...
S818's user avatar
  • 153
4 votes
1 answer
9k views

How to create our own procedural texture like the default ones in blender

I am not talking about mixing different procedural textures .I want to know the process of making procedural textures from scratch. Thanks in advance
user45793's user avatar
4 votes
2 answers
2k views

How can I create procedural tiles with uniquely seeded textures for each one? [Updated]

My goal with this experiment was to create a procedurally tiling floor where each tile is unique. After messing around for a while, this is what I came up with: Result: I was really pleased, until I ...
Max Williams's user avatar
4 votes
3 answers
3k views

noise texture Projecting outward from center point

While usinging shader nodes, I am trying to make a noise texture on a plane, start from the middle and project radially so when I shrink the necessary xyz, I can turn the noise into lines.
Nick Sieben's user avatar
4 votes
1 answer
2k views

Help my texture is distorting

Hi i'm trying to project a image onto a plane, i lined up the UV's with the correct perspective but my image distorts on the plane, subdividing the mesh a few times solves the issue but i would like ...
guyyes's user avatar
  • 43
4 votes
1 answer
222 views

Why does a MixRGB node rotate my ColorRamp/mapping coordinates?

Why does a MixRGB node rotate my ColorRamp/mapping coordinates? The Fac is set to 0 so it should have no effect on anything at all. Also notice that the voronoi pattern is not rotated but the ...
Digit's user avatar
  • 75
4 votes
1 answer
897 views

How does blender achieve seamless noise textures for cubes?

When using generated noise textures (i.e. "Noise", "Magic", "Voronoi", ...) for the displacement modifier or as surface for a cube there are no seams visible. See my gif ...
DoKi's user avatar
  • 43
4 votes
2 answers
685 views

How to normalize distances of each voronoi cell?

this is the default distance output of a voronoi texture, 3D/F1/Euclidean I would like the distance to be normalized for each cell, meaning that the centers of all cells should be black & fade to ...
Fox's user avatar
  • 1,952
4 votes
1 answer
730 views

How to add a socket for mapping node?

I use a Mapping Node for modify texture result. But the properties of Mapping Node are fixed. Is possible to add some sockets for Value Node? Then I can change values from somewhere else.
Henry's user avatar
  • 43
4 votes
1 answer
4k views

"Use UV for mapping" on curve object in Blender 2.82

I'm trying to use this option to uv map a curve, but i can't found it anymore in Blender 2.82. I'm using cycles. has it been removed? Thank you. Regards.
Samih EL SAKHAWI's user avatar
4 votes
1 answer
1k views

Replace texture coordinate "Reflection"

I'm working on an eye shader. It renders quickly, firefly-less and looks fairly good, but I hit a roadblock and could use some help here. The eye uses a single sphere instead of being broken into ...
Rhaenys's user avatar
  • 1,374
4 votes
1 answer
232 views

Any way to recreate this procedurally and random?

I've recently been trying to create a personal library of node groups and materials to get a better understanding of blenders material nodes, but I'm a bit stumped on how to recreate this I'm trying ...
Autumn's user avatar
  • 43
3 votes
3 answers
1k views

Change color by radius

So I am currently working on a CAD rendering and decided to give Blender a try instead of Keyshot. One part is a black ring with engraved writing (silver/white) on it (in the mesh since it is a stl ...
B G's user avatar
  • 35
3 votes
1 answer
229 views

can I have an even texture distribution over a facetted topology?

Dear 3D artists I want to display a Video as an image texture but I want the texture to be flat. Unfortunately the Video always gets distorted. I think it depends on the topology of the object where ...
Macks's user avatar
  • 51
3 votes
2 answers
2k views

Generating a UV map from object generated texture coordinates

I'm trying to map planet textures on spheres, and the maps are Equirectangular. I'm initially mapping the textures to the spheres by using "object" generated texture coordinate input as the vector for ...
zander's user avatar
  • 1,052
3 votes
1 answer
469 views

Image texture not following the animation

File here: Absolute newbie here. I made this eye texture following a tutorial on Youtube as part of a character. When I animate the character the texture from the eye sort of lags behind until the ...
Cam's user avatar
  • 33
3 votes
1 answer
2k views

Blender: Project a map on a sphere

I have a portion of a map, with its coordinates, and I want to project it in its correct position on a sphere, like on a planet. This map is a geotiff image with its geographic coordinates. I traid to ...
Inaki's user avatar
  • 33
3 votes
1 answer
1k views

How to keep procedural texture proportion automatically

If I add a procedural texture into node Compositor, it became oval, because of Render's aspect ration. Does exist a way to math a value for Texture > Scale input socket, that take Render aspect ratio ...
vklidu's user avatar
  • 36.9k
3 votes
3 answers
700 views

How do I custom set the origin when use the mapping node?

I'm going to use the mapping node to rotate my X-mark texture. However, the origin isn't centered on the X-mark. How do I custom set the origin when I use mapping nodes? Test Chris's Answer The ...
J. SungHoon's user avatar
  • 2,246
3 votes
1 answer
422 views

How can I draw a circle in an image inside the image editor?

I would like to be able to draw a circle inside an image that is available in image editor. I found this code here but I do not know how to manipulate the xy values for drawing a circle properly. <...
yarun can's user avatar
  • 428
3 votes
1 answer
119 views

How to use the contact area between the instance and the mother object as texture coordinate in shader?

Goal The yellow color should only appear within the area where the water droplets contact the purple wall. Consequently, the wall area outside of the water droplets should be purple; and the wall area ...
Blender Lake's user avatar
3 votes
1 answer
392 views

Wrap procedural texture around a cube spherically?

I'm working on a model to visually display information about a system. It is composed of multiple primitives, mostly spheres, cubes, and cones. In my previous modeling app (sadly no longer supported) ...
Smith_USA_MD's user avatar
3 votes
1 answer
2k views

How can I make a texture flow along a bent mesh?

My Goal is to create a texture that flows along a path. An analogy would be like liquid flowing through a crazy straw. As an example, I've created a ...
mdcrtv's user avatar
  • 93
3 votes
0 answers
217 views

How can I create custom texture coordinates for a volume?

My ultimate goal: I’d like to create procedural cirrus clouds (long, thin, feathery high altitude clouds), ideally shaped fairly directly, e.g. with a curve. There are some very good procedural cloud ...
Tim Nolte's user avatar
3 votes
1 answer
239 views

Material that "recognises" open edges of mesh?

I'm looking for a way to mix two materials based on distance from open edges of a mesh. Example: I have a terrain mesh and a road mesh that follows the curvature of the terrain, slightly above it. ...
Booth's user avatar
  • 675
3 votes
0 answers
179 views

Procedural tile texture with different column width and tile lengths

I'm quite new to textures in Blender and still trying to understand how to create procedural textures using nodes. I'd like to create an approximation of these tiles. There are three column widths, a ...
georgehickey's user avatar
3 votes
0 answers
184 views

UV UDIM texture tile set scale as 1024x1024

Using Blender 2.90.1 I have to change my scale to 4K every time I open the file (yes I saved). Upon re-opening it goes back to 1024x1024 (Just for the first tile). Is this because I might have set it ...
Ashley L.'s user avatar
3 votes
0 answers
124 views

Find texture pixel on 3D mesh

I have a complicated mesh of a real object that I created with a 3D camera. The mesh has a corresponding large texture that maps onto the mesh. I imported the mesh into Blender and then applied the ...
Alex T.'s user avatar
  • 31
3 votes
0 answers
250 views

How to get x, y, z texture coordinates in LuxCore?

I do a lot of math-based procedural texturing, and have been considering switching a few of my scenes to LuxCoreRender instead of Cycles since it seems to do a better job with reducing noise from ...
Lincoln Ward's user avatar
3 votes
0 answers
469 views

How to convert a world generated Texture Coordinate into Object Texture Coordinate

In the material shader editor, one can use a Texture Coordinate from the Input, like generated, UV, object, etc. For example the object texture coordinate,the main benefit is that it will allow you ...
Skelly Astronaut's user avatar
3 votes
0 answers
110 views

texture mapping without texture being mirrored on other side of object

I have a cylinder I want to map a texture to. To specify the location of the texture I use an empty. In the material node editor I then use the object function of the texture coordinate node and ...
Dominik's user avatar
  • 41
2 votes
2 answers
322 views

How to mask texture with normal?

On the following screenshot, the black region on the torus is controlled by the normal on the Principled BSDF. Now in Cycles rendering, I want the blue dots to only appear within the black region on ...
Blender Lake's user avatar

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