Questions tagged [texture-coordinates]
When images or other textures are mapped to materials, that mapping is performed using texture coordinates from either UV Map or a Texture Space. Use this tag for questions related to texture coordinates and the texture coordinate mode. Use the UV tag for questions related to UV maps.
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No Normal Output of the Bump Node
I want to use the "Normal" or "Reflection" output from the Texture Coordinate Node. If I do so, the Bump node does not display any normal data. As You can see, the bump node should ...
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UVW Box mapping modifier (3dsmax) alternative in Blender
in 3dsMax very often I was using UVW Box Mapping modifier. It let me control the scale of the texture on each side of the box, no matter how much I have modified it earlier.
How to achieve it in ...
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How to Bake Procedural Textures into Multiple Images for Large Meshes?
I have applied a procedural texture to a mesh with a very large number of faces. I want to bake this procedural texture into a texture image so that I can use the mesh in other software, like Unreal ...
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How to place an image on top of another image (in the target image 2D texture space)?
I would like to place an image on top of an equilateral HDRI environment texture, like this:
I would also like to be able to manipulate the placed image (move around in the large image's XY space, ...
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Geometry Node Window co-ordinates for vertical content
I have a test project that outputs Window co-ordinates from Geometry Nodes (so a texture can be projected onto a material from a camera + alternate angle views can be rendered)
How to get the "...
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How to create a cast iron texture to make it look like real cast iron cookware in Blender?
I created a 3D model for cast iron cookware, and now I want to apply a real cast iron cookware texture to make it look like the real thing. I don't know how to create it. Can anybody explain, please?
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How to randomise bevel weight?
This answer has a noise texture control the value of the bevel_weight_edge attribute in geometry nodes – but it doesn't work for me (the texture is too stretched):
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Object mapped material orientation based rotation and area based offset
I'm running into two main issues in Blender 4.0.2 with a material that is using box projection for it's textures.
As for the first issue, I would like to rotate the textures on this material by 45 ...
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IES rotate in cycles is wrong?
How can I turn the point light source to the left?
The example shows that the light to the right is good. And when I turn it to the left, there is almost no glow. I tried to return both the texture ...
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Shader Nodes - Texture Coordinate Node - How to move the "center" of the "Window" output
I've used this output before in order to give objects flat/2D-looking "Chowder-like" materials, I've mostly been using it because it doesn't get distorted by the shape of the object, it ...
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Invisible faces
I extracted a model from a game. Normally this works fine but this particular object seems to have invisible faces. I wanted to do UV wrapping but the selection of multiple parts of the object is not ...
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How to setup UV's to have same pixel density on multiple models
I'm making some assets for a game that will have low res textures that mimics pixel art. Right now just by pure coincidence these two models (fridge and floor) look like they have the same pixel ...
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Radial mapping voronoi texture not working
I'm trying to follow this tutorial:
https://m.youtube.com/watch?v=E0JyyWeptSA
this is his output:
this is mine:
He only ever shows bits of his node editor at a time so I couldn't get a full pic of ...
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How to apply customisable texture colours in shader? (unity asset)
I've extracted some assets from a unity game and so far managed to tweak most materials to my satisfaction.
However i can't figure out the customisable team colours of these 3d assets.
The default ...
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Scale Independent Object Mapping for procedural textures
can someone please advise me how to get even mapping if I want to create procedural textures using noise and musgrave. I don't want to use UV or Generated mapping. I don't even want to manually adjust ...