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0 votes
1 answer
36 views

How do i join separate part on my character without compromising the rigging

So i wanted to export this character toa game engine, i saw the requirement for this is the character preferred to be one mesh. https://www.youtube.com/watch?v=27woi8FsgAU&t=246s The problem is my ...
waynee341's user avatar
0 votes
1 answer
12 views

rig joint outside of skeleton

I have rigged the body and added the single bones that float in an area of the object. But when I weight and transfer the file as all options, Collada, fbx, gltf, I find the single floating bones are ...
fashion rigger's user avatar
0 votes
0 answers
36 views

In PaintWeight, Is it possible to select multiple bones while Vertex Selection Mode is ON?

I do not intend to use Mask Modifier because I have a hair mesh that contains 5-10 layers on top of each other and I would rather work with two mesh surfaces that are stacked visibly in edit/Weight ...
Wissam Seaifan's user avatar
0 votes
1 answer
32 views

known bone heat failure fixes not working...is there a solution im missing?

enter link description here I've tried three bone heat failure fixes and they are not working. Ones I've tried are Object scale, Merge by distance, Decimate geometry, Split by loose parts. Am I ...
Full Salvo's user avatar
1 vote
1 answer
37 views

Teeth fall out of the lower jaw when I move/rotate the bone

I downloaded this free shark model (https://sketchfab.com/3d-models/great-white-shark-e4f107a6d87b424fb165aba9a53d0665) and imported it into blender: https://www.dropbox.com/scl/fi/...
sireka's user avatar
  • 13
0 votes
0 answers
21 views

Rigging an already weighted model

I have a model that is already weighted but it doesn’t have any bones. Is there any way or add-on or something to generate a rig/armature based on the weight and vertex groups? I know that you have to ...
Amir Mohammad as's user avatar
0 votes
0 answers
21 views

I have tried everything I can to substract weight on this region, but it doesn't work

Video demonstration: https://cloudmails-my.sharepoint.com/:v:/g/personal/tp053611_mail_apu_edu_my/EXeZLDfJwBFIgf956f4iZ9kB3FNC2h4uM0zNq-hCBwYEfA?nav=...
Lucci's user avatar
  • 129
1 vote
1 answer
68 views

How to make to make a corner fold in a curved way with an armature bone?

Edit: Hey, I edited the question to make it clearer, with better images and details. Added some progress as well. 1 - I have this setup: a simple mesh, a bone (Bone), and a vertex group assigned to it:...
DMZ's user avatar
  • 11
0 votes
1 answer
41 views

Weight Painting symmetry Issue

I made our a custom rig. When I painted these lips on the left, my eyelashes stayed red, I tried to subtract the eyelashes, but it did not show anything. Sometimes I subtract on the left eyelash then ...
Logan freeman's user avatar
0 votes
0 answers
65 views

How can I make my mesh bend joints with my bones?

I'm pretty new to Blender. I would like to bend the arm joint with the bones but the mesh will not. I feel like I've tried everything (as shown in the photos below). I have the same problems with the ...
Haylei Wright's user avatar
1 vote
1 answer
30 views

How to better visualize weight?

Do I really have to click through every bone to see what causes a vertex to move? Isn't there a better way to see what bones affect what area?
reign's user avatar
  • 319
2 votes
0 answers
26 views

Rigify prefix issue

When I parent the model with the generated rigify armature, it doesn't deform the model, I think it's because the bone names are changed with the prefix "DEF-". The model already has weights ...
Treot Reed's user avatar
0 votes
0 answers
26 views

When I try to automatic weight bone with mesh then mesh goes to another place

After joining bone with mesh, this is happening. I also provided a link to my file here -
Vivek Bisht's user avatar
2 votes
1 answer
625 views

Why does my smooth mesh becomes unsmooth after I adjust the pose?

Recently I was rigging a character which I extract the mesh from another game as a .obj file. When I imported it into Blender, every things was fine. But after I rigged it with bones and assigned it ...
scjjwan's user avatar
  • 21
0 votes
1 answer
98 views

How to set vertex weight influence for bones based on x asis?

I usually only used ".. With automatic weights" when using Armatures. Now I hit a limitation and need help. I am modeling a book (and want to do Pages later too, which are less stiff than ...
KYL3R's user avatar
  • 305

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