I am new to Blender, and probably my question has a very simple solution and has been done before, but I couldn't find a way to solve it (probably I didn't do the correct question in Google).
The situation is as follows:
I created a simple animation of a book opening following this tutorial
The critical part is that I used a Hook modifier that connects the pages to an empty to animate the page turn (with a SimpleDeform). The modifier uses a vertex group I created with the weights paint (see below).
- I have a PNG file that I want to use to create the material. This PNG came from a real PDF that I converted to PNG for use as a texture. I include it using the texture node editor (see the 3rd picture to see the texture node editor). I use texture coordinates, mapping, and the image to use the PNG file.
- The problem is (as I understand after making some proves) that the hook modifier, or the weights I used on it, affect how the image is introduced, as the following picture clearly shows:
Then, the question is: is there a way to use the weights for the hook modifier that doesn't affect the material/shader/texture?