Skip to main content
The 2024 Developer Survey results are live! See the results

All Questions

Tagged with
0 votes
0 answers
245 views

How to convert shape keys into weight bones?

Simply put I have a low poly model with little no skills in clean facial rigging so I use shape keys to give me a better output than what I can do. Although I was able to setup shape keys and drivers ...
Sparkatic's user avatar
1 vote
0 answers
99 views

Object Normals to follow Rig

I've been searching far and wide for this solution lol. Does anyone know how to make object normal maps connect and follow a rig 'proportionately'? My example here shows it's possible but it affects ...
FIndTheFix's user avatar
3 votes
1 answer
200 views

Want to use drive vertex weightings

I would like to reduce the proportional weights of vertices on a Vertex Group as a bone grows distant from another bone. An example would be to somehow use a function that would return a vertex ...
james_t's user avatar
  • 5,539