All Questions
136
questions
2
votes
0
answers
15
views
How to apply transform to root of Rigify
I made a motion capture of dance with video and after Wonder Dynamics.
I transferred the animation to a character to work with Rigify.
I'm having some issues with certain parts of the animation and ...
1
vote
1
answer
25
views
Rigify Chain failure, can't generate rig
I have created armature from scratch many times because of this error, but there is a problem every time. I have connected all the bones one by one and I still get this error.
Also, after giving the ...
0
votes
0
answers
17
views
How can I transfer Rigify controller animation to armature bones?
Is there any solution to transfer Rigify animation to the bones. I made animations using Rigify controller but now I want to use that animations in game engine. Is it possible to transfer animation or ...
0
votes
0
answers
22
views
Ctrl shift v not mirror properly
Some of the postures are almost symmetrically pasted.
And this is the 16th key frame on the left leg.
And this is keyframe 16 (starting at 50) on the right leg.
As you can see, some keyframes of the ...
0
votes
1
answer
40
views
Rigify Help: Cannot Connect chain bone
I'm trying to rig a game character with rigify and it keeps giving me a "cannot connect chain bone" error for spine.003? The character in question I've combined parts of the animal rig "...
0
votes
1
answer
49
views
Rigify Export To Unity Animation Break
So I'm having a problem with rigify. Couldn't find solution online but also, don't know how to search for the nature of the problem in the first place since I'm new to this.
Spend many hours breaking ...
2
votes
1
answer
98
views
How can I export a Rigify rig to fbx?
Can anyone help and explain how to export a character model with armature (from Rigify) and animation to fbx using Blender v4.1.0?
I've already tried several times, changed the export settings, but ...
1
vote
2
answers
62
views
How do I rig an object to glide across the surface of another object when translated?
I'm having trouble figuring out how to rig the eye geo of the character in a way that allows me to translate the bone so that the eye geo glides across the surface of the body geo. Any help is ...
0
votes
1
answer
27
views
Simple script to snap FK to IK using Rigify. What am I doing wrong?
Trying to craft a simple script that checks the rig_id of the currently selected Rigify armature, and then snaps FK to IK. This one liner works: ...
1
vote
0
answers
35
views
Rigged mesh intersecting and overlapping during posing process
I hope you're all having a great day!
I'm still very much a beginner when it comes to using Blender, and so far, I've just been playing around with it. I have a question about animating rigging.
Here'...
0
votes
0
answers
39
views
How i can make more fluent walk animation
i,m beginner and i,m try make a walk cycle animation but the problem is this
https://imgur.com/HrPIeOX
The animation doesn't look fluid at all and I don't know how to improve it.
I use a pose every 5 ...
1
vote
1
answer
77
views
Problem when animating with IK blender 4.0
Well, I'm a beginner, and I was watching a tutorial on the basics of Blender. Right now, I'm stuck here.
I got the IK, but the problem is when I try to animate it, for example, crouch, legs open to ...
0
votes
1
answer
17
views
Render Errors w/ Rigged Characters
having a strange issue with different rigged characters when rendering an animation. There aren't any issues with a Workbench render, but when doing a textured Cycles render, these strange lines jut ...
0
votes
0
answers
37
views
Distortion Issues When Exporting Cat Rigify Animation
I am creating a cat model and rig with a team for a school project. The cat mesh was created in zbrush and has a medium polycount. We followed this tutorial to use rigify with Blender to rig and ...
0
votes
0
answers
19
views
Unable to connect the bone to my mesh
I was following this video: https://www.youtube.com/watch?v=vzJ7454X46g&t=301s&ab_channel=TheGameDevCave and followed all the steps but can't figure out why my bone wasn't able to connect to ...