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1 vote
1 answer
17 views

Missing Keyframes in Timeline for Custom Properties (and everything else)

Having a ton of problems with keyframes disappearing using Custom Properties on some bones that I made to control visibility of mouth shapes (other keyframes are invisible as well) however disabling &...
cortlandune's user avatar
0 votes
1 answer
42 views

Parent armature with a moving object

How can I parent an armature with an object that moves when you press play? I would like "armature.001" to move with the object. Thank you File: https://wetransfer.com/downloads/...
EverBlazen's user avatar
0 votes
0 answers
20 views

Combining Mixamo animations with own animations/rig with specifc bones

I am trying to merge some bones from a Mixamo rig to one of my own armatures. I have only animated the arms in my rig. It is strumming a guitar. But i want to combine everything aside from the arms ...
noyou's user avatar
  • 67
0 votes
0 answers
19 views

Combining hand animation with a bezier circle walk cycle problems

I have been at this for over 24 hours but I cannot for the life of me work it out. I have an animated character (attached) that walks out from behind something, I've got it set and ready to start ...
Oscar Burr's user avatar
2 votes
1 answer
70 views

weird bone rotation

I made a cycle animation of a character going up stairs, but at some point the toe rotates, I don't know why. Here is a screenshot and here's the file of my project
Harvey's user avatar
  • 23
-1 votes
0 answers
23 views

Character Animation not rigged to armature when exported to unity

Character Animation downloaded from mixamo work on unity, but same animation when edited on blender and exported, don't work. In unity it shows mixamo animations are rigged to armature, but blender ...
Mohammed Ali Shaikh's user avatar
1 vote
1 answer
25 views

Rigify Chain failure, can't generate rig

I have created armature from scratch many times because of this error, but there is a problem every time. I have connected all the bones one by one and I still get this error. Also, after giving the ...
Rogen's user avatar
  • 13
0 votes
0 answers
36 views

Armature rigging issue

For the past few days, I've been trying to remake one of the mechanical robot arm taking inspiration from Ian Hubertz's work. I have almost completed the rig for the entire arm except for the hands ...
PeeJayy's user avatar
1 vote
1 answer
53 views

Unfolding a paper map with textures on either side

I'm trying to animate a map unfolding (inspired by this tutorial for a box unfolding). I've subdivided a plane, then added bones to it. I've added a Solidify Modifier to the plane, and defined three ...
tomh's user avatar
  • 570
0 votes
0 answers
17 views

Importing fbx animated character, mesh deformed

I'm trying to import animated character from motion builder to blender. I still get though deformation like this. How can I approach fixing it?
Dekash's user avatar
  • 141
0 votes
0 answers
17 views

How can I transfer Rigify controller animation to armature bones?

Is there any solution to transfer Rigify animation to the bones. I made animations using Rigify controller but now I want to use that animations in game engine. Is it possible to transfer animation or ...
Nauman Haider's user avatar
0 votes
0 answers
24 views

How can I make one character carry another character?

I'm trying to create a battle scene where one character is injured and must be carried off the field by a comrade. How can this be achieved without having to continuously reposition the wounded ...
user53543's user avatar
0 votes
1 answer
40 views

Rigify Help: Cannot Connect chain bone

I'm trying to rig a game character with rigify and it keeps giving me a "cannot connect chain bone" error for spine.003? The character in question I've combined parts of the animal rig "...
SentinelForce's user avatar
0 votes
1 answer
49 views

Rigify Export To Unity Animation Break

So I'm having a problem with rigify. Couldn't find solution online but also, don't know how to search for the nature of the problem in the first place since I'm new to this. Spend many hours breaking ...
Elixthenese's user avatar
0 votes
0 answers
8 views

IK Legs: Pole Rotate in Circle [duplicate]

I am making IK for legs. I have a target bone and a pole bone. I want the knee to always face the same direction as the foot. So whenever I rotate the target (foot rotates), and therefore should also ...
Alex Lisovets's user avatar

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