Questions tagged [monogame]
Open-source implementation of Microsoft's XNA 4, for Windows, Mac, Linux, Android, and iOS, among others.
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My Monogame Android game fails to launch on Release build, failing to find ContentTypeReader
Today I struggled with the problem that appears on building my Monogame Android game with Release option. On Debug, everything is OK, but for some reason my game crashes on launch with Release build.
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Weird behaviour with SpriteBatch.Draw in MonoGame
I'm creating a rhythm game. I'm trying to move automatically Notes from upside but something went wrong. Notes just stuck.
Below is code, thanks in advance for help because I don't understand what I'...
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I got some wierd bug while building TMX files in Monogame
Today I tried to implement tilemaps to my game that I'm developing on Monogame. Those tilemaps were created by using Tiled map editor.
For implementing my tilemaps I used Monogame Extended. I ...
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How to change layer depth according to player location?
I would like to change the layer depth of objects, so that the player can go behind them. Right now it looks like this when the player is behind the object:
The problem is that the layer depth doesn'...
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How to add gameTime to movement with acceleration and diagonal normalization?
I recently started rewriting my engine from scratch, because the old one was my first attempt and the structure was very messy. Everything has been going great, but now I'm being held back by some ...
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Ideas for how to attach meta data to an arbitrary sprite sheet?
I am currently messing around with monogame and creating some silly sprite based games. One issue I have is when I get sprites for OpenGameArt or any equivalent they are often in spritesheets in a ...
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2D Tilemap Collision resolution in C#/MonoGame
A bit of context about my game:
I'm nearly 2 years deep into development of my game called Cosmorists. It's programmed in C# using the .NET 7.0.11 framework, and MonoGame 3.8.1 game framework and it's ...
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How does Monogame achieve a target FPS?
So in monogame, in your Game1 class you can write something like this:
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How to correctly position a set of cuboids based on a direction property in MonoGame
I am trying to create a map for my game using a list of cuboid sections that are defined like this:
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Is there a simple way to find where our code is keeping references to disposed/pooled objects?
In our c# game we use object pools to store sprites once the Dispose() method gets called.Then when the Sprite.Create method gets called if a sprite is in the pool it gets depooled, cleared and ...
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How to make 3D particles in Monogame?
I have made a 2D game and right now I am converting it to a 3D game. All fine so far, only for the particles I had used the particles library from monogame extended but this library only supports 2D ...
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Drawing Sprites and Primitives with layers in MonoGame
I'm writing my own 2D engine using MonoGame and I want to be able to draw 2D primitives (using DrawPrimitives) along with sprites using SpriteBatch.
But when I draw them, the primitives are always ...
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Problems with rotating Child Objects
I'm writing a Transform script for a Monogame project and I'm trying for a few days now to fix the Rotate method of this script, but without success.
Currently, the Parent transform only rotates ...
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D3D11 ERROR ("invalid arguments") from HLSL shader
I am using MonoGame 3.8.1.303 with Windows/DirectX.
I am just rendering a TriangleList using DrawIndexedPrimitives, but I am ...
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correct matrix to draw mesh as flat object
I need to draw a tilemap for a 2d game. For that I created vertices with their relative positions already hard baked. The coordinates start top-left with (0f, 0f) and z is always 0.
I rendered them to ...