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0 votes
1 answer
23 views

Keep bone in IK chain always pointing down

First time trying to rig something. I've got this sample project to recreate the core issue and needed helping figuring out how to get a specific bone in an IK chain to always be pointed down. I have ...
Evan Brown's user avatar
0 votes
0 answers
34 views

Unreal Engine Metahuman Rigging (Blender Rig)

Overview: Important information: Using Blender 4.0, (Blender Help Subreddit took my post down within the minute cause they can't read context), this is more of questions with a goal. I've been trying ...
Dethgears's user avatar
0 votes
1 answer
21 views

how to temporarily disable a parent bones influence

I have a sword in a characters hands, I want them to put it down and move, however the sword's bone is parented to a sheath's bone that is parented to the characters torso bone. How can I individually ...
Cinema movies's user avatar
1 vote
1 answer
40 views

How do I add a constraint to a bone so it follows a vertex in another object?

See video: https://imgur.com/RLkOZZf I'm trying to have this bone at the end of this "rope" mesh follow the very corner of the sail (the vertex). I want the bone to be constrained to the ...
Earl Cabello's user avatar
1 vote
0 answers
30 views

Make tunnel moving with path constraint move around camera

I Want to move a (warp)tunnel made with a bezier circle around a camera, so it looks like the camera is moving, but actually the tunnnel is moving. Im trying to create this animated tunnel to later ...
Reinhard's user avatar
1 vote
1 answer
29 views

Follow path bone constraint has weird offset

im making a hyperjump effect in blender where I want a ship to go through a tunnel I made with a bezier circle. The tunnel is connected with a bone to a main part representing the ship. I want the ...
Reinhard's user avatar
0 votes
0 answers
17 views

Why when I rotate the finger bones, the assigned vertices don't stay aligned with the bones? [duplicate]

when I rotate the finger bone, the vertices assigned to the bone rotate in the right direction but do not remain aligned with the bone. What could be the problem? This is an image in T-Pose And this ...
Raffaele De Luca's user avatar
0 votes
1 answer
53 views

When using child of constraint to link bones on separate rigs, why does rotating on the X axis move meshes in opposite directions?

If I rotate on the y or z axis, the legs move in unison, which is what I want. I've tried setting and clearing inverse.
SizPle's user avatar
  • 3
0 votes
1 answer
29 views

Keyframes suddenly not interpolating or being read on specific bone/rig

I have situation where I am trying to animate an IK rig and the animation is not being interpolated and sometimes not being read from the key frame. Other parts of the rig work fine. In fact I have an ...
DrIgnatiusCole's user avatar
1 vote
1 answer
26 views

Why is my character's arm moving when I move the core bone?

Dear Blender Exchange people, i'm working on animating a character for a game i'm working on, and I had animated walking animations for every direction. After I finished those, I made an idle ...
Joshua De Alba Plasencia's user avatar
0 votes
1 answer
25 views

I want to know why my rig legs jump when they are attached to a circle curve via a follow path constraint [closed]

when assigned to the "walking path", a circle curve, the rigging on the legs doesn't stay put. I am following a video, they are meant to follow the set path remotely from their original ...
SirGent RJC's user avatar
0 votes
0 answers
25 views

Root bone moving carry joint twice as far as it should

I have everything parented to a root bone and my carry joint is constrained to the hand bone (this is so that I have the option to keyframe in influence and swap which hand the carry joint is in mid ...
Rick's user avatar
  • 1
0 votes
0 answers
35 views

Bones not Following Rotation of Armature

I have an animation of my model which I would like to orientate in a different direction. This is normally a trivial thing to do, however, this models bones are not orientating themselves relative to ...
DrIgnatiusCole's user avatar
0 votes
0 answers
47 views

Animating Bone Chains: Using the Last Bone to Drive the Movement of the Entire Chain

I would like to achieve the following: given an armature and a chain of bones connected in a parent-child relationship, when I move the last bone in the chain, I want all the other bones to move ...
Seraphim's's user avatar
0 votes
0 answers
8 views

How to keep a bone on an object (Ex. A hand on a table) when moving an inverse kinematically rigged model?

Looking to see if anyone knows how to keep a bone stationary on an object (Ex. A hand on a table) when moving an inverse kinematically rigged model? Issue: Have a model that is sitting at a table (...
Questions123's user avatar

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