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Questions tagged [animation]

Use this tag for questions or issues pertaining to animation and Blender's animation system.

1 vote
0 answers
10 views

How to apply transform to root of Rigify

I made a motion capture of dance with video and after Wonder Dynamics. I transferred the animation to a character to work with Rigify. I'm having some issues with certain parts of the animation and ...
JMW's user avatar
  • 11
-1 votes
1 answer
16 views

Why are evenly spaced blank lines appearing in my texture when rendering an animation?

I'm having a problem when rendering this mug. In the first few frames, when rotating the cup I get this staggered hiding of the texture: However when the cup is against us this problem disappears. ...
0 votes
1 answer
16 views

Keep bone in IK chain always pointing down

First time trying to rig something. I've got this sample project to recreate the core issue and needed helping figuring out how to get a specific bone in an IK chain to always be pointed down. I have ...
Evan Brown's user avatar
2 votes
2 answers
63 views

Animate multiple material transitions smoothly

I have a lipstick that i want to animate into different materials. My animation is working but the color of the lipstick is not the real color and it's mixed between them. I want to use the actual ...
Yustina Yasin's user avatar
0 votes
0 answers
12 views

My flags stop Waving at above 100 frames. What could be the problem? [closed]

After rendering my project, my flags stop Waving at about 100 frames. What could be the problem?
Roja Maloboozi's user avatar
0 votes
1 answer
16 views

Mirror on Hook modifier

I'm a beginner at blender so I'm sorry if I'm not explaining this perfectly. This is my model and I'm trying to animate it. The idea is to have the two armes stretching and squashing the cube in the ...
Antoine Bedry's user avatar
-1 votes
1 answer
29 views

Parent armature with a moving object

How can I parent an armature with an object that moves when you press play? I would like "armature.001" to move with the object. Thank you File: https://wetransfer.com/downloads/...
EverBlazen's user avatar
0 votes
0 answers
18 views

Blender viewport running low FPS [closed]

Yesterday I was making an animation in blender. And when I finished part of it I played in viewport, and it was okay. Today I am running the same animation in a viewport and its running in 15 fps. ...
sasha43p's user avatar
1 vote
1 answer
23 views

Simple deform modifier making object thicker

I am trying to make animation of an object opening and closing using the simple deform modifier, but it is also causing the object to thickened. How can I only animate the opening and closing of this ...
Labeeb's user avatar
  • 21
0 votes
0 answers
25 views

Blender model that goes upside down when I export it to Unity

This is one of a series of problems I have been having exporting FBX to Unity. I have a Blender model that goes upside down when I export it to Unity. I can't see anything wrong with my export ...
Magnus Hikaru's user avatar
0 votes
0 answers
17 views

Combining Mixamo animations with own animations/rig with specifc bones

I am trying to merge some bones from a Mixamo rig to one of my own armatures. I have only animated the arms in my rig. It is strumming a guitar. But i want to combine everything aside from the arms ...
noyou's user avatar
  • 67
1 vote
1 answer
20 views

Why do these 2 unconnected objects rotate together? [duplicate]

This is what happening Can I get help with this rotate issue? When I rotate one of them, the other one rotates too even though they don't have any connection.
gotta stay high all the time's user avatar
0 votes
1 answer
39 views

How can I connect objects together as if with strings/springs?

My end goal is to be able to move one object, and have others that are connected to it, follow as if they're being pulled/dragged by a string or spring. Ideally I'd also want to be able to lock the ...
Zamo Omaz's user avatar
3 votes
2 answers
71 views

Controlling an animated shader with a proximity Geo nodes

I am trying to use Geo Nodes to control my animated shader on multiple objects. What I want is to use an object so that when it comes closer to objects, it starts to animate and eventually becomes ...
N03's user avatar
  • 433
0 votes
0 answers
22 views

I have an animation with x, y f curves, so it creates a "path". Would it be possible to automatically rotate the object to always look forward?

I have an animation with x, y f curves, so it creates a "path". Would it be possible to automatically rotate the object to always look forward? I tried to search for the answer but found ...
Gergő Dankó's user avatar

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