Questions tagged [texture-coordinates]
When images or other textures are mapped to materials, that mapping is performed using texture coordinates from either UV Map or a Texture Space. Use this tag for questions related to texture coordinates and the texture coordinate mode. Use the UV tag for questions related to UV maps.
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Texture not moving when rigged object moves, and assigning to generated causes more problems
Basically, I have a procedural texture assigned to an object that I have that when one of the bones moves, the texture appears to slide across the mesh.
I have seen how to fix this, being to assign ...
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Texture coordinates on 3 profile curves within 1 geometry nodes setup (Default cube rope tutorial) [duplicate]
I must preface this by saying that I have a very limited knowledge of Geo nodes, so this may come off as quite stupid.
I followed Default cubes GN rope tutorial( https://www.youtube.com/watch?v=...
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Only vertical part of a grid texture is showing?
I'm trying to texture something with a metal bar texture, but only the vertical stripes appear on the plane I'm applying the material to. Images are below:
The image I'm trying to apply
The result:
...
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Specific texture wrap modes per-axis
Some Nintendo games have certain texture wrap modes (or extentions in blender) per axis. Currently, Blender's 4 wrap options (Repeat, Clamp, Clip and Mirror) apply to both U and V axis. For example, ...
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Voronoi texture inconsistent over curve?
Basically what i have here are three curves with an object bevel that i wanted to have this embroidery—stitching look to them with the stitching going perpendicular to the curve. I found a yt tutorial ...
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How to map a UV sphere with no distortion
I'm trying to make a procedural planet shader, and a major problem I'm having is distortion on spheres. If I use the UV texture coordinates, they always get compressed at the poles and stretched on ...
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How to copy UV coordinates between similarly-shaped surfaces?
At first I'd like to say that I'm quite new to 3D modelling so I'm sorry if the question might be silly..
I have two simillarly shaped (but not identical) mesh objects: mesh A and mesh B. They have ...
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I want to texture a model from Total War: Warhammer 3
I'm trying to texture a Soul Grinder from Total War: Warhammer 3 but the bottom half of it is giving a weird shading issue. I'm not at all good with fixing up textures in Blender so I've been relying ...
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Is there a way to distort UV coordinates along the path of a gradient?
Here is an image representing default UV coordinates of a square image plane.
In the UV editor's XY space this is visually represented with colors:
X axis = red
Y axis = green
What I would like to ...
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Customize UV Map of a Noise Texture Node
I'm a newcomer to blender (as you can plainly see from the subject matter in the screenshots)
I'm having an issue with my Noise Texture node which doesn't seem to happen in video tutorials I've ...
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My depth map (displace/texture) and image (on plane) aren't lining up?
Super easy solution im sure but i just can't seem to figure it out.
Im attempting a Parallax effect and am using a depth map as texture for a displacement modifier however the displacement is rotated ...
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How can I create custom texture coordinates for a volume?
My ultimate goal: I’d like to create procedural cirrus clouds (long, thin, feathery high altitude clouds), ideally shaped fairly directly, e.g. with a curve. There are some very good procedural cloud ...
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Different appearance between material preview, viewport shading, and rendered image
For some reason, when switching between different viewing modes, as well as rendering through a camera, my image texture is appearing differently for each mode. I have it set up to assign one of two ...
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How can I rotate vectors to align with a sphere surface?
TLDR: How can I align voronoi scattered textures to the surface of a sphere without using UVs?
I am trying to scatter textures on the surface of a sphere using a voronoi texture, and I can't use UV ...
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The UV editor shows that there's no stretching but my UV grid is still stretched
I'm pretty new to UV, so I think that I'm missing something simple. I've been stuck trying to texture this wall for almost a week now and for some reason even though the UV editor says that there's no ...