Questions tagged [vertex-weights]
Each vertex in a mesh can be assigned to one or more vertex groups. In each group it has a value between 0.0 and 1.0 called a vertex weight. Use this tag for questions about the use of vertex weights.
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how can i use vertex weight value in shader nodes?
I found this answer by Nathan: Weight paint in cycles nodes?
This is exactly what i want to do: use vertex weight value for "changing colors"/"use in shaders".
Nathans answer seems ...
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Bone sharing weights with another bone?
When working on a character rig (First time) I attempted to go in and fix it's weights. Apparently afterwards I gave the, "Neck" bone of our character the weights of the, "Chest" bone. No matter as I ...
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How to copy vertex weights over to the other side?
Below is Edit Mode in which the vertex group "DEF-upper_arm.L" is selected. There are weights assigned.
I want to copy the weights over to the corresponding vertices on the other side (that ...
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Why weight paint is not symmetrical in the mirror plane?
Update:
Any mesh with mirror modifier in the new blender version seems to cause the side that is not mirrored to take over the complete control of the vertexes in the mirror plane.
Not sure if it's a ...
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Automatic weights are not symmetrical when applied to my mesh
I've been trying to parent a rig I made to a mesh, and for whatever reason, the vertex groups are asymmetrical. Both the armature and the mesh are perfectly symmetrical, so I don't understand why the ...
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Adding vertices with chosen weight in a vertex group - Python
I would like to add vertices in a vertex group with a weight already set by python.
For example a button that set weight force to the selected vertices to 0.5:
<...
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Vertex Weight Proximity - Weight gradient shape difference
Hello Blender experts,
I am following a YouTube tutorial from a creator: Dobpen
Here I am lost about managing the weight gradient shape while the target object passes through the main obejct like ...
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Weight painted mesh stays in place when rotated
I’m new to Blender and trying to rig a head but the head and body are one mesh so I used weight painting to make sure the head bone only controlled the head. When I rotate the head bone the head ...
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How do i join separate part on my character without compromising the rigging
So i wanted to export this character toa game engine, i saw the requirement for this is the character preferred to be one mesh. https://www.youtube.com/watch?v=27woi8FsgAU&t=246s
The problem is my ...
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Vertex Group Weights missing from Viewport Overlays window
I'm trying to access the Vertex Group Weights overlay and it is missing from my viewports overlay window. My window looks like the first image. The second image is what it should look like. Is there ...
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0 Weight Vertices still affecting deforming bones
I have an issue with Automatic Weights with my human character, it fails. So I'm trying to weight paint manually, however strange things happen:
There's no weight painted under the neck. You don't ...
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Using a greyscale image as a weight map for point distribution
I imported this image with blender GIS using the basemap on mesh option. I'm trying to use this image as a weight map that distributes points randomly on my mesh, where darker colours indicates a ...
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rig joint outside of skeleton
I have rigged the body and added the single bones that float in an area of the object. But when I weight and transfer the file as all options, Collada, fbx, gltf, I find the single floating bones are ...
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Automatic weights not working with rigify (auto- python checked)
Hello great blender masters.
i have made a human mesh, added a rigify rig, lined everything up, clicked generate. But when i click parent with automatic weight, it parents with empty weight groups... ...
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In PaintWeight, Is it possible to select multiple bones while Vertex Selection Mode is ON?
I do not intend to use Mask Modifier because I have a hair mesh that contains 5-10 layers on top of each other and I would rather work with two mesh surfaces that are stacked visibly in edit/Weight ...