All Questions
825
questions
1
vote
1
answer
17
views
Missing Keyframes in Timeline for Custom Properties (and everything else)
Having a ton of problems with keyframes disappearing using Custom Properties on some bones that I made to control visibility of mouth shapes (other keyframes are invisible as well) however disabling &...
0
votes
1
answer
42
views
Parent armature with a moving object
How can I parent an armature with an object that moves when you press play? I would like "armature.001" to move with the object.
Thank you
File: https://wetransfer.com/downloads/...
0
votes
0
answers
20
views
Combining Mixamo animations with own animations/rig with specifc bones
I am trying to merge some bones from a Mixamo rig to one of my own armatures. I have only animated the arms in my rig. It is strumming a guitar. But i want to combine everything aside from the arms ...
0
votes
0
answers
19
views
Combining hand animation with a bezier circle walk cycle problems
I have been at this for over 24 hours but I cannot for the life of me work it out. I have an animated character (attached) that walks out from behind something, I've got it set and ready to start ...
2
votes
1
answer
70
views
weird bone rotation
I made a cycle animation of a character going up stairs, but at some point the toe rotates, I don't know why. Here is a screenshot
and here's the file of my project
-1
votes
0
answers
23
views
Character Animation not rigged to armature when exported to unity
Character Animation downloaded from mixamo work on unity, but same animation when edited on blender and exported, don't work. In unity it shows mixamo animations are rigged to armature, but blender ...
1
vote
1
answer
25
views
Rigify Chain failure, can't generate rig
I have created armature from scratch many times because of this error, but there is a problem every time. I have connected all the bones one by one and I still get this error.
Also, after giving the ...
0
votes
0
answers
36
views
Armature rigging issue
For the past few days, I've been trying to remake one of the mechanical robot arm taking inspiration from Ian Hubertz's work.
I have almost completed the rig for the entire arm except for the hands ...
1
vote
1
answer
53
views
Unfolding a paper map with textures on either side
I'm trying to animate a map unfolding (inspired by this tutorial for a box unfolding).
I've subdivided a plane, then added bones to it.
I've added a Solidify Modifier to the plane, and defined three ...
0
votes
0
answers
17
views
Importing fbx animated character, mesh deformed
I'm trying to import animated character from motion builder to blender. I still get though deformation like this. How can I approach fixing it?
0
votes
0
answers
17
views
How can I transfer Rigify controller animation to armature bones?
Is there any solution to transfer Rigify animation to the bones. I made animations using Rigify controller but now I want to use that animations in game engine. Is it possible to transfer animation or ...
0
votes
0
answers
24
views
How can I make one character carry another character?
I'm trying to create a battle scene where one character is injured and must be carried off the field by a comrade. How can this be achieved without having to continuously reposition the wounded ...
0
votes
1
answer
40
views
Rigify Help: Cannot Connect chain bone
I'm trying to rig a game character with rigify and it keeps giving me a "cannot connect chain bone" error for spine.003? The character in question I've combined parts of the animal rig "...
0
votes
1
answer
49
views
Rigify Export To Unity Animation Break
So I'm having a problem with rigify. Couldn't find solution online but also, don't know how to search for the nature of the problem in the first place since I'm new to this.
Spend many hours breaking ...
0
votes
0
answers
8
views
IK Legs: Pole Rotate in Circle [duplicate]
I am making IK for legs. I have a target bone and a pole bone. I want the knee to always face the same direction as the foot. So whenever I rotate the target (foot rotates), and therefore should also ...