Skip to main content

All Questions

Tagged with
0 votes
0 answers
3 views

Creating separate dope sheet table from Blender file? (for importing into Unity)

Noob here who has somehow ended up employed to use Blender to animate a story about a historical figure, which will be turned into an AR experience. Having created the animation in Blender, I'm now ...
SkyeBD's user avatar
  • 17
0 votes
0 answers
31 views

Blender model that goes upside down when I export it to Unity

This is one of a series of problems I have been having exporting FBX to Unity. I have a Blender model that goes upside down when I export it to Unity. I can't see anything wrong with my export ...
Magnus Hikaru's user avatar
0 votes
0 answers
19 views

How do I link 3 animations made in 3 different scenes of the same character for Unity in NLA

I already have 3 FBX files. Idle, Speed walk and walk. I am a beginner and thats why I copied the character and pasted in to 3 scenes. I want to clarify that when I talk about scenes I mean new ...
Magnus Hikaru's user avatar
0 votes
0 answers
31 views

When I Import FBX animation to unity it says there is no animation data

This is a picture of my settings. I can't apply transforms because then they shrink to their origins even when I don't use scale to individual origins. Even when I bake keyframes. I don't know why but ...
Magnus Hikaru's user avatar
-1 votes
0 answers
23 views

Character Animation not rigged to armature when exported to unity

Character Animation downloaded from mixamo work on unity, but same animation when edited on blender and exported, don't work. In unity it shows mixamo animations are rigged to armature, but blender ...
Mohammed Ali Shaikh's user avatar
1 vote
0 answers
25 views

How can I export an animation containing a single pose and keep the keyframes intact?

I have an animation with a single pose in it that I want to export as an FBX and bring into Unity. I've determined that the issue is on the Blender export, not the Unity import. The animation I'm ...
NicTB's user avatar
  • 11
0 votes
0 answers
12 views

How to combine blender animations for a single in Unity

Hey what's your approach for carrying over animations from blender to unity? We're trying to simulate a box falling with multiple rigid body objects inside it. How should we approach this and how do ...
ajstevenyanja's user avatar
1 vote
0 answers
22 views

How to make exportable pie chart animation?

I have to make a loading pie chart in Blender to then later on be used in Unity and WebAR. I found a video making what I need here: https://www.youtube.com/watch?v=3gPJIW2NWcU Here's my model, it ...
Antal Georgina's user avatar
0 votes
1 answer
98 views

Animation to Unity with Constraint

So I made a character and an animation, and that character is stirring a spoon. I added that spoon as a constraint to the hand that stirs, but now in unity the spoon does not move when the animation ...
Andrew Patterson's user avatar
0 votes
1 answer
86 views

Baking animations with modifiers to export to unity

Description: I made a track animation for my PS1-style tank. It uses a curve modifier so that the track links follow along a certain path, I followed this tutorial here. I want to export this model ...
jimxcds's user avatar
0 votes
0 answers
30 views

blender .fbx exports incorrectly animations with constraints

i uploaded a video to show my problem: https://youtu.be/v1xl5Z_gMTQ I have a problem exporting to an .fbx file in Blender. I want to create a reload animation. In the scene there is a body with bones ...
Tris Smok's user avatar
0 votes
1 answer
41 views

Scaling animation export from Blender to Unity distorted on some planes

I have encountered a problem when exporting an animation of the scale of planes to Unity. I have an animation made in Blender and exported into .fbx. Each plane (leaf texture) changes its location and ...
Tereza's user avatar
  • 11
0 votes
1 answer
33 views

After exporting to Unity, character animations stuck in T pose

When exporting Model, Rig and Animation to Unity, the animations seem to not carry over. On my animation preview screen the character is permanently stuck in T pose! I have tried generic and humanoid ...
SozINh's user avatar
  • 1
1 vote
1 answer
124 views

Adding IK to existing animations

I've been doing a character for a Unity game, kinda my first humanoid model/animation so I'm still learning a lot. I tried IK at the start and gave up because of a bug, then made quite a few ...
Nasaratsu's user avatar
0 votes
0 answers
22 views

How do I export only the desired skeletal animation from the blender?

I have a skeleton and a mesh of my character, and I also have animations with this skeleton. I want to select 1 animation I need and upload only skeletal animation to unity, without a mesh. How to do ...
Yraiv's user avatar
  • 1

15 30 50 per page
1
2 3 4 5
16