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1 vote
0 answers
32 views

Why does camera shake when parented to animated circle curve?

I'm trying to animate a camera orbiting a sphere. Everything works great except the camera appears to shake when moving around the sphere and I can't figure out why. The camera is parented to an ...
WilburPost's user avatar
  • 1,077
3 votes
1 answer
474 views

Is it possible to animate a curve along it's own path?

For instance if I want to animate a tube going along a path. So typically, if you want to animate an item going along a curve, you can just create a curve, create you item, then use the curve modifier ...
Default_dx's user avatar
2 votes
0 answers
18 views

How to implement 2 f-curves: 1 for camera position and 1 for speed?

I'm trying to have 2 curves: - 1 for the spline that the camera will follow - 1 for the speed of the camera How it currently works: At each frame n, I evaluate the 1st curve for n, and the camera's ...
kyopa's user avatar
  • 133
0 votes
0 answers
12 views

How to let player determine path through a tunnel at runtime?

I'm trying to create a game/animation where the player is traveling in an infinite tunnel and they have control over where the tunnel goes next. Imagine you were in a subway train's driver cab and you ...
kyopa's user avatar
  • 133
2 votes
1 answer
82 views

Array mirrored object around curve

I'm trying to recreate a scene from the opening sequence of No Time To Die: (https://www.youtube.com/watch?v=awZQdw_iNZY&list=RDawZQdw_iNZY&index=2&ab_channel=HDFilmTributes) There are two ...
jachaal's user avatar
  • 21
0 votes
0 answers
17 views

Applying a deform curve modifier to a timing belt [duplicate]

I'm trying to model a timing belt to drive the print head of a 3D printer. When applying a Deform > Curve modifier to the timing belt, using the BezierCurve, the timing belt disappears from view. ...
HenkJan's user avatar
0 votes
1 answer
31 views

Scale incrementally over time, each instance

I'm been looking for it, but I couldnt figured it out, Do you people know how to make a sequential increase of instances, with or whitout simulations? I attach my geo tree, and an example of what I ...
nelson duarte's user avatar
1 vote
1 answer
65 views

How do I animate the radius filling up along curve?

This is a burger with mayo on it. I want to simulate someone squeezing out this mayo onto the bread. I already achieved the finished result using a spline parameter and float curve. However now I ...
yojimboyd's user avatar
0 votes
1 answer
38 views

How can I make this chainsaw teeth effect in an animated mesh?

Blender version 3.6 I have this model of a chainsword. I'm using a bezier curve to help with animating its teeth. If I move the bones at all to animate it, though, the effect completely breaks. Any ...
Vitoria90's user avatar
  • 135
0 votes
0 answers
36 views

Rokoko retargeting animation displaces bezier curve

I have a bezier curve (at the back of the neck) that reacts correctly when I pose the character manually. When i retarget an animation from Mixamo using Rokoko, everything works fine except the bezier ...
Sondre Kile Andersen's user avatar
0 votes
1 answer
46 views

How to animate an 45 degree object to a curve?

I want to animate different walls to follow a curve and deform along the curve. For object with a perfect 90 Degree to a path, it works. But if I do the same with an object, that has an oblique wall, ...
Saskoo's user avatar
  • 3
1 vote
1 answer
41 views

Evaluation Time while modifying curve

I have a curve used to control the camera path with the Evaluation Time. If now I want to make small changes to the curve (even adjusting a single vertex) the whole Evaluation goes Off, forcing to ...
emablender's user avatar
0 votes
0 answers
349 views

How to animate flowing hair using the new hair system?

I made hair for my character using the new hair system. As it seems that in the new hair system each hair is an individual curve. I would like to give the hair subtle movements as if it is weightless ...
HullBreaker's user avatar
1 vote
1 answer
35 views

How to relocate a Follow Path Camera rig in the World without it breaking?

When animating a Camera or other object along a Curve, such as is shown in this video for example, why is it that the whole setup seems to be dependent on World Space? That is to say, even if the ...
Mentalist's user avatar
  • 19.3k
2 votes
2 answers
175 views

Animate curve point by point

I am loading the data of a line from a csv file to create a curve. If I animate the curve by keyframing the "factor end" property in the UI, I get the visual animation I want, but the ...
mike's user avatar
  • 121

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