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1 vote
0 answers
5 views

Blender adds addional bones on export (disable add leaf bones/better fbx export addon dont help)

Blender adds addional bones on export (disable add leaf bones/better fbx export addon dont help) After export Before Project: https://drive.google.com/file/d/1aJrQEQrzYd_8Ev-3uzxya3XAsVniAABm/view?...
Михаил Байраков's user avatar
0 votes
0 answers
17 views

Exported FBX Animations Become Distorted on Reimport

I'm fairly new to Blender, so maybe I'm doing something obviously wrong, but I can't figure out what it is. Inside Blender, I have my character rigged with Rigify, and the animation plays and looks ...
Trevor's user avatar
  • 101
-1 votes
0 answers
23 views

Character Animation not rigged to armature when exported to unity

Character Animation downloaded from mixamo work on unity, but same animation when edited on blender and exported, don't work. In unity it shows mixamo animations are rigged to armature, but blender ...
Mohammed Ali Shaikh's user avatar
1 vote
0 answers
25 views

How can I export an animation containing a single pose and keep the keyframes intact?

I have an animation with a single pose in it that I want to export as an FBX and bring into Unity. I've determined that the issue is on the Blender export, not the Unity import. The animation I'm ...
NicTB's user avatar
  • 11
0 votes
0 answers
17 views

How do I export this in glb format?

I have made an animation of rolling out mat, and I want to export that to .glb So I can use that in 3d viewer. can you please help? trying since 2 weeks.
Kapil Moon's user avatar
0 votes
1 answer
49 views

Rigify Export To Unity Animation Break

So I'm having a problem with rigify. Couldn't find solution online but also, don't know how to search for the nature of the problem in the first place since I'm new to this. Spend many hours breaking ...
Elixthenese's user avatar
2 votes
1 answer
98 views

How can I export a Rigify rig to fbx?

Can anyone help and explain how to export a character model with armature (from Rigify) and animation to fbx using Blender v4.1.0? I've already tried several times, changed the export settings, but ...
Vlad Zhnets's user avatar
0 votes
0 answers
30 views

Export / Apply Animation from Geometry Nodes

Is it possible to either: export the result of a Geometry Nodes Animation (preferrably to .glb), apply a change made in Geometry Nodes as Shape Key at least ‚bake‘ the Animation to Keyframes Re. 1. ...
Todes Digga's user avatar
0 votes
0 answers
12 views

How to combine blender animations for a single in Unity

Hey what's your approach for carrying over animations from blender to unity? We're trying to simulate a box falling with multiple rigid body objects inside it. How should we approach this and how do ...
ajstevenyanja's user avatar
0 votes
1 answer
40 views

Glb skinning object export issue

skinning object already its under parent of amateur bone. While exporting to glb and see in babylonjs viewer skinned object is outside of root node. is that any solution to fix the issue. also i ...
Sarath's user avatar
  • 1
1 vote
0 answers
22 views

How to make exportable pie chart animation?

I have to make a loading pie chart in Blender to then later on be used in Unity and WebAR. I found a video making what I need here: https://www.youtube.com/watch?v=3gPJIW2NWcU Here's my model, it ...
Antal Georgina's user avatar
0 votes
1 answer
26 views

blender4.1 gltf animation export settings problem [closed]

glb/gltf animation export settings are not as straight forward as previous versions. Anyone got tips for settings. The animation is a basic walk cycle from mixamo that needs to be a glb. new texture ...
lu-x's user avatar
  • 3
0 votes
0 answers
28 views

How to export curve vertex animation to gltf/glb file?

I have animated a curve with 2 vertex in python by changing the position of the two vertex coordinates, and when exporting to glb the curve does not move. I am using blender 4.1. I animated the curve ...
Iván's user avatar
  • 171
0 votes
0 answers
17 views

FBX export is not showing all animations

I have a model with several animations on it using various methods (basic object movement keyframes, and an armature pose). I am also Mirroring these. It looks like the issue is that Blender has ...
sclong's user avatar
  • 1
0 votes
0 answers
20 views

Merging different objects while keeping their parenting the same

Ok, so I am using copper cube and I am new to it. Now since copper cube accepts models in .fbx format, I have to export my blender models like that. Now, the .fbx format in copper cube requires the ...
Shahmir Khan's user avatar

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