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How can I parent an armature with an object that moves when you press play? I would like "armature.001" to move with the object.

Thank you

File: https://wetransfer.com/downloads/02c18cd625037279255ec59af24283be20240707130904/e8babce5b72ae06840ecb38914be55e520240707130932/c7754f

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  • $\begingroup$ Hello could you please tell a bit more about your project and what you're trying to achieve, if the object is parented to the armature, you can't parent the armature to the object $\endgroup$
    – moonboots
    Commented Jul 7 at 14:19
  • $\begingroup$ Hi Moonboots, I want to have control of the general skillcape (t), especially at frame 250 because I don't want the general skillcape to merge into the character's body. The problem is that the rig does not move with the character. When the character gets to frame 250, I would like armature 001 to be there with him. Thank you :) $\endgroup$
    – EverBlazen
    Commented Jul 7 at 16:37

1 Answer 1

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is this, what you wanna achieve?

select both armatures -> pose mode -> select bone cape.trim.l then shift select bone origin > ctrl-p -> bone

result:

enter image description here

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  • $\begingroup$ Yes but the general skillcape falls downward in your gif. $\endgroup$
    – EverBlazen
    Commented Jul 9 at 9:48
  • $\begingroup$ of course you would have to bake the cloth sim again - i didn't do that, because that wasn't part of your question $\endgroup$
    – Chris
    Commented Jul 9 at 15:44

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