All Questions
Tagged with vertex-weights armature
58
questions
1
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1
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13
views
Armature bones warp entire mesh and it doesnt even stays inside mesh after automatic weights
Im trying to rig my little mesh but every time i try to use automatic weights and try pose mode my bones deform the entire mesh and the limbs that are supposed to be rigged dont even follow the bone, ...
0
votes
1
answer
32
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known bone heat failure fixes not working...is there a solution im missing?
enter link description here
I've tried three bone heat failure fixes and they are not working.
Ones I've tried are
Object scale,
Merge by distance,
Decimate geometry,
Split by loose parts.
Am I ...
0
votes
0
answers
21
views
Rigging an already weighted model
I have a model that is already weighted but it doesn’t have any bones.
Is there any way or add-on or something to generate a rig/armature based on the weight and vertex groups?
I know that you have to ...
0
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0
answers
21
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I have tried everything I can to substract weight on this region, but it doesn't work
Video demonstration: https://cloudmails-my.sharepoint.com/:v:/g/personal/tp053611_mail_apu_edu_my/EXeZLDfJwBFIgf956f4iZ9kB3FNC2h4uM0zNq-hCBwYEfA?nav=...
-1
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1
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36
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How to get rubber thing to deform as mini gun moves up and down instead of moving with it?
How to get rubber thing to deform as the mini gun moves up and down instead of moving with it in Blender 4.0.2.
I used automatic weights it is not working.
Please watch whole gif
Video
do i need soft ...
0
votes
0
answers
33
views
How can I generate vertex groups for this mesh?
I have a mesh with an armature and animation, but unlike all the other models I got from this source, this mesh doesn't have vertex groups.
In this 231-frame animation, the model should start out as ...
1
vote
1
answer
68
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How to make to make a corner fold in a curved way with an armature bone?
Edit: Hey, I edited the question to make it clearer, with better images and details. Added some progress as well.
1 - I have this setup: a simple mesh, a bone (Bone), and a vertex group assigned to it:...
0
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0
answers
65
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How can I make my mesh bend joints with my bones?
I'm pretty new to Blender. I would like to bend the arm joint with the bones but the mesh will not. I feel like I've tried everything (as shown in the photos below). I have the same problems with the ...
2
votes
0
answers
26
views
Rigify prefix issue
When I parent the model with the generated rigify armature, it doesn't deform the model, I think it's because the bone names are changed with the prefix "DEF-".
The model already has weights ...
2
votes
1
answer
76
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Mesh not attaching properly to rig with data transfer
I am creating a character and I want to attach this jacket I made to the rig. When I transfer the weights from the character to the jacket, the jacket’s arms clip through the character.
pls help im ...
0
votes
1
answer
113
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Having trouble rigging a jacket I got from sketchfab properly with my character
I downloaded a varsity jacket from sketchfab and am having trouble properly rigging it with my character. When I move the arms, torso parts of the jacket that aren't connected to the arms move also, ...
1
vote
1
answer
255
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Bone not listed in vertex group
I rigged my character, but for some reason, only the foot bones are not listed in the vertex group. When I pose the character, the foot bones are influenced by other bones, but nothing happens when I ...
2
votes
1
answer
111
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One arm bends incorrectly but the other is fine
I made two arms, one of the two being a duplicate with ScaleX =-1. I placed the armature one the right side and used Symmetrize to mirror it on the other side. Then I set parent with automatic weights,...
0
votes
1
answer
73
views
When rotating arms or wings away from each other, wing mesh deforms towards arms. How do I fix this?
(EDIT: Here's a copy of the file, the only difference is that I had to remove the cloth simulation to fit the file size limit.)
I'm new to Blender, and I've been struggling with this for a while. ...
1
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0
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200
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How to properly apply weights to clothes?
After watching a few lessons on assigning clothes, I tried to do it myself, namely, I did the following:
Removed all groups of vertices from the object (clothes);
Added "data transfer" ...