All Questions
239
questions
0
votes
0
answers
3
views
Creating separate dope sheet table from Blender file? (for importing into Unity)
Noob here who has somehow ended up employed to use Blender to animate a story about a historical figure, which will be turned into an AR experience.
Having created the animation in Blender, I'm now ...
0
votes
0
answers
31
views
Blender model that goes upside down when I export it to Unity
This is one of a series of problems I have been having exporting FBX to Unity. I have a Blender model that goes upside down when I export it to Unity.
I can't see anything wrong with my export ...
0
votes
0
answers
19
views
How do I link 3 animations made in 3 different scenes of the same character for Unity in NLA
I already have 3 FBX files. Idle, Speed walk and walk. I am a beginner and thats why I copied the character and pasted in to 3 scenes. I want to clarify that when I talk about scenes I mean new ...
0
votes
0
answers
31
views
When I Import FBX animation to unity it says there is no animation data
This is a picture of my settings. I can't apply transforms because then they shrink to their origins even when I don't use scale to individual origins.
Even when I bake keyframes. I don't know why but ...
-1
votes
0
answers
23
views
Character Animation not rigged to armature when exported to unity
Character Animation downloaded from mixamo work on unity, but same animation when edited on blender and exported, don't work. In unity it shows mixamo animations are rigged to armature, but blender ...
1
vote
0
answers
25
views
How can I export an animation containing a single pose and keep the keyframes intact?
I have an animation with a single pose in it that I want to export as an FBX and bring into Unity. I've determined that the issue is on the Blender export, not the Unity import.
The animation I'm ...
0
votes
0
answers
12
views
How to combine blender animations for a single in Unity
Hey what's your approach for carrying over animations from blender to unity? We're trying to simulate a box falling with multiple rigid body objects inside it. How should we approach this and how do ...
1
vote
0
answers
22
views
How to make exportable pie chart animation?
I have to make a loading pie chart in Blender to then later on be used in Unity and WebAR. I found a video making what I need here:
https://www.youtube.com/watch?v=3gPJIW2NWcU
Here's my model, it ...
0
votes
1
answer
98
views
Animation to Unity with Constraint
So I made a character and an animation, and that character is stirring a spoon. I added that spoon as a constraint to the hand that stirs, but now in unity the spoon does not move when the animation ...
0
votes
1
answer
86
views
Baking animations with modifiers to export to unity
Description:
I made a track animation for my PS1-style tank. It uses a curve modifier so that the track links follow along a certain path, I followed this tutorial here. I want to export this model ...
0
votes
0
answers
30
views
blender .fbx exports incorrectly animations with constraints
i uploaded a video to show my problem:
https://youtu.be/v1xl5Z_gMTQ
I have a problem exporting to an .fbx file in Blender.
I want to create a reload animation. In the scene there is a body with bones ...
0
votes
1
answer
41
views
Scaling animation export from Blender to Unity distorted on some planes
I have encountered a problem when exporting an animation of the scale of planes to Unity.
I have an animation made in Blender and exported into .fbx. Each plane (leaf texture) changes its location and ...
0
votes
1
answer
33
views
After exporting to Unity, character animations stuck in T pose
When exporting Model, Rig and Animation to Unity, the animations seem to not carry over.
On my animation preview screen the character is permanently stuck in T pose!
I have tried generic and humanoid ...
1
vote
1
answer
124
views
Adding IK to existing animations
I've been doing a character for a Unity game, kinda my first humanoid model/animation so I'm still learning a lot.
I tried IK at the start and gave up because of a bug, then made quite a few ...
0
votes
0
answers
22
views
How do I export only the desired skeletal animation from the blender?
I have a skeleton and a mesh of my character, and I also have animations with this skeleton. I want to select 1 animation I need and upload only skeletal animation to unity, without a mesh. How to do ...