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1 vote
1 answer
38 views

Why are certain vertices not affected by weight paint?

Why don't these vertices move? I assigned everything there to be red yet it still does not move. https://drive.google.com/file/d/1YyeTx2cl7bzFB_YIuSEA9T5xMXv10VX9/view?usp=sharing
Brandon Bernal's user avatar
2 votes
0 answers
26 views

Rigify prefix issue

When I parent the model with the generated rigify armature, it doesn't deform the model, I think it's because the bone names are changed with the prefix "DEF-". The model already has weights ...
Treot Reed's user avatar
0 votes
1 answer
2k views

Why weight paint is not symmetrical in the mirror plane?

Update: Any mesh with mirror modifier in the new blender version seems to cause the side that is not mirrored to take over the complete control of the vertexes in the mirror plane. Not sure if it's a ...
user avatar
1 vote
2 answers
2k views

Trying to weight paint a shoulder so that the arm doesn't clip into itself. Any tips?

So I purchased a model and rigify refuses to work when parenting the mesh to the meta rig. I think it's because the arm clips into the armpit creating a vertex hell. So I made a quick arm rig to ...
Blith's user avatar
  • 69
0 votes
1 answer
201 views

Vertex Group X Symmetry paints both weights onto same area

I was painting the weight of one of my breast bones in a rigify rig, with vertex groups X symmetry enabled, and when I checked the opposite bone I realized that it was not symmetrica, all the paint I ...
metichi's user avatar
  • 183
2 votes
1 answer
1k views

Why are my model's eyes deforming so badly?

Hi this is my first time here. Here's a link to my blender file: https://drive.google.com/file/d/15_xVOwmepXe2CiXFKlFMJegP9Y9e_Ay0/view?usp=sharing So my problem. I have been trying to weight paint ...
maeve's user avatar
  • 21
1 vote
0 answers
120 views

Rigify. vertex weight 1 to one bone but something else still influencing!

I tried Rigify and I found a very strange issue. After I painted full chest bone weight on body vertices, they are still affected by the neck bone somehow. I googled hard but it looks like nobody has ...
Bk Khang's user avatar
2 votes
2 answers
574 views

Rigify: Unexpected deformation based on a given weight paint

Okay, so I just ran into a weird problem I have no explanation for.I am used to the basics of skinning and weight painting bones to a certain portion of a mesh, but still I don't know what is going on ...
Marten Zander's user avatar
0 votes
0 answers
303 views

FK/IK controls in Rigify control too much

I have my rig set up, but when I move each part, it controls the wrong section of the character; for example, when I move the FK knee of my left leg, it will warp everything around it, actually moving ...
McDermer's user avatar
1 vote
1 answer
876 views

Automatic weights not working with rigify (auto- python checked)

Hello great blender masters. i have made a human mesh, added a rigify rig, lined everything up, clicked generate. But when i click parent with automatic weight, it parents with empty weight groups... ...
Adam Lev's user avatar
0 votes
0 answers
90 views

When I rotate the palm after automatic weight painting, the forearm skin seems to rotate and looks weird

This image shows the arm before rotation. Here its after rotation. How to correct it and is there any tutorial series for weight painting? My .blend file can be found here:
Prasoon's user avatar
  • 73
2 votes
1 answer
838 views

Rigify vertex groups mesh deform error

So I imported a model into Blender that already has vertex groups and a skeleton. I then imported a metarig and made it the exact same shape as the imported skeleton. I applied the armature modifier ...
Abe's user avatar
  • 53