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0 votes
1 answer
21 views

how to temporarily disable a parent bones influence

I have a sword in a characters hands, I want them to put it down and move, however the sword's bone is parented to a sheath's bone that is parented to the characters torso bone. How can I individually ...
Cinema movies's user avatar
2 votes
1 answer
44 views

Mesh appears in renders but is not visible in object mode/viewport render (Blender 4.1)

It seems many problems people have with Blender are objects appearing in object mode and not in their renders, in my case it's the total opposite. My mesh in made visible in the side bar and in object ...
bluntforcecreature's user avatar
0 votes
0 answers
15 views

How to get correct rotation of bones with copy constraints on a Curve deformed Mesh?

I am trying to make a plane with a few loopcuts, for correct deformation, to move along a Curve deform that I want to use as its animation path. however I want to implement it into a game with a set ...
Mac Versteeg's user avatar
2 votes
1 answer
28 views

How do I keep an individual part of a rig completely still while the rest of the rig continues to move?

I want to animate a character punching, but I want the fist to stop at the impact while the rest of the body continues to move. Is there some sort of anchoring mechanic? How do I put that into the ...
Onmyodo's user avatar
  • 23
0 votes
1 answer
37 views

My character legs keeps getting stuck in a location

walking Cube project I'm trying to create a walking creature with 4 legs but any time I try to make it move from a location it always seems it's locked or linked in place. I cleared the location and ...
Great Cyrus's user avatar
0 votes
1 answer
22 views

Driving an Objects animation from a Physics Simulation on another Object

I am a Blender beginner but very familiar with 3d workflow with a background in After Effects. I have a very high poly/face count mesh Ball that I am trying to animate using simple physics simulation ...
Tom Akerman's user avatar
0 votes
0 answers
24 views

How can I make one character carry another character?

I'm trying to create a battle scene where one character is injured and must be carried off the field by a comrade. How can this be achieved without having to continuously reposition the wounded ...
user53543's user avatar
0 votes
0 answers
19 views

How do I make the model/bones in this scene work correctly on this curve so I can export the model and animation as FBX?

I have been trying to make a model of a roller chain meant to animate along a curve so it goes from 0 degrees X-axis horizontally over the 90-degree curve to 0 degrees vertically on the z-axis. I have ...
Flamesofshadow's user avatar
2 votes
1 answer
48 views

How do I pause an object along a path and then have it continue?

I have looked at many YouTube videos and still can’t get my object to pause. I have a top down view of a simple cube, created a path, gave the cube a follow path constraint, put a key frame at 1 for ...
Pawnee's user avatar
  • 21
0 votes
0 answers
27 views

Why is my model behaving like different objects?

I want to animate this character. When working with it, I noticed that even though I used Boolean join, the different objects are still "separate". In the side menu on the right, I can see ...
Leena A's user avatar
  • 13
0 votes
1 answer
58 views

Adding a new object mid-animation

I don't seem to be able to find a way to add new objects mid-animation. I need my animation to show a gradually growing building, with bricks being added to it one by one. For some reason this simple ...
EleneY's user avatar
  • 11
0 votes
0 answers
39 views

How can I use the Pivot Point properly? Or is this something else that I am not aware of?

I am a beginner with Blender, and this is something I cannot avoid the same mistakes with my other projects. 1. What happens with my screenshot (see below) when I select the icing topping for the ...
GerbertheDeveloper's user avatar
0 votes
0 answers
58 views

How do I attach object onto a body that is attached to a rig?

I'm new to Blender doing a quick animation and some parts of the model not following the rest of the mesh. I don't know what I did wrong or was it because I was using a model I found online. Is there ...
Quiet Yern's user avatar
0 votes
1 answer
48 views

How to animate arrayed objects individually

I'm trying to achieve this "growing" city effect using array modifiers to create a grid and then animating the grid so the objects move up from the floor into place. I managed to achieve ...
Serg's user avatar
  • 1
0 votes
0 answers
11 views

Object not following the Nurbspath but there is a blue line moving

The human is still in position but the blue line is moving. The human isn't moving, but the blue line is moving. What should I do?
Mimi Rifai's user avatar

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