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0 answers
11 views

Bake selected constraints relatively to the parent?

I need to store an animation of the object while preserving its dependencies to the parent. The object is connected to the bone using the Child Of constraint. I transferred some animation to it using ...
3DBear's user avatar
  • 835
0 votes
1 answer
24 views

Trying to change interpolation for an Object constraint animation property

I have a camera following a path around a bezier circle tracking to an empty. Normal 360 camera pan type thing. I want to change the interpolation to constant but the animation isn't turning up in the ...
standingonacube's user avatar
0 votes
0 answers
36 views

Armature rigging issue

For the past few days, I've been trying to remake one of the mechanical robot arm taking inspiration from Ian Hubertz's work. I have almost completed the rig for the entire arm except for the hands ...
PeeJayy's user avatar
1 vote
1 answer
40 views

How do I add a constraint to a bone so it follows a vertex in another object?

See video: https://imgur.com/RLkOZZf I'm trying to have this bone at the end of this "rope" mesh follow the very corner of the sail (the vertex). I want the bone to be constrained to the ...
Earl Cabello's user avatar
0 votes
0 answers
24 views

How can I make one character carry another character?

I'm trying to create a battle scene where one character is injured and must be carried off the field by a comrade. How can this be achieved without having to continuously reposition the wounded ...
user53543's user avatar
0 votes
1 answer
22 views

Adding new transforms to constraint target of camera. Without affecting original animation

I am working with a camera that has a Child Of and Track To constraint targeting an object in motion. That animation of the camera with the constraints is good, however I need to apply additional ...
Sean Murphy's user avatar
0 votes
0 answers
8 views

IK Legs: Pole Rotate in Circle [duplicate]

I am making IK for legs. I have a target bone and a pole bone. I want the knee to always face the same direction as the foot. So whenever I rotate the target (foot rotates), and therefore should also ...
Alex Lisovets's user avatar
0 votes
0 answers
12 views

How to let player determine path through a tunnel at runtime?

I'm trying to create a game/animation where the player is traveling in an infinite tunnel and they have control over where the tunnel goes next. Imagine you were in a subway train's driver cab and you ...
kyopa's user avatar
  • 133
0 votes
1 answer
98 views

Animation to Unity with Constraint

So I made a character and an animation, and that character is stirring a spoon. I added that spoon as a constraint to the hand that stirs, but now in unity the spoon does not move when the animation ...
Andrew Patterson's user avatar
0 votes
1 answer
28 views

Why is my intended target not showing up in the 'Track To' constraint list?

I am trying to get my camera to follow my character's animation. The character has a bone named "fx_damage_02", and with other characters from the same source, that bone shows up in the '...
Jack Harris's user avatar
2 votes
1 answer
45 views

Animation - temporary parent

During an animation, I want to move "Object A" along a path and at some point attach"Object B" to "Object A" before releasing "Object B" further down the path. ...
Astolbon's user avatar
  • 105
1 vote
1 answer
32 views

Camera animation - path creation - Walking effect

Hi there sorry again for bothering you guys with what might be something rudimentary, but i am having trouble animating a camera and make it look like someone is walking in the maze i have created. So ...
ASilva's user avatar
  • 25
1 vote
1 answer
30 views

How to Lock 2 NLA Strips Together

I have worked out a way to combine two CMU animations where the final and start local locations and rotations around the same world position is different. To clarify, if I import the bvh for 2 ...
DrIgnatiusCole's user avatar
0 votes
0 answers
67 views

Is there any way to get blender control rig in unreal engine.?

I need to use control rig for a model that was created in blender and rigged with bones and control rigs. I need the same control rig instead of creating it from scratch in unreal. Is it possible to ...
Amaljith. Kt's user avatar
0 votes
0 answers
65 views

Why won't my robo arm spin right?

I'd like this shoulder to spin only along the x axis whith the IK of the arm. The IK Lock axis switches aren't doing much though. I need everything to deform mechanically and rigidly adhering to those ...
Zach Bowen's user avatar

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