Questions tagged [vertex-weights]
Each vertex in a mesh can be assigned to one or more vertex groups. In each group it has a value between 0.0 and 1.0 called a vertex weight. Use this tag for questions about the use of vertex weights.
39
questions
0
votes
0
answers
29
views
Vertex Weight Proximity - Weight gradient shape difference
Hello Blender experts,
I am following a YouTube tutorial from a creator: Dobpen
Here I am lost about managing the weight gradient shape while the target object passes through the main obejct like ...
0
votes
1
answer
36
views
How do i join separate part on my character without compromising the rigging
So i wanted to export this character toa game engine, i saw the requirement for this is the character preferred to be one mesh. https://www.youtube.com/watch?v=27woi8FsgAU&t=246s
The problem is my ...
1
vote
1
answer
41
views
Vertex Group Weights missing from Viewport Overlays window
I'm trying to access the Vertex Group Weights overlay and it is missing from my viewports overlay window. My window looks like the first image. The second image is what it should look like. Is there ...
0
votes
0
answers
27
views
Using a greyscale image as a weight map for point distribution
I imported this image with blender GIS using the basemap on mesh option. I'm trying to use this image as a weight map that distributes points randomly on my mesh, where darker colours indicates a ...
0
votes
1
answer
12
views
rig joint outside of skeleton
I have rigged the body and added the single bones that float in an area of the object. But when I weight and transfer the file as all options, Collada, fbx, gltf, I find the single floating bones are ...
0
votes
0
answers
36
views
In PaintWeight, Is it possible to select multiple bones while Vertex Selection Mode is ON?
I do not intend to use Mask Modifier because I have a hair mesh that contains 5-10 layers on top of each other and I would rather work with two mesh surfaces that are stacked visibly in edit/Weight ...
0
votes
1
answer
69
views
Transfer (float) vertex-attribute to vertex-weight, to allow GeoNodes to control subsequent Armature binding
In Blender 4.1 or higher, I want to write a custom modifier, which transfers values from a vertex attribute (on geometry generated by geonodes) to a vertex group (usable with other modifiers).
This is ...
0
votes
1
answer
51
views
How to set the same Vertex Weights for every vertex in a Vertex Group, in Blender 4.0 with Python?
In edit mode If I manually select a vertex group and highlight one vertice, I can open this, manually fill out the values, and hit copy. All the vertices in the group will then receive the vertex ...
1
vote
1
answer
13
views
Armature bones warp entire mesh and it doesnt even stays inside mesh after automatic weights
Im trying to rig my little mesh but every time i try to use automatic weights and try pose mode my bones deform the entire mesh and the limbs that are supposed to be rigged dont even follow the bone, ...
0
votes
0
answers
20
views
Weights used in hook modifier affect texture created with an image
I am new to Blender, and probably my question has a very simple solution and has been done before, but I couldn't find a way to solve it (probably I didn't do the correct question in Google).
The ...
0
votes
1
answer
78
views
How to randomise bevel weight?
This answer has a noise texture control the value of the bevel_weight_edge attribute in geometry nodes – but it doesn't work for me (the texture is too stretched):
...
0
votes
1
answer
79
views
Deform instances (distributed on points using geometry nodes) rigidly with original armature
I distribute points (I'll call them P) on the faces of a mesh and then instantiate objects (scales) at these points, in order to cover the surface with scales:
However, the original mesh is animated ...
4
votes
1
answer
620
views
How can you animate a roll of tablecloth flying out of the backpack?
How can you animate a roll of tablecloth flying out of the backpack?
After the flight it should be laid out on the table. I'm trying to combine these two tutorials, you can see at the link, but it ...
0
votes
1
answer
32
views
known bone heat failure fixes not working...is there a solution im missing?
enter link description here
I've tried three bone heat failure fixes and they are not working.
Ones I've tried are
Object scale,
Merge by distance,
Decimate geometry,
Split by loose parts.
Am I ...
1
vote
1
answer
64
views
How to differentiate vertices with a weight of zero in the active vertex group and vertices which are not referenced in the active vertex group?
I have already set the Zero Weights option to Active (Viewport Overlays > Zero Weights > Active) so that vertices which have a weight of zero in the active vertex group and vertices which are ...
1
vote
1
answer
37
views
Teeth fall out of the lower jaw when I move/rotate the bone
I downloaded this free shark model (https://sketchfab.com/3d-models/great-white-shark-e4f107a6d87b424fb165aba9a53d0665)
and imported it into blender: https://www.dropbox.com/scl/fi/...
1
vote
0
answers
45
views
Issues when weight painting with low poly cage
for weight painting I'm trying to use a low poly cage painted and then aplying the weights to the high model using Data Transfer modifier.
The weights on the cage looks perfect, but when transfering ...
1
vote
0
answers
43
views
Is there a way to remove influence of selected bones on multiple selected vertices?
When correcting the weight painting of my mesh, parts of my character's torso seem to stick to a few of my character's arm bones (of which my character has many) so I have to check the weight painting ...
0
votes
0
answers
21
views
Rigging an already weighted model
I have a model that is already weighted but it doesn’t have any bones.
Is there any way or add-on or something to generate a rig/armature based on the weight and vertex groups?
I know that you have to ...
0
votes
0
answers
21
views
I have tried everything I can to substract weight on this region, but it doesn't work
Video demonstration: https://cloudmails-my.sharepoint.com/:v:/g/personal/tp053611_mail_apu_edu_my/EXeZLDfJwBFIgf956f4iZ9kB3FNC2h4uM0zNq-hCBwYEfA?nav=...
3
votes
2
answers
209
views
Applying vertex weight to several objects at once
So here's my problem : I'm rigging a human skeleton. I've already modeled my bones, rename them, create my rigging bones, etc.
Now, I'm off to weight paint. Since it's a skeleton, and therefore a non ...
-1
votes
1
answer
36
views
How to get rubber thing to deform as mini gun moves up and down instead of moving with it?
How to get rubber thing to deform as the mini gun moves up and down instead of moving with it in Blender 4.0.2.
I used automatic weights it is not working.
Please watch whole gif
Video
do i need soft ...
1
vote
1
answer
57
views
How to batch specify the weights of vertex groups
Some bones on my model have weights of 0,I want these bones to have a small impact on a certain point. Can I batch select these bones and assign weights?
For example, selecting all the vertex groups ...
1
vote
1
answer
38
views
Why are certain vertices not affected by weight paint?
Why don't these vertices move? I assigned everything there to be red yet it still does not move.
https://drive.google.com/file/d/1YyeTx2cl7bzFB_YIuSEA9T5xMXv10VX9/view?usp=sharing
1
vote
1
answer
112
views
Dress / Skirt weight between thighs major clipping
I've searched this exchange and several other sources for a good solution, and to be honest most second life creators also have this issue, but I just know there HAS to be a better solution. Basically ...
0
votes
0
answers
33
views
How can I generate vertex groups for this mesh?
I have a mesh with an armature and animation, but unlike all the other models I got from this source, this mesh doesn't have vertex groups.
In this 231-frame animation, the model should start out as ...
1
vote
1
answer
267
views
Symmetry not working in Weight paint mode
Anyone would know why when I try to weight paint, I can't use the symmetry option to mirror vertex groups?
For context I used Rigify and have now this message that says: "This property is for ...
1
vote
1
answer
68
views
How to make to make a corner fold in a curved way with an armature bone?
Edit: Hey, I edited the question to make it clearer, with better images and details. Added some progress as well.
1 - I have this setup: a simple mesh, a bone (Bone), and a vertex group assigned to it:...
0
votes
1
answer
41
views
Weight Painting symmetry Issue
I made our a custom rig. When I painted these lips on the left, my eyelashes stayed red, I tried to subtract the eyelashes, but it did not show anything.
Sometimes I subtract on the left eyelash then ...
0
votes
0
answers
36
views
Trying to attach clothes to mixamo animated character, and I am getting some weird deformations. What am I doing wrong or missing?
My apologies for not having gif show on my post, Im having some server issues uploading the gif here. The gif of my issue can be seen here and blend file can be downloaded here.
Im using mixamo to ...
0
votes
0
answers
443
views
How can I add clothes to a character in Blender that I animated in mixamo?
imgur gif uploads never work for me for some reason, but here is a gif of my issue.
My Blend file can be found here if needed.
Used mixamo for the first time today, when i uploaded my character to rig ...
0
votes
0
answers
65
views
How can I make my mesh bend joints with my bones?
I'm pretty new to Blender. I would like to bend the arm joint with the bones but the mesh will not. I feel like I've tried everything (as shown in the photos below). I have the same problems with the ...
0
votes
0
answers
265
views
Blender 3.6.2 Normalize weights not working correctly
This looks like a random bug - I'll be doing fine, then normalizing stops working and I can't figure out why.
The behavior: Auto-normalize setting on brush stops working, same thing for the Weight ...
0
votes
0
answers
39
views
How do you transfer weight paint or vertex colors to another model in blender?
I got a model then rigged it with AccuRig. When I imported the model into blender, the colors were all gone.
So I tried transferring the vertex colors. That didn't work.
Then I tried transferring the ...
2
votes
1
answer
352
views
Convert vertex color to a vertex group
I have an object with a vertex color
and I would like to convert it into a vertex group but I don't know how.
A script solution would be fine as well.
1
vote
1
answer
30
views
How to better visualize weight?
Do I really have to click through every bone to see what causes a vertex to move? Isn't there a better way to see what bones affect what area?
0
votes
0
answers
245
views
How to convert shape keys into weight bones?
Simply put I have a low poly model with little no skills in clean facial rigging so I use shape keys to give me a better output than what I can do.
Although I was able to setup shape keys and drivers ...
2
votes
0
answers
26
views
Rigify prefix issue
When I parent the model with the generated rigify armature, it doesn't deform the model, I think it's because the bone names are changed with the prefix "DEF-".
The model already has weights ...
0
votes
0
answers
120
views
Reduce Hair/Fur height on select faces or vertices in New Hair Geometry Node Blender 3.5?
I have created Hair/Fur on a plane and which is working fine, but I want to reduce/remove fur on a few selected vertices on the plane.
How can i provide a vertex group value to hair trim height to ...