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0 votes
1 answer
79 views

Deform instances (distributed on points using geometry nodes) rigidly with original armature

I distribute points (I'll call them P) on the faces of a mesh and then instantiate objects (scales) at these points, in order to cover the surface with scales: However, the original mesh is animated ...
Germanunkol's user avatar
1 vote
1 answer
64 views

How to differentiate vertices with a weight of zero in the active vertex group and vertices which are not referenced in the active vertex group?

I have already set the Zero Weights option to Active (Viewport Overlays > Zero Weights > Active) so that vertices which have a weight of zero in the active vertex group and vertices which are ...
Bouloubaga's user avatar
0 votes
0 answers
21 views

Rigging an already weighted model

I have a model that is already weighted but it doesn’t have any bones. Is there any way or add-on or something to generate a rig/armature based on the weight and vertex groups? I know that you have to ...
Amir Mohammad as's user avatar
-1 votes
1 answer
36 views

How to get rubber thing to deform as mini gun moves up and down instead of moving with it?

How to get rubber thing to deform as the mini gun moves up and down instead of moving with it in Blender 4.0.2. I used automatic weights it is not working. Please watch whole gif Video do i need soft ...
madcat117's user avatar
0 votes
0 answers
33 views

How can I generate vertex groups for this mesh?

I have a mesh with an armature and animation, but unlike all the other models I got from this source, this mesh doesn't have vertex groups. In this 231-frame animation, the model should start out as ...
Jack Harris's user avatar
0 votes
0 answers
36 views

Trying to attach clothes to mixamo animated character, and I am getting some weird deformations. What am I doing wrong or missing?

My apologies for not having gif show on my post, Im having some server issues uploading the gif here. The gif of my issue can be seen here and blend file can be downloaded here. Im using mixamo to ...
Matthew Park's user avatar
0 votes
0 answers
443 views

How can I add clothes to a character in Blender that I animated in mixamo?

imgur gif uploads never work for me for some reason, but here is a gif of my issue. My Blend file can be found here if needed. Used mixamo for the first time today, when i uploaded my character to rig ...
Matthew Park's user avatar
2 votes
1 answer
352 views

Convert vertex color to a vertex group

I have an object with a vertex color and I would like to convert it into a vertex group but I don't know how. A script solution would be fine as well.
Lala_Ghost's user avatar
0 votes
0 answers
120 views

Reduce Hair/Fur height on select faces or vertices in New Hair Geometry Node Blender 3.5?

I have created Hair/Fur on a plane and which is working fine, but I want to reduce/remove fur on a few selected vertices on the plane. How can i provide a vertex group value to hair trim height to ...
Dushyant Deshwal's user avatar
1 vote
1 answer
740 views

How can I transfer weight paint between different vertex groups of the same object?

I'm very new to Blender, and I'm mainly learning how to model environments for historical recreations. I'm using BiomeReader to scatter vegetation in a project, and it requires a new vertex group to ...
Hellwyr's user avatar
  • 23
2 votes
1 answer
76 views

Mesh not attaching properly to rig with data transfer

I am creating a character and I want to attach this jacket I made to the rig. When I transfer the weights from the character to the jacket, the jacket’s arms clip through the character. pls help im ...
veudo's user avatar
  • 21
1 vote
1 answer
206 views

Vertex group, weight paint and Displace modifier

New to Blender and can't get what am I doing wrong here. I'm trying to make an electricity bolt using the Displace modifier. I need to weight paint vertecies on the ends of the bolt so they are less ...
rickrokkett's user avatar
1 vote
1 answer
254 views

Bone not listed in vertex group

I rigged my character, but for some reason, only the foot bones are not listed in the vertex group. When I pose the character, the foot bones are influenced by other bones, but nothing happens when I ...
user29279's user avatar
0 votes
0 answers
203 views

No active vertices group for painting and aborting

So i was making a Vtuber rig here, when suddenly this pop up appear, and the character rig was all purple, at first i was like "Maybe it's because i join some of the separated part, i'll just ...
Sebastian Auremonia's user avatar
0 votes
0 answers
110 views

How do I utilize printed coordinates from the system console to place an object?

I have over 50 vertex groups that I have on my mesh. I am using a script to locate the world position of a vertex group that is then printed into the system console. I am wondering how do I grab the ...
Vrx29's user avatar
  • 1

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