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Exported FBX Animations Become Distorted on Reimport

I'm fairly new to Blender, so maybe I'm doing something obviously wrong, but I can't figure out what it is. Inside Blender, I have my character rigged with Rigify, and the animation plays and looks ...
Trevor's user avatar
  • 101
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0 answers
31 views

Blender model that goes upside down when I export it to Unity

This is one of a series of problems I have been having exporting FBX to Unity. I have a Blender model that goes upside down when I export it to Unity. I can't see anything wrong with my export ...
Magnus Hikaru's user avatar
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0 answers
19 views

How do I link 3 animations made in 3 different scenes of the same character for Unity in NLA

I already have 3 FBX files. Idle, Speed walk and walk. I am a beginner and thats why I copied the character and pasted in to 3 scenes. I want to clarify that when I talk about scenes I mean new ...
Magnus Hikaru's user avatar
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0 answers
31 views

When I Import FBX animation to unity it says there is no animation data

This is a picture of my settings. I can't apply transforms because then they shrink to their origins even when I don't use scale to individual origins. Even when I bake keyframes. I don't know why but ...
Magnus Hikaru's user avatar
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0 answers
16 views

Jitters in bones of armature in fbx export but can't see those jitters in blender

I have made an animation where a cricket player stances for the ball, so everything looks fine in the blender scene but whenever i try to export the character with animations, i can see jitters or ...
75 suman biswas's user avatar
2 votes
1 answer
98 views

How can I export a Rigify rig to fbx?

Can anyone help and explain how to export a character model with armature (from Rigify) and animation to fbx using Blender v4.1.0? I've already tried several times, changed the export settings, but ...
Vlad Zhnets's user avatar
1 vote
0 answers
22 views

How to make exportable pie chart animation?

I have to make a loading pie chart in Blender to then later on be used in Unity and WebAR. I found a video making what I need here: https://www.youtube.com/watch?v=3gPJIW2NWcU Here's my model, it ...
Antal Georgina's user avatar
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0 answers
17 views

FBX export is not showing all animations

I have a model with several animations on it using various methods (basic object movement keyframes, and an armature pose). I am also Mirroring these. It looks like the issue is that Blender has ...
sclong's user avatar
  • 1
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0 answers
20 views

Merging different objects while keeping their parenting the same

Ok, so I am using copper cube and I am new to it. Now since copper cube accepts models in .fbx format, I have to export my blender models like that. Now, the .fbx format in copper cube requires the ...
Shahmir Khan's user avatar
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0 answers
25 views

Exporting .fbx animation from blender and importing to Unreal Engine deforms mesh

I just got some character assets with a skeleton and mesh and am trying to retarget some animations in blender for the skeleton. I was able to retarget the animation in blender and import it into ...
sznrbrt's user avatar
  • 101
0 votes
1 answer
38 views

AnimAll animations not exporting

I have made several objects in my scene animate using AnimAll, and a few objects animate using standard object movement using keyframes. These play back just fine in my scene, but when I export as ....
sclong's user avatar
  • 1
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0 answers
30 views

blender .fbx exports incorrectly animations with constraints

i uploaded a video to show my problem: https://youtu.be/v1xl5Z_gMTQ I have a problem exporting to an .fbx file in Blender. I want to create a reload animation. In the scene there is a body with bones ...
Tris Smok's user avatar
0 votes
0 answers
20 views

Add objecto to Mixamo model and export animation to fbx file

I'm trying to add a guitar to a mixamo model. Following tutorials on the internet I have had no problems adding the guitar and having it move properly within blender. The problem is that when trying ...
Luis Manuel Peramato García's user avatar
1 vote
0 answers
24 views

Text Following Path Animation Not Exporting

I'm currently working in Blender for my thesis to create animations to export as an FBX to be used in the VR program Simlab VR. I created an animation where text follows a path, but in two ways. First ...
Faye Arranz's user avatar
0 votes
0 answers
36 views

How to apply FBX animation on a rigged character?

I bought an animation pack (GunFu Pistol Attacks) and I only got weird point cloud fbx files and not an actual rig/skeleton. How can I apply this animation on a rigged character in blender? Currently ...
Nagy Lala's user avatar

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