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0 votes
1 answer
36 views

How do i join separate part on my character without compromising the rigging

So i wanted to export this character toa game engine, i saw the requirement for this is the character preferred to be one mesh. https://www.youtube.com/watch?v=27woi8FsgAU&t=246s The problem is my ...
waynee341's user avatar
1 vote
1 answer
13 views

Armature bones warp entire mesh and it doesnt even stays inside mesh after automatic weights

Im trying to rig my little mesh but every time i try to use automatic weights and try pose mode my bones deform the entire mesh and the limbs that are supposed to be rigged dont even follow the bone, ...
Hern576's user avatar
  • 11
0 votes
0 answers
65 views

How can I make my mesh bend joints with my bones?

I'm pretty new to Blender. I would like to bend the arm joint with the bones but the mesh will not. I feel like I've tried everything (as shown in the photos below). I have the same problems with the ...
Haylei Wright's user avatar
0 votes
0 answers
58 views

When importing to Unity, armature ruins mesh smoothness

When I import a mesh by itself, it looks smooth and normal. When I import a mesh with armature(weighted) it makes the mesh look not smooth. Basically I think the weight on the armature is somehow ...
Hahaha's user avatar
  • 1
0 votes
1 answer
73 views

When rotating arms or wings away from each other, wing mesh deforms towards arms. How do I fix this?

(EDIT: Here's a copy of the file, the only difference is that I had to remove the cloth simulation to fit the file size limit.) I'm new to Blender, and I've been struggling with this for a while. ...
MagicDawn's user avatar
0 votes
1 answer
80 views

Single vertex still has weight on it despite not showing anything in weight paint mode?

So when I move certain bones theres always a single vertex that moves and no matter how much I try to subtract paint it does nothing. Not sure how to fix this or why it even happens. Could it be ...
Murth's user avatar
  • 221
0 votes
0 answers
105 views

Unable to weight paint the "knee" area of my character?

So I have 'Add' selected on the weight paint and when I try adding weight to the knee on my characters legs it wont add anything no matter how many times I click or how I adjust the strength. It will ...
Murth's user avatar
  • 221
3 votes
1 answer
26 views

Does Modifiying Vertex Weights automatically update animations?

Let's say I have a figure rigged and weight painted in a rough way. I then make some quick animations first, and then go back and fine tune the vertex weights on the mesh. Will the animations ...
Druid's user avatar
  • 89
0 votes
0 answers
31 views

how can i fix my bones and the mesh connected to it?

Hi I'm trying to rig a character from Mixamo (I swapped out the default rig for a more complex one) all the vertex groups are in the right place but when I use automatic weights or empty weights, it ...
Milo Does Gaming's user avatar
1 vote
1 answer
1k views

How to move mesh with bone, without using autmatic weights?

So I'm new to blender and I've been playing around with bones and meshes. What I'm trying to do is creating a skeleton for my character, without using automatic weights. I don't want to use automatic ...
CookieAndPizza's user avatar
1 vote
1 answer
533 views

How do I make my mesh at joints bend smoothly?

I am trying to rig a model here. I have a ripped model from a game here that I've downloaded from the Internet. All the bones deform the mesh smoothly. Here is an example of the shoulder joint here: ...
Chris's user avatar
  • 31
0 votes
0 answers
312 views

Low Poly Character Elbow Deforming

I made a low poly character that I am rigging currently. However, when I bend the elbows inward on the Z-axis, the inner part of the elbow bends too much (Picture attached). I have tried doing shape ...
Derek Kwas's user avatar
0 votes
1 answer
774 views

It won't let me parent the Rig to the Mesh?

When I parent the rig to the model it says,"Bone Heat Weighting: failed to find solution for one or more bones" I'm not sure how to fix this?
JONATHAN THORNTON's user avatar
1 vote
2 answers
532 views

Rigging Mesh With Separate Parts Deforms Incorrectly

I am trying to rig a vroid asset I exported from vroid studio: So far so good. Now, this issue is that the exported vroid mesh object is actually comprised of separate sets of connected vertices. ...
Druid's user avatar
  • 89
0 votes
0 answers
237 views

How do I make the weights symmetrical?

Good day all. I hope you are well. So today I was messing about on this random character. Made with mirror mode then applied it once done. Made the armature, used the symmetrize option on the legs ...
Pixradox's user avatar

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