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All Questions

0 votes
0 answers
245 views

How to convert shape keys into weight bones?

Simply put I have a low poly model with little no skills in clean facial rigging so I use shape keys to give me a better output than what I can do. Although I was able to setup shape keys and drivers ...
Sparkatic's user avatar
1 vote
1 answer
128 views

How to instance VertexWeightProximity before shape keys using geo nodes?

how can i instance VertexWeightProximity before shape keys using geo nodes? I want to animate the process (ShapeKeys ONLY) thru geo nodes because currently VertexWeightProximity modifier won't apply ...
hamed.3d172's user avatar
0 votes
0 answers
312 views

Low Poly Character Elbow Deforming

I made a low poly character that I am rigging currently. However, when I bend the elbows inward on the Z-axis, the inner part of the elbow bends too much (Picture attached). I have tried doing shape ...
Derek Kwas's user avatar
0 votes
0 answers
279 views

Shape key and transformation-constrained skeleton has no weight influence

I'm working on a model in Blender containing 281 shape keys that represent 21 vertex animations. I want to convert those vertex animations into skeletal actions for compatibility's sake. (3DSMax ...
Friedslick6's user avatar