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Questions tagged [vertex-weights]

Each vertex in a mesh can be assigned to one or more vertex groups. In each group it has a value between 0.0 and 1.0 called a vertex weight. Use this tag for questions about the use of vertex weights.

135 questions with no upvoted or accepted answers
3 votes
0 answers
81 views

Is proportional 3D weighted decimation on cubic objects possible?

i´ve been thinking the last two days how to calculate this problem with blender, maybe im stupid and it´s simple. i need a specific decimation calculation to transform blue into green img.A img.B ...
Max's user avatar
  • 31
2 votes
0 answers
26 views

Rigify prefix issue

When I parent the model with the generated rigify armature, it doesn't deform the model, I think it's because the bone names are changed with the prefix "DEF-". The model already has weights ...
Treot Reed's user avatar
2 votes
0 answers
63 views

Strange issue with bones moving vertices even though they are not associated with them

I wonder if anyone can help me? I have this strange issue where a vertex (highlighted in the picture in white) has a weight of 1 linked only the neck bone. However, if I move the head bone, the vertex ...
MrKengo's user avatar
  • 71
2 votes
0 answers
1k views

Preserve vertex groups and weight paint through remesh

I have an old, old model of a fantasy creature with pretty bad topology, but I used to spend quite some time getting all the vertex groups and weights right for rigging and animating. Now, I figured ...
haarigertroll's user avatar
2 votes
0 answers
45 views

can not assign any weights at the vertex group

The shoe string didn't work(First image), but The shoe worked(Second image) What should I do fix the error?
user10064524's user avatar
2 votes
0 answers
610 views

How to rig two separate meshes (head and body) seamlessly to a single armature

I have two separate meshes, one for the body and one for the head. Both are tied to the same armature and posing works as expected (both meshes move according to the weighted vertex groups). In order ...
Martin Laabs's user avatar
2 votes
0 answers
362 views

need help making wave breaking look real with ocean modifier - using vertex weight or pointiness maybe?

I am using the ocean modifier along with some interesting arrangement of modifiers to make it look like its breaking on a beach. I'm actually quite pleased with the way it looks..but I want to try to ...
Derek Eden's user avatar
2 votes
0 answers
41 views

My mesh deforms to original placement

I tried resetting the position in pose mode with the Alt + R , Alt + G to no avail. I was guessing it has something to do with the default pose but I haven't found any way that seems to work. Just ...
The Purple Oracle's user avatar
2 votes
0 answers
155 views

Why some vertex on weight paint aren't painted

I think it's very self explanatory. When I try to paint some vertex in the weight painting mode they refuse to be painted. I have the weight normalized and tried painting with auto-normalice on and ...
Mike GO's user avatar
  • 540
2 votes
1 answer
838 views

Rigify vertex groups mesh deform error

So I imported a model into Blender that already has vertex groups and a skeleton. I then imported a metarig and made it the exact same shape as the imported skeleton. I applied the armature modifier ...
Abe's user avatar
  • 53
2 votes
0 answers
714 views

Error caused by "Mirror Vertex Group"

I have prepared a simple .blend that demonstrates the issue in question. I select the vertices of which I want the weights to be mirrored over to the other side (along X). I click the "Mirror" ...
Mentalist's user avatar
  • 19.3k
2 votes
1 answer
2k views

Is there a way to limit influences-per-vertex weighting?

Apparently there is a limit on how many vertices can be influenced on skeletal meshes on Android and that limit is 4. Is there a way to set limits for bone-vertices influence in Blender so that when ...
motorsep's user avatar
  • 305
1 vote
1 answer
13 views

Armature bones warp entire mesh and it doesnt even stays inside mesh after automatic weights

Im trying to rig my little mesh but every time i try to use automatic weights and try pose mode my bones deform the entire mesh and the limbs that are supposed to be rigged dont even follow the bone, ...
Hern576's user avatar
  • 11
1 vote
0 answers
45 views

Issues when weight painting with low poly cage

for weight painting I'm trying to use a low poly cage painted and then aplying the weights to the high model using Data Transfer modifier. The weights on the cage looks perfect, but when transfering ...
illumisanic's user avatar
1 vote
0 answers
43 views

Is there a way to remove influence of selected bones on multiple selected vertices?

When correcting the weight painting of my mesh, parts of my character's torso seem to stick to a few of my character's arm bones (of which my character has many) so I have to check the weight painting ...
DED's user avatar
  • 249

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